Shadow the Hedgehog: Difference between revisions

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{{Infobox VG
{{Infobox VG
|image       = [[file:Shadow the Hedgehog.jpg|300px]]
|image     = [[file:Shadow the Hedgehog.jpg|300px]]
|developer   = Sega Studio USA
|developer = Sonic Team
|publisher   = Sega
|publisher = Sega
|released     = {{vgrelease|NA=November 15, 2005|EU=November 18, 2005|JP=December 15, 2005}}
|series   = Sonic the Hedgehog
|series      = ''Sonic the Hedgehog''
|released = {{vgrelease|NA=November 15, 2005|EU=November 18, 2005|JP|December 15, 2005}}
|genre       = Platform, Action-adventure, Third-person shooter
|genre     = Platform, Action-adventure, Third-person shooter
|modes       = Single-player, Multiplayer (2)
|modes     = Single-player, Multiplayer (2)
|input       = GameCube Controller
|input     = GameCube Controller
|forumlink   = http://forums.dolphin-emu.org/Thread-gc-shadow-the-hedgehog--26218
|forumlink = http://forums.dolphin-emu.org/Thread-gc-shadow-the-hedgehog--26218
|wikipedia = Shadow the Hedgehog (video game)
}}
}}


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== Problems ==
== Problems ==
=== 2 Player Mode ===
{{Problems|{{#vardefineecho:problems|
2P mode is playable only with '''EFB Copies to Texture Only''' disabled, otherwise the right screen is messed up.
=== <s>2 Player Mode</s> ===
Prior to {{revision|5.0-3251}} 2P mode is only playable with '''EFB Copies to Texture Only''' disabled, otherwise the right screen is not shown.
{{image|Shadow_the_Hedgehog_Multiplayer_Broken.png|2P not showing}}
{{image|Shadow_the_Hedgehog_Multiplayer_Broken.png|2P not showing}}
{{image|Shadow_the_Hedgehog_Multiplayer_Fixed.png|Fixed|br}}
{{image|Shadow_the_Hedgehog_Multiplayer_Fixed.png|Fixed|br}}


=== White Stripes ===
}}}}


Much like Sonic Heroes, non-native internal resolutions or anti-aliasing will cause white stripes to appear on the top left of the screen.
== Enhancements ==
=== Infinite Rings AR Codes Causes Loop ===
The Action Replay code for Infinite Rings for Player 1 prevent completing the "Circus Park" "Hero Mission", which requires the player to collect 400 rings to complete. With the Infinite Rings code enabled, one begins the level with 999 Rings, causing the level to automatically complete and loop. To solve the problem, simply disable the code. For the NA version of the game, you can instead use the below alternate code that sets a minimum number of 20 for the Rings, rather than forcing the number to 999:
<pre>$Always at Least 20 Rings P1
2C57670C 00000014
0457670C 00000014
</pre>


This can be worked around by disabling Scaled EFB Copy and setting the internal resolution to 2.5x, 3x, 5x, or 7x.  But there is limited benefit to using this; unlike Sonic Heroes the game uses a screenspace blur effect for Depth of Field, so, without scaled EFB Copies the higher resolution does not help as much.
=== 16:9 Aspect Ratio Fix ===
The built-in Widescreen Hack causes clipping issues. The following Gecko codes work as a replacement, causing fewer issues. To avoid conflicts, make sure that Widescreen Hack is disabled while using these codes.


