Sonic Colors: Difference between revisions

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'''''Sonic Colors''''' (ソニック カラーズ ''Sonikku Karāzu'' in Japan, ''Sonic Colours'' in European and Australian markets) is a 2010 platforming game in the ''Sonic the Hedgehog'' series. The game has similar gameplay to the 2008 game [[Sonic Unleashed]], using both both side-scrolling and third-person perspectives.
'''''Sonic Colors''''' (ソニック カラーズ ''Sonikku Karāzu'' in Japan, ''Sonic Colours'' in European and Australian markets) is a 2010 platforming game in the ''Sonic the Hedgehog'' series. The game has similar gameplay to the 2008 game [[Sonic Unleashed]], using both side-scrolling and third-person perspectives.


== Patches ==
== Patches ==
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This patch can cause some minor physics issues (nevertheless, the game can still easily be completed). Check "Store EFB Copies To Texture Only.". It may also be advisable to increase the emulated CPU clock to maintain 60FPS rendering.
Enter this as an AR code in the game's configuration settings. This patch will unlock the game's frame rate from 30FPS on actual hardware to 60FPS. It can cause some minor physics issues (nevertheless, the game can still easily be completed). Check "Store EFB Copies To Texture Only.". It may also be advisable to increase the emulated CPU clock to maintain 60FPS rendering, although this option is not available in recent builds and is not required.
 
Known problems:
 
*Aquarium Park, Act 1: The scripted loop at the beginning of the level bugs out, sending Sonic out of the stage to his death. To fix this, simply disable the 60FPS patch for that particular section. Save states can be used even when the patch is enabled/disabled.


=== HD Texture Pack ===
=== HD Texture Pack ===
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=== Boost Effect ===
=== Boost Effect ===
Some people have reported that boosting causes a large portion of the viewable area around Sonic to go completely black, making navigation quite difficult, though this bug does not affect game performance. It seems to happen mostly when the internal resolution is set to above 1x native (640x528).
Some people have reported that boosting causes a large portion of the viewable area around Sonic to go completely black, making navigation quite difficult, though this bug does not affect game performance. It seems to happen mostly when the internal resolution is set to above 1x native (640x528). This has been fixed in recent builds.


=== Low Performance Crash ===
=== Low Performance Crash ===
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