Sin & Punishment: Star Successor: Difference between revisions
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Revision as of 05:24, 26 August 2012
Sin & Punishment: Star Successor | |
---|---|
Developer(s) | Treasure |
Publisher(s) | Nintendo |
Platform(s) | Wii |
Genre(s) | Rail shooter |
Mode(s) | Single-player |
Input methods | Wii Remote, Nunchuk |
Compatibility | 4 Playable |
GameIDs | |
See also... |
Search Dolphin Forums |
Sin & Punishment: Star Successor, known in Europe as Sin and Punishment: Successor of the Skies and in Japan as Tsumi to Batsu: Uchū no Kōkeisha is a 2009 rail shooting video game developed by Treasure and published by Nintendo. It is the sequel to the Nintendo 64 video game Sin and Punishment: Hoshi no Keishōsha|Sin and Punishment, another rail shooter originally released only in Japan, and globally through Wii's Virtual Console.
Problems
Enemies Drop Through Floors
In the first level some enemies jump and go through the floor, as bullets can't go through the floor and the game waits for all enemies to be killed, no forward progress can be made. Use JIT recompiler to avoid this.
Configuration
Only configuration options for the best compatibility where they deviate from defaults are listed.
General
Config | Setting | Notes |
---|---|---|
CPU Emulator Engine | JIT Recompiler | JITiL causes enemies to drop through floor |
Graphics
Config | Setting | Notes |
---|---|---|
Video Backend | Direct3D9 | |
Scaled EFB Copy | On | |
Disable Fog | On |
Version Compatibility
The graph below charts the compatibility with Sin & Punishment: Star Successor since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.
Testing
This title has been tested on the environments listed below:
Test Entries | |||||
---|---|---|---|---|---|
Revision | OS | CPU | GPU | Result | Tester |
style="white-space:nowrap;Expression error: Unrecognized word "r".Expression error: Unrecognized word "r". | Windows XP x86 | Athlon II 215 @ 3.45GHz x2 | nVidia GeForce 7025 | Game completed. Most time about 70-85% of speed, rarely drops to 35%. Minor gfx bug - then timespace bomb shoot the screen (EFB copies=texture), can be avoided if set "EFB copies" to "RAM", but you will get a blurry screen (raising internal resolution will not work). In cutscenes audio runs ahead. Used JIT recompiler to complete 1st level, after that used JITIL. | †.fl.l). |
3.0 | Windows 7 x64 | AMD Phenom II X4 955 @ 3.2 GHz | ATI Radeon HD 5770 | Full speed, no graphical glitches, cut-scenes gets out of sync. Playable. |
Gameplay Videos
Related Links
- Treasure (Developer)
- Nintendo (Publisher)
- Rail shooter (Genre)
- Single-player (Game mode)
- Single-player only (Game mode)
- 1 (Players supported)
- Wii Remote (Input supported)
- Nunchuk (Input supported)
- 4 stars (Rating)
- CPU Emulator Engine (Config Required)
- Video Backend (Config Required)
- Scaled EFB Copy (Config Required)
- Disable Fog (Config Required)
- Tested On (OS): Windows
- Tested On (GPU):
- Tested
- Tested On (Release): 3.0
- Tested On (CPU): AMD
- Tested On (GPU): ATI
- Untested for 10000+ revisions
- Co-op games
- Rail shooter games
- Wii games