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|developer = Sonic Team | |developer = Sonic Team | ||
|publisher = Sega | |publisher = Sega | ||
|series = | |series = Sonic the Hedgehog | ||
|released = {{vgrelease|NA=November 15, 2005|EU=November 18, 2005|JP|December 15, 2005}} | |released = {{vgrelease|NA=November 15, 2005|EU=November 18, 2005|JP|December 15, 2005}} | ||
|genre = Platform, Action-adventure, Third-person shooter | |genre = Platform, Action-adventure, Third-person shooter | ||
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== Problems == | == Problems == | ||
{{Problems|{{#vardefineecho:problems| | {{Problems|{{#vardefineecho:problems| | ||
=== <s>2 Player Mode</s> === | |||
=== 2 Player Mode === | Prior to {{revision|5.0-3251}} 2P mode is only playable with '''EFB Copies to Texture Only''' disabled, otherwise the right screen is not shown. | ||
2P mode is playable | |||
{{image|Shadow_the_Hedgehog_Multiplayer_Broken.png|2P not showing}} | {{image|Shadow_the_Hedgehog_Multiplayer_Broken.png|2P not showing}} | ||
{{image|Shadow_the_Hedgehog_Multiplayer_Fixed.png|Fixed|br}} | {{image|Shadow_the_Hedgehog_Multiplayer_Fixed.png|Fixed|br}} | ||
}}}} | }}}} | ||
== Enhancements == | == Enhancements == | ||
=== Infinite Rings AR Codes Causes Loop === | |||
The Action Replay code for Infinite Rings for Player 1 prevent completing the "Circus Park" "Hero Mission", which requires the player to collect 400 rings to complete. With the Infinite Rings code enabled, one begins the level with 999 Rings, causing the level to automatically complete and loop. To solve the problem, simply disable the code. For the NA version of the game, you can instead use the below alternate code that sets a minimum number of 20 for the Rings, rather than forcing the number to 999: | |||
<pre>$Always at Least 20 Rings P1 | |||
2C57670C 00000014 | |||
0457670C 00000014 | |||
</pre> | |||
=== 16:9 Aspect Ratio Fix === | === 16:9 Aspect Ratio Fix === | ||
The built-in Widescreen Hack causes clipping issues. The following Gecko codes work as a replacement, causing fewer issues. To avoid conflicts, make sure that Widescreen Hack is disabled while using these codes. | The built-in Widescreen Hack causes clipping issues. The following Gecko codes work as a replacement, causing fewer issues. To avoid conflicts, make sure that Widescreen Hack is disabled while using these codes. | ||
===== | ===== NA ===== | ||
<pre> | <pre>$16:9 Widescreen | ||
C249475C 00000003 | C249475C 00000003 | ||
3DC03F40 91C22000 | 3DC03F40 91C22000 | ||
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</pre> | </pre> | ||
===== | ===== EU ===== | ||
<pre> | <pre>$16:9 Widescreen | ||
C24957AC 00000003 | C24957AC 00000003 | ||
3DC03F40 91C22000 | 3DC03F40 91C22000 | ||
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60000000 00000000 | 60000000 00000000 | ||
</pre> | </pre> | ||
==== JP ==== | |||
<pre>$16:9 Widescreen | |||
F6000001 80008180 | |||
D0030004 C01F0074 | |||
D2000000 00000003 | |||
3DC03F40 91C20000 | |||
C2220000 EC110032 | |||
D0030004 00000000 | |||
E0000000 80008000 | |||
F6000001 80008180 | |||
C0830068 FC600050 | |||
D2000000 00000002 | |||
3DC04000 91C20000 | |||
C0820000 00000000 | |||
E0000000 80008000 | |||
</pre> | |||
=== <s>White Stripes</s> === | |||
