Sonic Adventure DX: Director's Cut: Difference between revisions

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== Enhancements ==
== Enhancements ==
{{Problems/Blurry Distant Textures}}
{{image|Sonic Adventure DX-Director's Cut GPU Decoding Off.jpg|Arbitrary Mipmap Detection On}}
{{image|Sonic Adventure DX-Director's Cut GPU Decoding On.jpg|Arbitrary Mipmap Detection Off|br}}
=== Aspect Ratio Fix ===
=== Aspect Ratio Fix ===
''Sonic Adventure DX: Director´s Cut'' was designed with the expectation of square pixels, which the GameCube doesn't have, so the game looks slightly slimmer than its developers intended. Use these Action Replay codes to correct aspect ratio.
''Sonic Adventure DX: Director´s Cut'' was designed with the expectation of square pixels, which the GameCube doesn't have, so the game looks slightly slimmer than its developers intended. Use these Action Replay codes to correct aspect ratio.
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040C570C 3FF3CF3D
040C570C 3FF3CF3D
</pre>
</pre>
{{Problems/Blurry Distant Textures}}
{{image|Sonic Adventure DX-Director's Cut GPU Decoding Off.jpg|Arbitrary Mipmap Detection On}}
{{image|Sonic Adventure DX-Director's Cut GPU Decoding On.jpg|Arbitrary Mipmap Detection Off|br}}


== Configuration ==
== Configuration ==