Skies of Arcadia Legends

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Skies of Arcadia Legends
Developer(s) Overworks
Publisher(s) Sega
Platform(s) GameCube
Release date(s) JP December 26, 2002
NA January 27, 2003
EU May 23, 2003
Genre(s) Adventure
Mode(s) Single-player
Input methods GameCube Controller
Compatibility 4Stars4.pngEdit rating: Skies of Arcadia Legends
See also...

Dolphin Forum thread
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In Skies of Arcadia Legends grasp the wheel of your air-ship and prepare to embark on a legendary adventure. You are Vyse, a young member of the Blue Rogue pirates. Together with your childhood friend Aika and Fina, a mysterious girl, you are locked in an epic struggle with a powerful enemy nation for the fate of the world. You must gather your own crew of air pirates and journey through uncharted skies to vanquish the empire from every corner of the map. Along the way, you'll wage battles against savage monsters and evil pirates as you make a name for yourself on land and in the sky.


Text Garbage In Item Menu

When scrolling through items in the item menu the text will flicker into random letters/numbers, making it really hard to make out the characters HP/MP. This starts to happens when enough items are on the list, only the first three pages are affected. Disabling dual core fixes this issue.

Red/Blue Polygons

Red/blue boxes appear underneath main characters as of r5409. Fixed as of 3.5-2303 although the Projection Hack must be disabled manually. As of 4.0-48 the Projection Hack is disabled automatically.


Only configuration options for the best compatibility where they deviate from defaults are listed.


Config Setting Notes
Enable Dual Core Off Avoid text garbage in item menu

Version Compatibility

The graph below charts the compatibility with Skies of Arcadia Legends since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.

5.0-12298 (current)
2.0 (r5384)
Compatibility can be assumed to align with the indicated revisions. However, compatibility may extend to prior revisions or compatibility gaps may exist within ranges indicated as compatible due to limited testing. Please update as appropriate.


This title has been tested on the environments listed below:

Test Entries
Revision OS Version CPU GPU Result Tester
r7647 Windows 7 x64 Intel Core i5-2410M Clarkdale Intel HD Graphics 3000 Playable - Freezes Often, Use Many Save States - Minor Graphic Bugs
^3.0 Windows 7 x64 Intel Core i5-2500K @ 4.5GHz NVIDIA GeForce GTX 560 Runs without major issues. Green shadow/red box under characters is the only issue noticed
3.0-717 Windows 7 x64 Intel Core 2 Q9550 @ 3.5GHz ATI Radeon HD 4870 Not playable. Very slow with any setting. Broken music on HLE, on LLE the music actually plays but runs very slow. Probably requires a monster CPU to play properly. Herpderpus
3.0-805 Windows 7 x64 AMD Phenom II X4 965 @ 3.41GHz NVIDIA GeForce GTX 470 Not playable. Broken music on HLE, on LLE the music is 'jagged'.
3.0-809 Linux Slackware 13.37 x86_64 Intel Core i5-2500K @ 3.3GHz NVIDIA GeForce GTX 550 Ti Excellent, very playable without major issues. Using OpenGL, 8x AA, 2x IR. Runs at 30FPS nearly constantly, very rarely drops to 20 momentarily in certain parts. HLE audio works quite well, minor "pops" occur infrequently, not enough to be a problem. LLE audio runs perfectly with LLE on Thread and Accurate VBeam enabled. Shonumi
3.0-865 Windows 7 x64 AMD Phenom II X4 975 @ 3.6GHz AMD Radeon HD 6700 Series Near Perfect with constant 30FPS with drops to no less then 20FPS on certain scenes. Using OpenGL, 3x IR, 16xQ AA, 16x AF. I had to set Custom Projection Hack value to 1.99998 to fix black textures. HLE using XAudio2 backend instead of DSound seemed to smooth out the music (less "pops"). Setting Framelimit to 'Audio' with the 'Limit by FPS' unchecked seemed to stabilize the FPS for me more than any other framelimit setting. Tobiwan
3.5-392 Windows 7 x64 Intel Core i5-3570K NVIDIA GeForce 560 Ti Needs LLE or the music and sound will be broken. To play on LLE you need a really fast processor, 3GHz + Ivy or Sandy bridge. There is a nasty graphical glitch that displays a green/blue box under the characters, kinda ruins the game for me. Other than that it's fine, no slowdowns.
3.5-1034 Windows 7 x64 Intel Core i5-2500K NVIDIA GeForce 570 I recommend this release - HLE works and is good quality, unlike previous releases. No battle freezes. Performance is good - 200% with frameskip. Only issue is red/green shadows, but I stopped noticing them after an hour or so. Enable EFB Copy to Ram and Custom Projection Hack. Later releases seem to have severe graphical issues.
3.5-1266 Windows 7 x64 Intel Core 2 Q6700 @ 3GHz AMD Radeon HD 4890 Audio works fine using HLE, however there are serious graphical issues with many textures not being displayed, which makes the game virtually unplayable. Slowdown was also an issue, but more powerful hardware should have fewer problems there.
4.0 Windows 7 x64 Intel Core i5-3570K NVIDIA GeForce GTX 680 Runs perfectly out-of-box with DX11 and HLE at 4x Internal Resolution. With OpenGL the red/blue shadows appear but they don't affect the gameplay. wiLD0kl
4.0-1430 Windows 7 x64 Intel Core i7-920 @ 3.8GHz AMD R9 280X Near perfect. Performance is fantastic with HLE. HLE works very well, slight audio glitches though could be due to the lower audio quality (reduced bitrate) compared to its' Dreamcast predecessor. One graphical glitch (likely a memory issue) when applying items from outside a battle (Screenshot) Adambean
4.0-2879 Windows 8 x64 Intel Core i7-3770K @ 3.5GHz NVIDIA GeForce GTX 660 Ti Runs perfectly with no graphical glitches. Using HLE and 4x Internal Resolution with DX11. Occasionally Dolphin will crash randomly while running the game, but I have been unable to confirm why this is happening. Maltanis

Gameplay Videos