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{{Infobox VG | {{Infobox VG | ||
|image | |image = [[File:SonicAdventure2Battle.jpg|300px]] | ||
|developer | |developer = Sonic Team USA | ||
|publisher | |publisher = Sega | ||
|series | |series = Sonic the Hedgehog, Sonic Adventure | ||
|released = {{vgrelease|JP=December 10, 2001|NA=February 12, 2002|EU=May 3, 2002}} | |||
|genre = Platform | |||
|modes = Single-player, Multiplayer (2) | |||
|released | |input = GameCube Controller, Game Boy Advance | ||
|forumlink | |forumlink = http://forums.dolphin-emu.org/Thread-gc-sonic-adventure-2-battle--25932 | ||
}} | }} | ||
Sonic and company are back and better than ever in '''''Sonic Adventure 2: Battle'''''. Dr. Eggman is causing trouble once again, and it's up to Sonic, Tails, and Knuckles to stop him. Experience faster action, all-new two-player games, and a branching storyline that lets you choose to save the world as the Hero side, or conquer it as the Dark side. In the single-player mode, you'll go through more than 30 unique stages, which include a forgotten pyramid, an abandoned military base, and a giant space station. And then there's the expanded two-player mode, which features 12 playable characters competing in new head-to-head games. | Sonic and company are back and better than ever in '''''Sonic Adventure 2: Battle'''''. Dr. Eggman is causing trouble once again, and it's up to Sonic, Tails, and Knuckles to stop him. Experience faster action, all-new two-player games, and a branching storyline that lets you choose to save the world as the Hero side, or conquer it as the Dark side. In the single-player mode, you'll go through more than 30 unique stages, which include a forgotten pyramid, an abandoned military base, and a giant space station. And then there's the expanded two-player mode, which features 12 playable characters competing in new head-to-head games. | ||
== Emulation Information == | |||
=== Tiny Chao Garden === | |||
Connections to a GBA (emulated via VBA-M) to enable play of "Tiny Chao Garden" does work as of the VBA-Link updates. In order to get a connection, sometimes the GBA Link has to be turned off as it's attempting to connect. There may be slow framerates as well. Getting the chao back in can be problematic, but has worked at least once. | |||
== Problems == | == Problems == | ||
{{Problems|{{#vardefineecho:problems| | |||
{{Problems/Blurry Distant Textures}} | |||
{{image|Sonic Adventure 2 Battle GPU Decoding Off.jpg|Arbitrary Mipmap Detection On}} | |||
{{image|Sonic Adventure 2 Battle GPU Decoding On.jpg|Arbitrary Mipmap Detection Off|br}} | |||
=== Text Missing === | === Text Missing === | ||
Random letters and numbers missing, most noticeably in Chao World but occasionally in subtitles. The cause is unknown, and occurs even with a real GC | Random letters and numbers missing, most noticeably in Chao World but occasionally in subtitles. The cause is unknown, and occurs even with a real GC BIOS. | ||
Setting the Texture Cache Accuracy to safe seems to be the fix. | Setting the Texture Cache Accuracy to safe seems to be the fix. | ||
{{ | {{YouTube|6-RAL4w0RNU|SA2 Battle - Dolphin Fonts (spanish) Issue|br}} | ||
| | |||
}} | |||
=== | === <s>Black Bar at Bottom of Screen</s> === | ||
This is caused by the game running in 50Hz mode. Hold down B as emulation starts to get a prompt for 60Hz mode, or use RealXFB to fix 50 Hz mode. Fixed prior to {{revision|5.0-8482}}, likely with Hybrid XFB. | |||
=== | === <s>Dual Core Crashes</s> === | ||
When using Dual Core mode ''Sonic Adventure 2: Battle'' can be sensitive to emulation lag, which can result in various side effects including instability and crashes with certain stages (most cart racing stages are affected). Disabling "Enable Dual Core" will greatly increase stability. Refer {{issue|7143}}, {{issue|10776}}. Single Core is now used by default for this title as of {{revision|5.0-6188}}. | |||
}}}} | |||
=== | == Enhancements == | ||
=== HD Textures === | |||
[https://forums.dolphin-emu.org/Thread-sonic-adventure-2-battle-hd-gui-v1-0-july-09-2018?pid=475007#pid475007 Sonic Adventure 2 Battle HD GUI+] | |||
=== | === 16:9 Widescreen === | ||
