Shakedown: Hawaii: Difference between revisions

Jump to navigation Jump to search
Same here
(→‎Testing: Added test results.)
(Same here)
(12 intermediate revisions by 5 users not shown)
Line 3: Line 3:
|developer = Vblank Entertainment
|developer = Vblank Entertainment
|publisher = Vblank Entertainment
|publisher = Vblank Entertainment
|released  = {{vgrelease|EU=June 9, 2020}}
|released  = {{vgrelease|EU=July 9, 2020}}
|genre    = Action-adventure
|genre    = Action-adventure
|modes    = Single-player
|modes    = Single-player
Line 15: Line 15:
== Problems ==
== Problems ==
{{Problems|{{#vardefineecho:problems|
{{Problems|{{#vardefineecho:problems|
=== Audio Problems ===
Audio is buggy with the missions: "Sourcing Monk Fruit", "Bad Connection", and "A Dose of Fructose". The music will cut out completely after 10-15 seconds. Changing DSP emulation settings have no effect.
It can be restored once the music changes or by adjusting the "On Foot" option in the game's audio settings (this can be done as the mission starts).
=== <s>Broken Menus</s> ===
Menus fail to work unless '''Texture Cache Accuracy''' is set to the '''Safe''' setting. This is set automatically in {{Revision|5.0-12336}} onward.
}}}}
}}}}


Line 30: Line 37:
{{testing/start}}
{{testing/start}}
<!--Use this template for test entries: {{testing/entry|revision=|OS=|CPU=|GPU=|result=|tester=}}-->
<!--Use this template for test entries: {{testing/entry|revision=|OS=|CPU=|GPU=|result=|tester=}}-->
{{testing/entry|revision=5.0-12324|OS=macOS 10.14.6|CPU=Intel Core i5|GPU= Intel Iris 1536 MB|result=The game runs well, however, texture cache accuracy must be at safe for the menus to work. |tester=Techydude3}}
{{testing/entry|revision=5.0-12324|OS=Mac OS X 10.14.6|CPU=Intel Core i5|GPU=Intel Iris|result=The game runs well, however, texture cache accuracy must be at safe for the menus to work.|tester=Techydude3}}
{{testing/entry|revision=5.0-12324|OS=Windows 10|CPU=Intel Core i5|GPU=NVIDIA GeForce GTX 1070|result=Shakedown runs almost perfectly. Texture cache accuracy will need to be set to "Safe", otherwise menus and dialogue won't display properly. There is an odd audio bug with three specific missions in the game, "Sourcing Monk Fruit", "Bad Connection", and "A Dose of Fructose", where the music will cut out completely after approx. 10-15 seconds, and will only come back once the music changes or the "On Foot" option in the game's audio settings is messed with (this can be done as the mission starts to stop it from happening). Changing DSP emulation settings have no effect in preventing this.|tester=DurradonXylles}}
{{testing/entry|revision=5.0-12348|OS=Windows 10|CPU=Intel Core i5|GPU=NVIDIA GeForce GTX 1070|result=Game runs near flawlessly regardless of texture cache settings now. Still running into the audio bug mentioned above.|tester=DurradonXylles}}
{{testing/end}}
{{testing/end}}


Line 36: Line 45:
<!--A full list of options is available at Template:VideoGallery/doc-->
<!--A full list of options is available at Template:VideoGallery/doc-->
{{VideoGallery
{{VideoGallery
|vid1=VbbYZR7zFZo|cap1=Dolphin 5.0 - Shakedown: Hawaii - HD Nintendo Wii Emulator Gameplay
}}
}}


[[Category:Wii games]]
[[Category:Wii games]]

Navigation menu