Skies of Arcadia Legends: Difference between revisions

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Undo revision 170940 by Habanero (talk) Non-default enhancement issues (i.e. >1x internal resolution) go in the Enhancements section; only texture, AR, and Hz enhance mods are currently accepted
(Undo revision 170940 by Habanero (talk) Non-default enhancement issues (i.e. >1x internal resolution) go in the Enhancements section; only texture, AR, and Hz enhance mods are currently accepted)
(20 intermediate revisions by 12 users not shown)
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{{Infobox VG
{{Infobox VG
|image         = [[File:Skies.jpg|300px]]
|image     = [[File:Skies.jpg|300px]]
|developer     = Overworks
|developer = Overworks
|publisher     = Sega
|publisher = Sega
|released     = {{vgrelease|JP=December 26, 2002|NA=January 27, 2003|EU=May 23, 2003}}
|released = {{vgrelease|JP=December 26, 2002|NA=January 27, 2003|EU=May 23, 2003}}
|genre         = Adventure
|genre     = Adventure
|modes         = Single-player
|modes     = Single-player
|input         = GameCube Controller
|input     = GameCube Controller
|forumlink     = http://forums.dolphin-emu.org/Thread-gc-skies-of-arcadia-legends--26018
|forumlink = http://forums.dolphin-emu.org/Thread-gc-skies-of-arcadia-legends--26018
}}
}}


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== Problems ==
== Problems ==
{{Problems|{{#vardefineecho:problems|
=== Text Garbage In Item Menu ===
=== Text Garbage In Item Menu ===
When scrolling through items in the item menu the text will flicker into random letters/numbers, making it really hard to make out the characters HP/MP. This starts to happens when enough items are on the list, only the first three pages are affected.
When scrolling through items in the item menu the text will flicker into random letters/numbers, making it really hard to make out the characters HP/MP. This starts to happens when enough items are on the list, only the first three pages are affected.
Disabling dual core fixes this issue.
Disabling dual core fixes this issue.


=== {{s}}Red/Blue Polygons{{/s}} ===
=== Off Color Rendering ===
Red/blue boxes appear underneath main characters as of {{revision|5409}}. Fixed as of {{revision|3.5-2303}} although the Projection Hack must be disabled manually. As of {{revision|4.0-48}} the Projection Hack is disabled automatically.
A change made around {{revision|5.0-5400}} seems to cause sections of the game to render off color (typically red) on Intel graphics hardware. Certain areas, such as Shrine Island appear to be more heavily impacted by this.
{{image|Skies of Arcadia Legends Red.jpg|Shrine Island Red rendering|br}}


== Enhancements  ==
}}}}
=== 16:9 Aspect Ratio Fix ===
The following AR code works as a widescreen hack for the NTSC version of the game. Be sure that "Enable cheats" is on in the game menu and "Force 16:9" is selected in the graphics options!


==== NTSC-U ====
== Enhancements ==
<pre>04345894 3f400000</pre>
{{Problems/Blurry Distant Textures}}
=== HD Texture ===
[https://forums.dolphin-emu.org/showthread.php?tid=45528 HD Texture Pack by Bighead - forum thread]


=== 60Hz AR Codes ===
=== 16:9 Widescreen Gecko Code ===
==== PAL ====
The following Gecko code Unstretches the HUD and fixes clipping issues with the Dolphin Widescreen Hack for the NTSC-U and PAL version of the game. Disable the Dolphin Widescreen Hack before using. This hack will break cutscenes with overlays and the widescreen camera will be squished.
<pre>04241FC8 38600000
 
==== NA ====
<pre>$16:9 Widescreen
04345894 3F400000
043463C0 3B190000
C22AB718 00000003
90010010 3C003B4D
3C608034 900363C0
60000000 00000000
C22AB724 00000003
3C603B19 3C808034
906463C0 38600009
60000000 00000000
C22ABBC4 00000003
90010020 3C003B4D
3C608034 900363C0
60000000 00000000
C22ABBD0 00000003
3C603B19 3C808034
906463C0 38600009
60000000 00000000
C22ABD50 00000003
D0048000 3C603B4D
3C808034 906463C0
60000000 00000000
C22ABD58 00000003
3C603B19 3C808034
906463C0 3C608034
60000000 00000000
C21CBA10 00000003
9003003C 3CC03B4D
3D208034 90C963C0
60000000 00000000
C21CBA18 00000003
37FFFFFF 3FA03B19
3C608034 93A363C0
60000000 00000000
C216A570 00000003
3C603B4D 3C808034
906463C0 7FA3EB78
60000000 00000000
C216A580 00000003
3C603B19 3C808034
906463C0 38600001
60000000 00000000
C211B8D8 00000003
3C603B4D 3C808034
906463C0 387E0038
60000000 00000000
C211B8E8 00000003
3C003B19 3FC08034
901E63C0 38000000
60000000 00000000
C211BA0C 00000003
3C603B4D 3C808034
906463C0 387E0038
60000000 00000000
C211BA1C 00000003
3C003B19 3FC08034
901E63C0 38000000
60000000 00000000
</pre>
 
