Sonic & Sega All-Stars Racing: Difference between revisions

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{{Infobox VG
{{Infobox VG
|title        = Sonic & Sega All-Stars Racing
|image     = [[File:SonicAndSegaAll-StarsRacing.jpg|300px]]
|image       = [[File:SonicAndSegaAll-StarsRacing.jpg]]
|developer = Sumo Digital
|developer   = Sumo Digital, Gameloft
|publisher = Sega
|publisher   = Sega
|series   = Sonic the Hedgehog
|series       = ''Sonic The Hedgehog''
|released  = {{vgrelease|NA=February 23, 2010|EU=February 26, 2010|AUS=March 4, 2010}}
|genre       = Racing
|genre     = Racing
|modes       = Single-player, local split-screen multiplayer
|modes     = Single-player, Multiplayer (4), Online (8)
|platforms    = Wii
|input     = Wii Remote, Wii Remote + Nunchuk, Classic Controller
|input = Wii Remote, Nunchuk, Game controller, Wheel
|forumlink = https://forums.dolphin-emu.org/Thread-wii-sonic-sega-all-stars-racing
|compatibility = {{RatingsWii|name=Sonic & Sega All-Stars Racing}}}}
}}
 
Take part in a frantic battle to the checkered flag with Sonic and friends in '''''Sonic & Sega All-Stars Racing'''''!
 
In a frantic battle to the checkered flag, Sonic and friends speed around tracks set in medieval castle ramparts, lush rainforests and bustling cities, all taken from the visually rich and varied universes of Sonic and Sega. Fan favorites such as Dr. Eggman, Tails, AiAi, Amigo and many more will join Sonic in their custom built vehicles, revving their engines and jostling to stay ahead of the pack. Each character will speed around the track in cars, planes, motorbikes, and in Aiai’s case – a banana mobile! Secret short cuts, swift handling and avoiding strategically placed obstacles are certainly the best way to get to the top of the podium.


'''''Sonic & Sega All-Stars Racing''''' is a racing game produced for Wii, Xbox 360, PlayStation 3, Nintendo DS and Microsoft Windows, featuring characters from many Sega franchises, as well as guest characters. It is being published by Sega and developed by Sumo Digital. It was announced on May 28, 2009 and was released in North America on February 23, 2010 and in Europe on February 26, 2010, with the PC version available both from retail and via Steam. A mobile version has been developed by Gameloft.
But winning is only part of the fun in ''Sonic & Sega All-Stars Racing''! Each character has a specific All Star move – such as Super Sonic, Banana Blitz and Tails Tornado – that allows a quick way for competitors to get back into the race! Power ups and weapons can also be collected around the tracks and used against the opposition to ensure they don’t become a threat to that number one position.
 
Battle it out in single or multiplayer mode, allowing up to four friends to race in frantic split-screen action, or up to eight players to compete online in the ultimate racing showdown.
 
== Emulation Information ==
{{Problems/Shutdown|type=game's online functionality|date=May 20, 2014|source=https://www.nintendo.com/consumer/info/en_na/services-update.jsp}}


== Problems ==
== Problems ==
=== Controls ===
{{Problems|{{#vardefineecho:problems|
Errors such as "wii_ipc_hle:acl pool is full" may occur, and are related to WiiMote emulation. Connect a real WiiMote or disable "Use Panic Handlers".
=== Smeared Textures ===
The textures may appear blurry or smeared when viewing any 3D models. There is no known fix at this time.
 
{{image|SSASR Aiai.png|Most noticeable is Aiai's eyes.|br}}
 
=== GFX FIFO Panic Handler ===
After selecting a track to race on, Dolphin sends out a panic handler, but only once per play session. The game seems to run fine after the error message pops-up because Dolphin doesn't crash or hang (''This really is an unknown opcode'').
 
{{image|SSASR GFX FIFO.png|The warning message box|br}}
 
=== <s>Menus</s> ===
The menu may start out OK on default settings and then it may have visual errors or not everything will show. Disable '''EFB Copies to Texture Only''' to solve the issue.'''EFB Copies to Texture Only''' is disabled by default since at least {{revision|5.0-10000}}.
 
{{image|SSASR Menu 1 Bad.png|'''EFB Copies to Texture Only''' On}}
{{image|SSASR Menu 1 Good.png|'''EFB Copies to Texture Only''' Off|br}}
{{image|SSASR Menu 2 Bad.png|'''EFB Copies to Texture Only''' On}}
{{image|SSASR Menu 2 Good.png|'''EFB Copies to Texture Only''' Off|br}}
}}}}
 
== Enhancements ==
=== 60 FPS ===
The following AR code will make the game run at 60 FPS instead of 30.
 