{{image|ShadowTheHedgehogWhiteLines2xIR.png|White lines at 2x IR}}
===== NA =====
{{image|ShadowTheHedgehogWhiteLines1xIR.png|Working properly at 1x IR|br}}
<pre>$16:9 Widescreen
C249475C 00000003
3DC03F40 91C22000
C2222000 EC110032
D0030004 00000000
C2484334 00000002
3DC04000 91C22000
C0822000 00000000
C2036764 00000006
3DC08057 3DE03F40
91EEE098 3DE0BF40
91EEE084 4E800421
3DE03F80 91EEE098
3DE0BF80 91EEE084
60000000 00000000
C236328C 00000006
3DC08057 3DE03F40
91EEE098 3DE0BF40
91EEE084 4E800421
3DE03F80 91EEE098
3DE0BF80 91EEE084
60000000 00000000
C2363180 00000006
3DC08057 3DE03F40
91EEE098 3DE0BF40
91EEE084 4E800421
3DE03F80 91EEE098
3DE0BF80 91EEE084
60000000 00000000
C20BCA54 00000006
3DC08057 3DE03F40
91EEE098 3DE0BF40
91EEE084 4E800421
3DE03F80 91EEE098
3DE0BF80 91EEE084
60000000 00000000
C2345D98 00000006
3DC08057 3DE03F40
91EEE098 3DE0BF40
91EEE084 4E800421
3DE03F80 91EEE098
3DE0BF80 91EEE084
60000000 00000000
</pre>


== Enhancements ==
===== EU =====
=== 16:9 Aspect Ratio Fix ===
<pre>$16:9 Widescreen
The built-in Widescreen Hack causes clipping issues. The following AR codes work as a replacement, causing fewer issues. To avoid conflicts, make sure that Widescreen Hack is disabled while using these codes.
C24957AC 00000003
3DC03F40 91C22000
C2222000 EC110032
D0030004 00000000
C2485384 00000002
3DC04000 91C22000
C0822000 00000000
C2306564 00000006
3DC08057 3DE03F40
91EEF158 3DE0BF40
91EEF144 4E800421
3DE03F80 91EEF158
3DE0BF80 91EEF144
60000000 00000000
C2036764 00000006
3DC08057 3DE03F40
91EEF158 3DE0BF40
91EEF144 4E800421
3DE03F80 91EEF158
3DE0BF80 91EEF144
60000000 00000000
C23640D4 00000006
3DC08057 3DE03F40
91EEF158 3DE0BF40
91EEF144 4E800421
3DE03F80 91EEF158
3DE0BF80 91EEF144
60000000 00000000
C2363FC8 00000006
3DC08057 3DE03F40
91EEF158 3DE0BF40
91EEF144 4E800421
3DE03F80 91EEF158
3DE0BF80 91EEF144
60000000 00000000
C20BCE3C 00000006
3DC08057 3DE03F40
91EEF158 3DE0BF40
91EEF144 4E800421
3DE03F80 91EEF158
3DE0BF80 91EEF144
60000000 00000000
C2346BA0 00000006
3DC08057 3DE03F40
91EEF158 3DE0BF40
91EEF144 4E800421
3DE03F80 91EEF158
3DE0BF80 91EEF144
60000000 00000000
</pre>


===== NTSC-US =====
==== JP ====
<pre>
<pre>$16:9 Widescreen
0458412C 3FB00000
F6000001 80008180
04584130 3F800000
D0030004 C01F0074
D2000000 00000003
3DC03F40 91C20000
C2220000 EC110032
D0030004 00000000
E0000000 80008000
F6000001 80008180
C0830068 FC600050
D2000000 00000002
3DC04000 91C20000
C0820000 00000000
E0000000 80008000
</pre>
</pre>


Note: the first line is X fov, the second line is Y fov.
=== <s>White Stripes</s> ===
Much like [[Sonic Heroes]], non-native internal resolutions or anti-aliasing will cause white stripes to appear on the top left of the screen.  This can be avoided by enabling the Vertex Rounding Hack in {{revision|5.0-3251}} or newer, applied by default in {{Revision|5.0-7714}}.