This Gecko code will correct UI stretching seen with the Widescreen Hack. | |||
==== NA ==== | |||
<pre>$16:9 Widescreen | |||
C211287C 00000002 | |||
FC40E890 C0620000 | |||
EC4300B2 00000000 | |||
04121AD8 60000000 | |||
04121ADC 38600000 | |||
040329FC 60000000 | |||
04032A00 38600000 | |||
041219BC 60000000 | |||
041219C0 38600000 | |||
043B6520 3FAAAAAA | |||
C211F59C 00000002 | |||
C043004C C0620000 | |||
EC4300B2 00000000 | |||
</pre> | |||
== Configuration == | == Configuration == | ||
<!--A full list of options is available at Template:Config/doc--> | |||
{{Config | {{Config | ||
|accuratetexturecache = Safe | |accuratetexturecache = Safe | ||
|accuratetexturecachenotes = Text in cutscenes updates properly | |accuratetexturecachenotes = Text in cutscenes updates properly | ||
Line 81: | Line 100: | ||
{{testing/entry|revision=4.0-4151|OS=Windows 7|CPU=AMD Athlon X4 640 @ 3.15GHz|GPU=NVIDIA GeForce 550 Ti|result=Playable to completion with absolutely no flaws. Silky smooth framerates throughout. Also just FYI, there is an audio looping glitch with the jet fighter sounds on certain levels (like Mission Street). This is a bug in the game code and is not a Dolphin issue. DX11, HLE OpenAL, 3x scale|tester=Durandal}} | {{testing/entry|revision=4.0-4151|OS=Windows 7|CPU=AMD Athlon X4 640 @ 3.15GHz|GPU=NVIDIA GeForce 550 Ti|result=Playable to completion with absolutely no flaws. Silky smooth framerates throughout. Also just FYI, there is an audio looping glitch with the jet fighter sounds on certain levels (like Mission Street). This is a bug in the game code and is not a Dolphin issue. DX11, HLE OpenAL, 3x scale|tester=Durandal}} | ||
{{testing/entry|revision=4.0-4647|OS=Ubuntu 14.04|CPU=Intel Core i3-3220 @ 3.3GHz|GPU=NVIDIA GeForce GTX 650|result=Playable with default settings. Wild Canyon glitch fixed. The white text on black background that opens most cutscenes fails to update properly without Texture Cache Accuracy: Safe, but otherwise everything works at 100% speed with rare microstuttering/slowdown in specific stages and cutscenes. Tested hero story mode and chao garden.|tester=Xerxes}} | {{testing/entry|revision=4.0-4647|OS=Ubuntu 14.04|CPU=Intel Core i3-3220 @ 3.3GHz|GPU=NVIDIA GeForce GTX 650|result=Playable with default settings. Wild Canyon glitch fixed. The white text on black background that opens most cutscenes fails to update properly without Texture Cache Accuracy: Safe, but otherwise everything works at 100% speed with rare microstuttering/slowdown in specific stages and cutscenes. Tested hero story mode and chao garden.|tester=Xerxes}} | ||
{{testing/entry|revision=5.0|OS=Windows 10|CPU=Intel Core i3-6100 @ 3.7GHz|GPU=Intel HD Graphics 530|result=Playable with default settings. Runs at 60 fps in 60 Hz mode except during demanding parts. Audio stutters a little bit.|tester=184.91.99.69}} | |||
{{testing/entry|revision=5.0-6152|OS=Windows 10|CPU=Intel Core i3-3220 @ 3.3GHz|GPU=NVIDIA GeForce GTX 1060|result=Really needs Dual Core disabled. Crashes in many places (Meteor Herd and the Tails driving stage as two examples) and text flickering in menus both occur consistently with Dual Core on. With Dual Core off, it's very playable, able to complete the whole game at full speed. Texture Cache Accuracy: Medium is enforced by default by Dolphin, but this doesn't quite fix the white text on black background in cutscenes, and there seem to be new one pixel thin line bugs that occasionally occur accompanying the text. Other than that, there's some weird stretching of shadows in cutscenes as well, but this occurs pretty infrequently.|tester=Xerxes}} | |||
{{testing/end}} | {{testing/end}} | ||
== Gameplay Videos == | == Gameplay Videos == | ||
<!--A full list of options is available at Template:VideoGallery/doc--> | |||
{{VideoGallery | {{VideoGallery | ||
|vid1=2SHd1FGvjfs|cap1=Dolphin Emulator 4.0.1 - Sonic Adventure 2: Battle (1080p HD) - Nintendo GameCube | |vid1=2SHd1FGvjfs|cap1=Dolphin Emulator 4.0.1 - Sonic Adventure 2: Battle (1080p HD) - Nintendo GameCube | ||
|vid2=lVe3RV6tccU|cap2=Sonic Adventure 2: Battle (ISSUES) on NVIDIA SHIELD Android TV - Dolphin Emulator (Nintendo GameCube) | |||
}} | }} | ||