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Smuggler's Run: Warzones
Smuggler's Run: Warzones | |
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Developer(s) | Rockstar San Diego |
Publisher(s) | Rockstar Games |
Platform(s) | GameCube |
Release date(s) | NA August 7, 2002 EU October 18, 2002 |
Genre(s) | Racing |
Mode(s) | Single-player, Multiplayer (4) |
Input methods | GameCube Controller |
Compatibility | 5![]() ![]() Perfect |
GameIDs | |
See also... |
Dolphin Forum thread |
Smuggler's Run: Warzones is a video game for the Nintendo GameCube. It is a sequel to the game Smuggler's Run. Like the other Smuggler's Run games the object of the game is to deliver illegal cargo to various destinations in 5 large maps. Throughout the game the player goes through over 175 missions with different objectives from racing to destroying targets, to transporting and delivery of 15 different types of contraband within 20 minutes. The game also features a multiplayer component with 5 different modes of play.
Problems
There are no reported problems with this title.
Enhancements
16:9 Widescreen Gecko Code
NA
$16:9 Widescreen C21D382C 00000003 3DE0803D C00FEC10 EF7B0032 3D20802B 60000000 00000000 043CEC10 3FAAAAAB $Far Texture Render 04284A1C 3FA00000 $Far Tree Draw Distance 042A163C 40000000
EU
$16:9 Widescreen C21D5918 00000002 3D20802B C00990EC EF7B0032 00000000
60Hz PAL
In the PAL-Version the 60Hz mode cannot be activated at startup. Use this Gecko code to force the 60Hz mode.
$60Hz 04000088 3BE30000 0400008C 38000014 04000090 90030000 04000094 380001C0 04000098 B0030008 0400009C B0030010 040000A0 38000010 040000A4 B003000C 040000A8 48239544 042395E8 4BDC6AA0
Configuration
This title does not need non-default settings to run properly.
Version Compatibility
The graph below charts the compatibility with Smuggler's Run: Warzones since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.
Testing
This title has been tested on the environments listed below:
Test Entries | |||||
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Revision | OS | CPU | GPU | Result | Tester |
3.0-811 | Mac OS X 10.7.5 | Intel Core i7 @ 2.2 GHz | AMD Radeon HD 6750M | Works very well. Framerate varies between 30 and 60FPS in game but it is still very playable. I had a crash while loading mission M-02 the first time but it worked when I tried again. While loading mission M-04, I got a "GFX FIFO: Unknown Opcode (0x4)" error, followed by "Unknown Opcode (0x1)" but the mission worked fine anyway. I tested mission mode until M-04 included and some joyridin' in Russia Winter. Tested with default settings and DSP HLE. | Nolendil |
4.0-8143 | Windows 7 | Intel Core i5-3570K @ 3.4 GHz | NVIDIA GeForce GTX 760 | Game runs perfectly with no issues. Played through to the end. | JMC47 |
4.0-8534 | Windows 7 | Intel Core i7-4790K @ 4 GHz | AMD Radeon R9 380 | Seems to be an issue where using Direct3D causes the game to not display cars during the selection screen, as well as not showing arrows pointing to objectives/other players. Switching from Direct3D to OpenGL fixes this. | Bwarch |
Gameplay Videos
- Rockstar San Diego (Developer)
- Rockstar Games (Publisher)
- North America (Release region)
- Europe (Release region)
- 2002 (Initial release year)
- Racing (Genre)
- Single-player (Game mode)
- Multiplayer (Game mode)
- 4 (Players supported)
- GameCube Controller (Input supported)
- 5 stars (Rating)
- Tested On (Release): 3.0
- Tested On (OS): macOS
- Tested On (CPU): Intel
- Tested On (GPU): AMD
- Tested
- Tested On (Release): 4.0
- Tested On (OS): Windows
- Tested On (GPU): NVIDIA
- Untested for 10000+ revisions
- GameCube games