===== PAL =====
{{image|ShadowTheHedgehogWhiteLines2xIR.png|White lines at 2x IR}}
<pre>
{{image|ShadowTheHedgehogWhiteLines1xIR.png|Working properly at 1x IR|br}}
04585194 3FB00000
</pre>


== Configuration ==
== Configuration ==
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{{Config
{{Config
|efb2texonly = Off
|efb2texonly = Off
|efb2texonlynotes = Fixes 2nd player screen.  Not necessary in single player.
|efb2texonlynotes = Fixes 2nd player screen.  Not necessary in single player.
|efbscaledcopy = Off
|vertexrounding        = On
|efbscaledcopynotes = Allows the use 2.5x, 3x, 5x, and 7x IR without glitches.
|vertexroundingnotes    = Address higher IR rendering issues
}}
}}


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{{testing/entry|revision=3.5|OS=Windows 7|CPU=Intel Core i7-920 @ 2.67GHz|GPU=NVIDIA GeForce GTX 295|result=Plays great, between 40-60FPS depending on how much is going on (3x native resolution). Cutscene audio does go out of sync. Changing to DSP LLE fixes this, however the audio begins stuttering, and the framerate takes a big hit. Switching the video backend to OpenGL didn't fix the stripes around the top and left sides of the screen.|tester=MongMaster}}
{{testing/entry|revision=3.5|OS=Windows 7|CPU=Intel Core i7-920 @ 2.67GHz|GPU=NVIDIA GeForce GTX 295|result=Plays great, between 40-60FPS depending on how much is going on (3x native resolution). Cutscene audio does go out of sync. Changing to DSP LLE fixes this, however the audio begins stuttering, and the framerate takes a big hit. Switching the video backend to OpenGL didn't fix the stripes around the top and left sides of the screen.|tester=MongMaster}}
{{testing/entry|revision=3.5-1624|OS=Windows 7|CPU=Intel Core i7-2600K @ 3.4GHz|GPU=Sapphire AMD Radeon HD 7950|result=The game itself is bug-free in my eyes, however, it does require a good CPU, my 2600k, with no texture or resolution changes, does stutter alot. Not sure if it's wrong settings or too weak processor. |tester=23732}}
{{testing/entry|revision=3.5-1624|OS=Windows 7|CPU=Intel Core i7-2600K @ 3.4GHz|GPU=Sapphire AMD Radeon HD 7950|result=The game itself is bug-free in my eyes, however, it does require a good CPU, my 2600k, with no texture or resolution changes, does stutter alot. Not sure if it's wrong settings or too weak processor. |tester=23732}}
{{testing/entry|revision=4.0-8076|OS=Windows 8.1|CPU=Intel Core i5-3210M @ 2.5 GHz|GPU=NVIDIA GeForce 610M|result=The game can be demanding on the GPU at times but will run full speed whenever it can.|tester=wildgoosespeeder}}
{{testing/entry|revision=4.0-8076|OS=Windows 8.1|CPU=Intel Core i5-3210M @ 2.5GHz|GPU=NVIDIA GeForce 610M|result=The game can be demanding on the GPU at times but will run full speed whenever it can.|tester=wildgoosespeeder}}
{{testing/entry|revision=5.0|OS=Windows 10|CPU=Intel Core i3-6100 @ 3.7GHz|GPU=NVIDIA GeForce GTX 1050|result=Runs great, never goes below 60 FPS during gameplay except during loading screens which go to the one digits and cutscenes which are locked at 30 FPS.|tester=Bens0}}
{{testing/end}}
{{testing/end}}


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{{VideoGallery
{{VideoGallery
|vid1=t1bAUZXynYE|cap1=Dolphin Emulator 4.0.2 - Shadow the Hedgehog (1080p HD) - Nintendo GameCube
|vid1=t1bAUZXynYE|cap1=Dolphin Emulator 4.0.2 - Shadow the Hedgehog (1080p HD) - Nintendo GameCube
|vid2=UZXcpnFz-2M|cap2=Shadow The Hedgehog - Intro (HD) (720p)
|vid2=BE78P-cbJsU|cap3=Shadow the Hedgehog on NVIDIA SHIELD Android TV - Dolphin Emulator (Nintendo GameCube)
|vid3=BE78P-cbJsU|cap3=Shadow the Hedgehog on NVIDIA SHIELD Android TV - Dolphin Emulator (Nintendo GameCube)
}}
}}
{{Navigation/Sonic}}
{{Navigation/Sonic}}
[[Category:GameCube games]]
[[Category:GameCube games]]

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