==== EU ====
<pre>$16:9 Widescreen04348E54 3F400000
04349980 3B19999A
C22AE654 00000003
3C603B4C 6063CCCD
907F0B48 90010020
60000000 00000000
C22AE660 00000003
3C603B19 6063999A
907F0B48 38600009
60000000 00000000
C22AE7E0 00000003
3C603B4C 6063CCCD
907F0B48 D0048000
60000000 00000000
C22AE7E8 00000003
3C603B19 6063999A
907F0B48 3C608035
60000000 00000000
C22AE1A8 00000003
3C603B4C 6063CCCD
907F0B48 90010010
60000000 00000000
C22AE1B4 00000003
3C603B19 6063999A
907F0B48 38600009
60000000 00000000
C21CDBBC 00000003
3DC08035 3DE03B4C
61EFCCCD 91EE9980
9003003C 00000000
C21CDBC4 00000003
3DC08035 3DE03B19
61EF999A 91EE9980
37FFFFFF 00000000
C216AF1C 00000003
3DC08035 3DE03B4C
61EFCCCD 91EE9980
38A00001 00000000
C216AF24 00000003
3DC08035 3DE03B19
61EF999A 91EE9980
38600001 00000000
C2229D74 00000003
3DC08035 3DE03B4C
61EFCCCD 91EE9980
38A00001 00000000
C2229D7C 00000003
3DC08035 3DE03B19
61EF999A 91EE9980
38600000 00000000
C211C078 00000003
3DC08035 3DE03B4C
61EFCCCD 91EE9980
38A00001 00000000
C211C080 00000003
3DC08035 3DE03B19
61EF999A 91EE9980
801E0000 00000000</pre>
 
=== 60Hz PAL ===
In the PAL-Version the 60Hz mode cannot be activated at startup. Use this Gecko code to force the 60Hz mode.
<pre>$60Hz
04241FC8 38600000
042FEE50 00000014</pre>
042FEE50 00000014</pre>