Much like [[Sonic Heroes]], non-native internal resolutions or anti-aliasing will cause white stripes to appear on the top left of the screen. This can be avoided by enabling the Vertex Rounding Hack in {{revision|5.0-3251}} or newer, applied by default in {{Revision|5.0-7714}}. | |||
{{image|ShadowTheHedgehogWhiteLines2xIR.png|White lines at 2x IR}} | |||
{{image|ShadowTheHedgehogWhiteLines1xIR.png|Working properly at 1x IR|br}} | |||
== Configuration == | == Configuration == | ||
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{{Config | {{Config | ||
|efb2texonly = Off | |efb2texonly = Off | ||
|efb2texonlynotes | |efb2texonlynotes = Fixes 2nd player screen. Not necessary in single player. | ||
| | |vertexrounding = On | ||
| | |vertexroundingnotes = Address higher IR rendering issues | ||
}} | }} | ||
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{{testing/entry|revision=3.5|OS=Windows 7|CPU=Intel Core i7-920 @ 2.67GHz|GPU=NVIDIA GeForce GTX 295|result=Plays great, between 40-60FPS depending on how much is going on (3x native resolution). Cutscene audio does go out of sync. Changing to DSP LLE fixes this, however the audio begins stuttering, and the framerate takes a big hit. Switching the video backend to OpenGL didn't fix the stripes around the top and left sides of the screen.|tester=MongMaster}} | {{testing/entry|revision=3.5|OS=Windows 7|CPU=Intel Core i7-920 @ 2.67GHz|GPU=NVIDIA GeForce GTX 295|result=Plays great, between 40-60FPS depending on how much is going on (3x native resolution). Cutscene audio does go out of sync. Changing to DSP LLE fixes this, however the audio begins stuttering, and the framerate takes a big hit. Switching the video backend to OpenGL didn't fix the stripes around the top and left sides of the screen.|tester=MongMaster}} | ||
{{testing/entry|revision=3.5-1624|OS=Windows 7|CPU=Intel Core i7-2600K @ 3.4GHz|GPU=Sapphire AMD Radeon HD 7950|result=The game itself is bug-free in my eyes, however, it does require a good CPU, my 2600k, with no texture or resolution changes, does stutter alot. Not sure if it's wrong settings or too weak processor. |tester=23732}} | {{testing/entry|revision=3.5-1624|OS=Windows 7|CPU=Intel Core i7-2600K @ 3.4GHz|GPU=Sapphire AMD Radeon HD 7950|result=The game itself is bug-free in my eyes, however, it does require a good CPU, my 2600k, with no texture or resolution changes, does stutter alot. Not sure if it's wrong settings or too weak processor. |tester=23732}} | ||
{{testing/entry|revision=4.0-8076|OS=Windows 8.1|CPU=Intel Core i5-3210M @ 2. | {{testing/entry|revision=4.0-8076|OS=Windows 8.1|CPU=Intel Core i5-3210M @ 2.5GHz|GPU=NVIDIA GeForce 610M|result=The game can be demanding on the GPU at times but will run full speed whenever it can.|tester=wildgoosespeeder}} | ||
{{testing/entry|revision=5.0|OS=Windows 10|CPU=Intel Core i3-6100 @ 3.7GHz|GPU=NVIDIA GeForce GTX 1050|result=Runs great, never goes below 60 FPS during gameplay except during loading screens which go to the one digits and cutscenes which are locked at 30 FPS.|tester=Bens0}} | |||
{{testing/end}} | {{testing/end}} | ||
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|vid3=BE78P-cbJsU|cap3=Shadow the Hedgehog on NVIDIA SHIELD Android TV - Dolphin Emulator (Nintendo GameCube) | |vid3=BE78P-cbJsU|cap3=Shadow the Hedgehog on NVIDIA SHIELD Android TV - Dolphin Emulator (Nintendo GameCube) | ||
}} | }} | ||
{{Navigation/Sonic}} | {{Navigation/Sonic}} | ||
[[Category:GameCube games]] | [[Category:GameCube games]] |