Sonic Adventure 2: Battle: Difference between revisions

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|genre        = Platform
|genre        = Platform
|modes        = Single-player, multiplayer (two-player)
|modes        = Single-player, multiplayer (two-player)
|platforms    = Dreamcast, GameCube}}
|platforms    = Dreamcast, GameCube
|compatibility = {{rating|5}}}}


The Nintendo GameCube adaption of Sonic Adventure 2, called '''''Sonic Adventure 2 Battle''''', was released on December 10, 2001 in Japan, February 12, 2002 in North America, and on the GameCube's launch (May 3, 2002) in Europe. This game is also the first ''Sonic the Hedgehog'' game on a Nintendo system, having been released ten days before Sonic Advance in Japan.  
The Nintendo GameCube adaption of Sonic Adventure 2, called '''''Sonic Adventure 2 Battle''''', was released on December 10, 2001 in Japan, February 12, 2002 in North America, and on the GameCube's launch (May 3, 2002) in Europe. This game is also the first ''Sonic the Hedgehog'' game on a Nintendo system, having been released ten days before Sonic Advance in Japan.  

Revision as of 22:40, 27 April 2010

Sonic Adventure 2: Battle
SonicAdventure2Battle.jpg
Developer(s) Sonic Team USA
Publisher(s) Sega
Series Sonic the Hedgehog
Platform(s) GameCube
Genre(s) Platform
Mode(s) Single-player, multiplayer (two-player)
Compatibility 4Stars4.pngEdit rating: Sonic Adventure 2: Battle
Playable
GameIDs
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The Nintendo GameCube adaption of Sonic Adventure 2, called Sonic Adventure 2 Battle, was released on December 10, 2001 in Japan, February 12, 2002 in North America, and on the GameCube's launch (May 3, 2002) in Europe. This game is also the first Sonic the Hedgehog game on a Nintendo system, having been released ten days before Sonic Advance in Japan.

Problems

Configuration

In the following only the most important Configurations are listed.

To get an overview about all settings and how to set them take a look at http://www.dolphin-emulator.com/performance.html

Config

Dual Core: Checked

Idle Skip: Checked

Framelimit: Auto or Off

CPU Emulator Engine: JIT recomplier

Graphics

For Quality:

Resolution: 1280x720(720p) or 1920x1080(1080p)

Antialias mode: As high as it can go (very slow for some cards)

Efb Scaled Copy: checked

Enable 16x anistropy filtering: checked

Enable EFB copy: to texture

For Speed:

Resolution: any will be good if you have a god configuration

Antialias mode: off

Efb Scaled Copy: checked

Enable 16x anistropy filtering: unchecked

Enable EFB copy: to texture

DSP

HLE Audio: Checked

DTK Music: Checked

Audio Throttle: Unchecked (recommended)


Gameplay Videos

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