== Configuration ==
== Configuration ==
<!--A full list of options is available at Template:Config/doc-->
{{Config
{{Config
|dualcore = Off
|dualcore = Off
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{{testing/entry|revision=3.5-1266|OS=Windows 7|CPU=Intel Core 2 Q6700 @ 3GHz|GPU=AMD Radeon HD 4890|result=Audio works fine using HLE, however there are serious graphical issues with many textures not being displayed, which makes the game virtually unplayable. Slowdown was also an issue, but more powerful hardware should have fewer problems there.|tester=}}
{{testing/entry|revision=3.5-1266|OS=Windows 7|CPU=Intel Core 2 Q6700 @ 3GHz|GPU=AMD Radeon HD 4890|result=Audio works fine using HLE, however there are serious graphical issues with many textures not being displayed, which makes the game virtually unplayable. Slowdown was also an issue, but more powerful hardware should have fewer problems there.|tester=}}
{{testing/entry|revision=4.0|OS=Windows 7|CPU=Intel Core i5-3570K|GPU=NVIDIA GeForce GTX 680|result=Runs perfectly out-of-box with DX11 and HLE at 4x Internal Resolution. With OpenGL the red/blue shadows appear but they don't affect the gameplay.|tester=wiLD0kl}}
{{testing/entry|revision=4.0|OS=Windows 7|CPU=Intel Core i5-3570K|GPU=NVIDIA GeForce GTX 680|result=Runs perfectly out-of-box with DX11 and HLE at 4x Internal Resolution. With OpenGL the red/blue shadows appear but they don't affect the gameplay.|tester=wiLD0kl}}
{{testing/entry|revision=4.0.2|OS=Debian "Unstable" (Sid)|CPU=Intel Core i7-4790K @ 4GHz|GPU=NVIDIA GeForce GTX 750 Ti|result=Runs mostly well. Minor graphics glitches with background textures in menus, but this occurs randomly and isn't consistent. Sound effects have very minor sync issues and play a split second off from onscreen action. Using LLE and 1.5x Internal Resolution with 340.96-4 NVIDIA drivers from Debian's non-free repos.|tester=}}
{{testing/entry|revision=4.0-1430|OS=Windows 7|CPU=Intel Core i7-920 @ 3.8GHz|GPU=AMD R9 280X|result=Near perfect. Performance is fantastic with HLE. HLE works very well, slight audio glitches though could be due to the lower audio quality (reduced bitrate) compared to its' Dreamcast predecessor. One graphical glitch (likely a memory issue) when applying items from outside a battle ([[media:GEAP8P-item_screen_glitch.png|Screenshot]])|tester=Adambean}}
{{testing/entry|revision=4.0-1430|OS=Windows 7|CPU=Intel Core i7-920 @ 3.8GHz|GPU=AMD R9 280X|result=Near perfect. Performance is fantastic with HLE. HLE works very well, slight audio glitches though could be due to the lower audio quality (reduced bitrate) compared to its' Dreamcast predecessor. One graphical glitch (likely a memory issue) when applying items from outside a battle ([[media:GEAP8P-item_screen_glitch.png|Screenshot]])|tester=Adambean}}
{{testing/entry|revision=4.0-2879|OS=Windows 8|CPU=Intel Core i7-3770K @ 3.5GHz|GPU=NVIDIA GeForce GTX 660 Ti|result=Runs perfectly with no graphical glitches. Using HLE and 4x Internal Resolution with DX11. Occasionally Dolphin will crash randomly while running the game, but I have been unable to confirm why this is happening.|tester=Maltanis}}
{{testing/entry|revision=4.0-2879|OS=Windows 8|CPU=Intel Core i7-3770K @ 3.5GHz|GPU=NVIDIA GeForce GTX 660 Ti|result=Runs perfectly with no graphical glitches. Using HLE and 4x Internal Resolution with DX11. Occasionally Dolphin will crash randomly while running the game, but I have been unable to confirm why this is happening.|tester=Maltanis}}
{{testing/entry|revision=4.0.2|OS=Debian "Unstable" (Sid)|CPU=Intel Core i7-4790K @ 4GHz|GPU=NVIDIA GeForce GTX 750 Ti|result=Runs mostly well. Minor graphics glitches with background textures in menus, but this occurs randomly and isn't consistent. Sound effects have very minor sync issues and play a split second off from onscreen action. Using LLE and 1.5x Internal Resolution with 340.96-4 NVIDIA drivers from Debian's non-free repos.|tester=}}
{{testing/entry|revision=4.0-8863|OS=Mac OS X 10.11.3|CPU=Intel Core i7 @ 2.3GHz|GPU=NVIDIA GeForce GT 650M|result=Running near perfect, some texture popping due to widescreen. If run in 4:3 runs flawless. When first loading ROM / Save State FPS is really low (10 FPS). When I click the Graphics menu, it starts working normal (25+ FPS). Settings: Force 16:9 with Widescreen Hack. Running 2x Native (720p), 2x MSAA, 4x Anisotropic Filtering.|tester=SOA_Fan}}
{{testing/entry|revision=4.0-8863|OS=OS X 10.11.3|CPU=Intel Core i7 @ 2.3GHz|GPU=NVIDIA GeForce GT 650M 512 MB|result=Running near perfect, some texture popping due to widescreen. If run in 4:3 runs flawless. When first loading ROM / Save State FPS is really low (10 FPS). When I click the Graphics menu, it starts working normal (25+ FPS). Settings: Force 16:9 with Widescreen Hack. Running 2x Native (720p), 2x MSAA, 4x Anisotropic Filtering. |tester=SOA_Fan}}
{{testing/entry|revision=5.0|OS=Windows 7 x64|CPU=Intel Core i7-4790K @ 4GHz|GPU=NVIDIA GeForce GTX 770|result=Smooth performance at 3x native Res, no Anti-Aliasing, 16x AF. Played through the full story at 200% speed and had only a few minor FPS drops in more graphically demanding places.|tester=SolidStateDork}}
{{testing/end}}
{{testing/end}}


== Gameplay Videos ==
== Gameplay Videos ==
<!--A full list of options is available at Template:VideoGallery/doc-->
{{VideoGallery
{{VideoGallery
|vid1=UCz_TifmpLs|cap1=Dolphin Emulator 4.0.2 - Skies of Arcadia Legends (1080p HD) - Nintendo GameCube
|vid1=UCz_TifmpLs|cap1=Dolphin Emulator 4.0.2 - Skies of Arcadia Legends (1080p HD) - Nintendo GameCube
|vid2=mGPrElpP8is|cap2=Dolphin Emulator 4.0 - Skies of Arcadia Legends (1080p HD) - Nintendo GameCube
|vid2=mGPrElpP8is|cap2=Dolphin Emulator 4.0 - Skies of Arcadia Legends (1080p HD) - Nintendo GameCube
|vid3=djYuy1fYVm0|cap3=Skies Of Arcadia Legends: On Dolphin SVN 3867
|vid3=djYuy1fYVm0|cap3=Skies Of Arcadia Legends: On Dolphin SVN 3867
|vid4=yWIkfhYILS0|cap4=NVIDIA SHIELD Android TV running Skies of Arcadia Legends (1080p HD) - Nintendo GameCube
}}
}}


[[Category:GameCube games]]
[[Category:GameCube games]]

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