Shadow the Hedgehog: Difference between revisions

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(→‎White Stripes: Devina: if you really want to fix this, why not just make a cheatcode that alters the projection beyond the screenspace EFB Copy? It'd kill the low res bloom effects too.)
(Whatever. I wouldn't know how to make such a code anyway. HOWEVER, the fact that you can go above 640x480 internal res with this method should absolutely be noted. This is NOT a perfect solution to this issue because of that. And I don't care about DoF.)
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Much like Sonic Heroes, non-native internal resolutions or anti-aliasing will cause white stripes to appear on the top left of the screen.
Much like Sonic Heroes, non-native internal resolutions or anti-aliasing will cause white stripes to appear on the top left of the screen.


This can be worked around by disabling Scaled EFB Copy and setting the internal resolution to 2.5x, 3x, 5x, or 7x. But there is limited benefit to using this; unlike Sonic Heroes the game uses a screenspace blur effect for depth of field, so, without scaled EFB Copies the higher resolution does not help as much.
This can be worked around by disabling Scaled EFB Copy and setting the internal resolution to 2.5x, 3x, 5x, or 7x. But there is limited benefit to using this; unlike Sonic Heroes the game uses a screenspace blur effect for depth of field, so, without scaled EFB Copies the higher resolution does not help as much.
 
One negative of this method is that it can't go above "640x480" internal rendering resolution, so this solution is not ideal for those seeking HD quality.


{{image|ShadowTheHedgehogWhiteLines2xIR.png|White lines at 2x IR}}
{{image|ShadowTheHedgehogWhiteLines2xIR.png|White lines at 2x IR}}