Silent Debuggers
In Silent Debuggers players explore a large cargo station in search of treasure which then accidentally triggered the self-destruct sequence. The player must progress from level to level, killing every monster in order to advance. On the lowest level is a computer that must be "debugged" in order to stop a self-destruct sequence. The player is assisted by a fellow debugger named Leon who provides information and weapon and is also your buddy. The game featured a minimal ability to look up and down. Selecting a harder difficulty generated a blob-like monster that moved on the ceiling.
Silent Debuggers | |
---|---|
Developer(s) | Data East |
Publisher(s) | Hudson Entertainment |
Platform(s) | Virtual Console, TurboGrafx-16 |
Release date(s) | TurboGrafx-16 JP March 29, 1991 NA 1991 Virtual Console JP June 26, 2007 NA July 16, 2007 EU/AUS July 20, 2007 |
Genre(s) | Shooter |
Mode(s) | Single-player |
Input methods | Wii Remote, GameCube Controller, Classic Controller |
Compatibility | 4 Playable |
GameIDs | |
See also... |
Search Dolphin Forums |
Problems
Configuration
No configuration changes are known to affect compatibility for this title.
Version Compatibility
The graph below charts the compatibility with Silent Debuggers since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.
Testing
This title has been tested on the environments listed below:
Test Entries | |||||
---|---|---|---|---|---|
Revision | OS | CPU | GPU | Result | Tester |
3.5-1759 | Windows 8 x86 | Intel Core 2 Duo T7100 @ 1.8GHz | Mobile Intel 965 Express Chipset | Minor graphical glitches | Jogait |