Sonic Colors: Difference between revisions

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=== OpenGL Startup Screen Hang ===
=== OpenGL Startup Screen Hang ===
In OpenGL, the game may hang after the SEGA logo if you have EFB Copies enabled at game startup.  Disabling EFB copies resolves the issue.  However, EFB copies need to be enabled for proper emulation.  To fix this, use D3D. If using OpenGL, you can disable EFB copies when starting, and re-enable after the main menu appears.
In OpenGL, the game may hang after the SEGA logo if you have EFB Copies enabled at game startup.  Disabling EFB copies resolves the issue.  However, EFB copies need to be enabled for proper emulation.  To fix this, use D3D. If using OpenGL, you can disable EFB copies when starting, and re-enable after the main menu appears.
=== FIFO Overflow Hang ===
This may occur at the end of Asteroid Coaster Act 1 and possibly in other areas. To fix this, turn off Dual Core for the problematic area. As turning off Dual Core tends to slow down emulation considerably, save states are recommended.


=== Boost Effect ===
=== Boost Effect ===
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