Shakedown: Hawaii: Difference between revisions

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== Problems ==
== Problems ==
{{Problems|{{#vardefineecho:problems|
{{Problems|{{#vardefineecho:problems|
== Audio Problems ==
=== Audio Problems ===
Audio is buggy with the missions: "Sourcing Monk Fruit", "Bad Connection", and "A Dose of Fructose". The music will cut out completely after 10-15 seconds. Changing DSP emulation settings have no effect.
Audio is buggy with the missions: "Sourcing Monk Fruit", "Bad Connection", and "A Dose of Fructose". The music will cut out completely after 10-15 seconds. Changing DSP emulation settings have no effect.


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<!--Use this template for test entries: {{testing/entry|revision=|OS=|CPU=|GPU=|result=|tester=}}-->
<!--Use this template for test entries: {{testing/entry|revision=|OS=|CPU=|GPU=|result=|tester=}}-->
{{testing/entry|revision=5.0-12324|OS=Mac OS X 10.14.6|CPU=Intel Core i5|GPU=Intel Iris|result=The game runs well, however, texture cache accuracy must be at safe for the menus to work.|tester=Techydude3}}
{{testing/entry|revision=5.0-12324|OS=Mac OS X 10.14.6|CPU=Intel Core i5|GPU=Intel Iris|result=The game runs well, however, texture cache accuracy must be at safe for the menus to work.|tester=Techydude3}}
{{testing/entry|revision=5.0-12324|OS=Windows 10|CPU=Intel Core i5|GPU=Nvidia GTX 1070|result=Shakedown runs almost perfectly. Texture cache accuracy will need to be set to "Safe", otherwise menus and dialogue won't display properly. There is an odd audio bug with three specific missions in the game, "Sourcing Monk Fruit", "Bad Connection", and "A Dose of Fructose", where the music will cut out completely after approx. 10-15 seconds, and will only come back once the music changes or the "On Foot" option in the game's audio settings is messed with (this can be done as the mission starts to stop it from happening). Changing DSP emulation settings have no effect in preventing this.|tester=DurradonXylles}}
{{testing/entry|revision=5.0-12324|OS=Windows 10|CPU=Intel Core i5|GPU=NVIDIA GeForce GTX 1070|result=Shakedown runs almost perfectly. Texture cache accuracy will need to be set to "Safe", otherwise menus and dialogue won't display properly. There is an odd audio bug with three specific missions in the game, "Sourcing Monk Fruit", "Bad Connection", and "A Dose of Fructose", where the music will cut out completely after approx. 10-15 seconds, and will only come back once the music changes or the "On Foot" option in the game's audio settings is messed with (this can be done as the mission starts to stop it from happening). Changing DSP emulation settings have no effect in preventing this.|tester=DurradonXylles}}
{{testing/entry|revision=5.0-12348|OS=Windows 10|CPU=Intel Core i5|GPU=Nvidia GTX 1070|result=Game runs near flawlessly regardless of texture cache settings now. Still running into the audio bug mentioned above.|tester=DurradonXylles}}
{{testing/entry|revision=5.0-12348|OS=Windows 10|CPU=Intel Core i5|GPU=NVIDIA GeForce GTX 1070|result=Game runs near flawlessly regardless of texture cache settings now. Still running into the audio bug mentioned above.|tester=DurradonXylles}}
{{testing/end}}
{{testing/end}}


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<!--A full list of options is available at Template:VideoGallery/doc-->
<!--A full list of options is available at Template:VideoGallery/doc-->
{{VideoGallery
{{VideoGallery
|vid1=VbbYZR7zFZo|cap1=Dolphin 5.0 - Shakedown: Hawaii - HD Nintendo Wii Emulator Gameplay
}}
}}


[[Category:Wii games]]
[[Category:Wii games]]
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