<pre>
$60fps [Nick Reynolds]
04773008 00000000
</pre>


== Configuration ==
== Configuration ==
<!--A full list of options is available at Template:Config/doc-->
{{Config
{{Config
|dualcore              =
 
|dualcorenotes        =
|idleskipping          =
|idleskippingnotes    =
|dsplleonthread        =
|dsplleonthreadnotes  =
|hletheipll            =
|hletheipllnotes      =
|recompiler            =
|recompilernotes      =
|gfxbackend        =
|gfxbackendnotes  =
|forcefilter          =
|forcefilternotes      =
|widescreenhack        =
|widescreenhacknotes  =
|cpuefbaccess          =
|cpuefbaccessnotes    =
|accuratetexturecache      =
|accuratetexturecachenotes =
|efbscaledcopy        =
|efbscaledcopynotes    =
|disablefog            =
|disablefognotes      =
|efbcopy              = RAM
|efbcopynotes          = Corrects menus.
|xfb                  =
|xfbnotes              =
|realxfb              =
|realxfbnotes          =
|dspplugin            =
|dsppluginnotes        =
|hleaudio              =
|hleaudionotes        =
|dtkmusic              =
|dtkmusicnotes        =
|jitdynarec            =
|jitdynarecnotes      =
|audiothrottle        =
|audiothrottlenotes    =
|audiobackend          =
|audiobackendnotes    =
|hacks                =
|hacksnotes            =
|projectionhack        =
|projectionhacknotes  =
|patches              =
|patchesnotes          =
}}
}}


== Version Compatibility ==
== Version Compatibility ==
{{VersionCompatibility}}
{{VersionCompatibility}}
<!--Use this template for compatibility entries: {{VersionCompatibilityVersion|3891|****}}-->
<!--Use this template for compatibility entries: {{VersionCompatibilityVersion|revision|****|notes}}-->
{{VersionCompatibilityVersion|5128|****|}}
{{VersionCompatibilityClose}}
{{VersionCompatibilityClose}}


== Testing ==
== Testing ==
{{Testing}}
{{testing/start}}
<!--Use this template for test entries: {{Test Entry|revision=|OS=|CPU=|GPU=|result=|tester=}}-->
<!--Use this template for test entries: {{testing/entry|revision=|OS=|CPU=|GPU=|result=|tester=}}-->
|}
{{testing/entry|revision=5128|OS=Windows 7|CPU=Intel Core 2 Quad Q9505 @ 3.4 GHz|GPU=NVIDIA GeForce 9800 GT|result=Game seems to run rather well, but it features lots of missing graphics and annoying glitches (most of them can be fixed by switching EFB Copy to RAM, which is slow). Game runs at nice speeds, 30FPS most of the time. Sound in intro and cutscenes is bugged, in other cases it's fine. Controls respond well. Played with real Wii Remote. [https://www.youtube.com/watch?v=U2NaQQvLld8 Sonic & SEGA All-Stars Racing (Wii) on Dolphin Wii/GC Emulator 720p HD]|tester=nosound98}}
{{testing/entry|revision=3.0-754|OS=Windows|CPU=Intel Core i7 @ 3.4 GHz|GPU=ATI Radeon HD 7870|result=Game runs fine with some graphical glitches: the cars appear black and you must set EFB to RAM for the menus to appear correctly.|tester=}}
{{testing/entry|revision=3.5-296|OS=Ubuntu 12.10|CPU=AMD Athlon 64 X2 @ 2.8 GHz|GPU=NVIDIA GeForce GTS 250|result=Game runs fine, if EFB is set to RAM for the menus to appear correctly and Scaled EFB Copy is off for grid-like look of cars.|tester=RyDroid}}
{{testing/entry|revision=4.0|OS=Windows 7|CPU=Intel Core i3-4330|GPU=AMD Radeon HD 7770|result=Stable 60FPS|tester=Zcair}}
{{testing/entry|revision=4.0.2|OS=Windows 8|CPU=AMD APU A10-7850K|GPU=AMD Radeon R7 Series|result=Perfect|tester=Zcair}}
{{testing/entry|revision=4.0-3771|OS=Windows 7|CPU=Intel Core i7-4770K|GPU=NVIDIA GeForce 650 Ti|result=I suppressed the game.ini file installed with Dolphin to put my own settings: D3D driver, Scaled EFB:yes, EFB Copies: RAM (and enable cache). On the game properties (obtained by a right clic), I checked Enable Dual Core+Sync GPU (very important, otherwise you'll get an error), Internal resolution is x2, my CPU is overclocked at 4,5 GHz. The result is very good with these settings.|tester=bachfugue}}
{{testing/end}}


== Gameplay Videos ==
== Gameplay Videos ==
*[http://www.youtube.com/watch?v=U2NaQQvLld8 Sonic & SEGA All-Stars Racing (Wii) on Dolphin Wii/GC Emulator 720p HD]
<!--A full list of options is available at Template:VideoGallery/doc-->
{{VideoGallery
|vid1=U2NaQQvLld8|cap1=(r5128) Sonic & SEGA All-Stars Racing (Wii) on Dolphin Wii/GC Emulator 720p HD
|vid2=zx1GCnOnLBs|cap2=Dolphin Emulator 4.0.1 - Sonic & Sega All-Stars Racing (1080p HD) - Nintendo Wii
|vid3=8KdiMsNrY2M|cap3=Sonic & Sega All-Stars Racing - Gameplay Wii 4K 2160p (Dolphin 5.0)
|vid4=N-iGet7tFoE|cap4=Sonic & Sega All-Stars Racing (4K / 2160p / 60fps AR Patch) Dolphin Emulator 5.0-19295 Nintendo Wii
}}
{{Navigation/Sonic Spinoffs}}


[[Category:Racing games]]
[[Category:Wii games]]
[[Category:Wii games]]
[[Category:Ships with debugging symbols]]