Skies of Arcadia Legends: Difference between revisions

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m (→‎Testing: Put in my CPU clock speed (word overclocked not allowed?))
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{{testing/entry|revision=3.5-1266|OS=Windows 7 x64|CPU=Intel Core 2 Q6700 @ 3GHz|GPU=AMD Radeon HD 4890|result=Audio works fine using HLE, however there are serious graphical issues with many textures not being displayed, which makes the game virtually unplayable. Slowdown was also an issue, but more powerful hardware should have fewer problems there.|tester=}}
{{testing/entry|revision=3.5-1266|OS=Windows 7 x64|CPU=Intel Core 2 Q6700 @ 3GHz|GPU=AMD Radeon HD 4890|result=Audio works fine using HLE, however there are serious graphical issues with many textures not being displayed, which makes the game virtually unplayable. Slowdown was also an issue, but more powerful hardware should have fewer problems there.|tester=}}
{{testing/entry|revision=4.0-0|OS=Windows 7 x64|CPU=Intel Core i5-3570K|GPU=nVidia GeForce GTX 680|result=Runs perfectly out-of-box with DX11 and HLE at 4x Internal Resolution. With OpenGL the red/blue shadows appear but they don't affect the gameplay.|tester=wiLD0kl}}
{{testing/entry|revision=4.0-0|OS=Windows 7 x64|CPU=Intel Core i5-3570K|GPU=nVidia GeForce GTX 680|result=Runs perfectly out-of-box with DX11 and HLE at 4x Internal Resolution. With OpenGL the red/blue shadows appear but they don't affect the gameplay.|tester=wiLD0kl}}
{{testing/entry|revision=4.0-1430|OS=Windows 7 x64|CPU=Intel Core i7-920|GPU=AMD R9 280X|result=Near perfect. Performance is fantastic with HLE. HLE works very well, slight audio glitches though could be due to the lower audio quality (reduced bitrate) compared to its' Dreamcast predecessor. One graphical glitch (likely a memory issue) when applying items from outside a battle ([[media:GEAP8P-item_screen_glitch.png|Screenshot]])|tester=Adambean}}
{{testing/entry|revision=4.0-1430|OS=Windows 7 x64|CPU=Intel Core i7-920 @ 3.8GHz|GPU=AMD R9 280X|result=Near perfect. Performance is fantastic with HLE. HLE works very well, slight audio glitches though could be due to the lower audio quality (reduced bitrate) compared to its' Dreamcast predecessor. One graphical glitch (likely a memory issue) when applying items from outside a battle ([[media:GEAP8P-item_screen_glitch.png|Screenshot]])|tester=Adambean}}
{{testing/end}}
{{testing/end}}