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Sonic & Sega All-Stars Racing
|Sonic & Sega All-Stars Racing|
|Series||Sonic the Hedgehog|
|Release date(s)|| NA February 23, 2010|
EU February 26, 2010
AUS March 4, 2010
|Mode(s)||Single-player, Multiplayer (4), Online (8)|
|Input methods||Wii Remote, Wii Remote + Nunchuk, Classic Controller|
Take part in a frantic battle to the checkered flag with Sonic and friends in Sonic & Sega All-Stars Racing!
In a frantic battle to the checkered flag, Sonic and friends speed around tracks set in medieval castle ramparts, lush rainforests and bustling cities, all taken from the visually rich and varied universes of Sonic and Sega. Fan favorites such as Dr. Eggman, Tails, AiAi, Amigo and many more will join Sonic in their custom built vehicles, revving their engines and jostling to stay ahead of the pack. Each character will speed around the track in cars, planes, motorbikes, and in Aiai’s case – a banana mobile! Secret short cuts, swift handling and avoiding strategically placed obstacles are certainly the best way to get to the top of the podium.
But winning is only part of the fun in Sonic & Sega All-Stars Racing! Each character has a specific All Star move – such as Super Sonic, Banana Blitz and Tails Tornado – that allows a quick way for competitors to get back into the race! Power ups and weapons can also be collected around the tracks and used against the opposition to ensure they don’t become a threat to that number one position.
Battle it out in single or multiplayer mode, allowing up to four friends to race in frantic split-screen action, or up to eight players to compete online in the ultimate racing showdown.
The textures may appear blurry or smeared when viewing any 3D models. There is no known fix at this time.
GFX FIFO Panic Handler
After selecting a track to race on, Dolphin sends out a panic handler, but only once per play session. The game seems to run fine after the error message pops-up because Dolphin doesn't crash or hang (This really is an unknown opcode).
The menu may start out OK on default settings and then it may have visual errors or not everything will show. Disable EFB Copies to Texture Only to solve the issue.EFB Copies to Texture Only is disabled by default since at least.
No configuration changes are known to affect compatibility for this title.
The graph below charts the compatibility with Sonic & Sega All-Stars Racing since Dolphin'srelease, listing revisions only where a compatibility change occurred.
This title has been tested on the environments listed below:
|Windows 7||Intel Core 2 Quad Q9505 @ 3.4GHz||NVIDIA GeForce 9800 GT||Game seems to run rather well, but it features lots of missing graphics and annoying glitches (most of them can be fixed by switching EFB Copy to RAM, which is slow). Game runs at nice speeds, 30FPS most of the time. Sound in intro and cutscenes is bugged, in other cases it's fine. Controls respond well. Played with real Wii Remote. Sonic & SEGA All-Stars Racing (Wii) on Dolphin Wii/GC Emulator 720p HD||nosound98|
|Windows||Intel Core i7 @ 3.4GHz||ATI Radeon HD 7870||Game runs fine with some graphical glitches: the cars appear black and you must set EFB to RAM for the menus to appear correctly.|
|Ubuntu 12.10||AMD Athlon 64 X2 @ 2.8GHz||NVIDIA GeForce GTS 250||Game runs fine, if EFB is set to RAM for the menus to appear correctly and Scaled EFB Copy is off for grid-like look of cars.||RyDroid|
|Windows 7||Intel Core i3-4330||AMD Radeon HD 7770||Stable 60FPS||Zcair|
|Windows 8||AMD APU A10-7850K||AMD Radeon R7 Series||Perfect||Zcair|
|Windows 7||Intel Core i7-4770K||NVIDIA GeForce 650 Ti||I suppressed the game.ini file installed with Dolphin to put my own settings: D3D driver, Scaled EFB:yes, EFB Copies: RAM (and enable cache). On the game properties (obtained by a right clic), I checked Enable Dual Core+Sync GPU (very important, otherwise you'll get an error), Internal resolution is x2, my CPU is overclocked at 4,5GHz. The result is very good with these settings.||bachfugue|