Sonic Colors: Difference between revisions

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|modes    = Single-player, Multiplayer (2)
|modes    = Single-player, Multiplayer (2)
|input    = Wii Remote, Wii Remote + Nunchuk, Classic Controller, GameCube Controller
|input    = Wii Remote, Wii Remote + Nunchuk, Classic Controller, GameCube Controller
|forumlink = http://forums.dolphin-emu.org/Thread-wii-sonic-colors--26032
|forumlink = https://forums.dolphin-emu.org/Thread-wii-sonic-colors--26032
}}
}}


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=== Excessively Dark Rendering ===
=== Excessively Dark Rendering ===
When playing the PAL version in 50Hz mode, the game is significantly darker than in 60Hz modes. This occurs on console and is not an issue with Dolphin. To avoid this, use PAL60 mode when playing the PAL version of the game.  
When playing the PAL version in 50Hz mode, the game is significantly darker than in 60Hz modes. This occurs on console and is not an issue with Dolphin. To avoid this, use PAL60 mode when playing the PAL version of the game.


{{image|Sonic Colors Dark Rendering Bug.png|50Hz mode.}} {{image|Sonic Colors Dark Rendering Bug Normal.png|60Hz mode.|br}}
{{image|Sonic Colors Dark Rendering Bug.png|50Hz mode.}} {{image|Sonic Colors Dark Rendering Bug Normal.png|60Hz mode.|br}}
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Noticeable lines appear under Sonic and stay for the whole game. Disabling anti-aliasing fixes this.
Noticeable lines appear under Sonic and stay for the whole game. Disabling anti-aliasing fixes this.
:{{Image|SNCE8P-7-Lines.jpg|AA On, Small lines around Sonic's shadow}}{{Image|SNCE8P-10_no_lines.jpg|AA Off, No lines|br}}
:{{Image|SNCE8P-7-Lines.jpg|AA On, Small lines around Sonic's shadow}}{{Image|SNCE8P-10_no_lines.jpg|AA Off, No lines|br}}
=== Arbitrary Mipmap Detection Distorts Textures and Models at Higher Resolutions ===
Arbitrary Mipmap Detection heavily distorts the look of textures and models when using higher resolution than native, especially noticeable in areas like Asteroid Coaster. Disable it to make the game look much sharper.
=== Bloom Effects ===
The game uses bloom effects that are not displayed correctly if playing at higher than native resolution. Enable 'Native Resolution Bloom' in the graphics mods section of the game config to render bloom correctly.


=== Linear 16:9 support ===
=== Linear 16:9 support ===
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*Tropical Resort, Act 1: If you jump at the right spot, the game will freeze.
*Tropical Resort, Act 1: If you jump at the right spot, the game will freeze.
*Boosting in between a set of springs will cause Sonic to get stuck infinitely bouncing on the springs and cause the level to softlock at which point the level must be restarted. This is easiest to do in the first set of springs in Tropical Resort Act 1 but can be done in any area.


*Terminal Velocity, Boss: After executing a chain of attacks on boss, Sonic will not always be able to boost into it for extra damage. Sonic will seldom be able to boost into it and is very inconsistent when it will work. You may disable the 60FPS patch for this particular stage. Boosting for extra damage is not required to beat that boss, but is needed if the player wishes to obtain an S rank.
*Terminal Velocity, Boss: After executing a chain of attacks on boss, Sonic will not always be able to boost into it for extra damage. Sonic will seldom be able to boost into it and is very inconsistent when it will work. You may disable the 60FPS patch for this particular stage. Boosting for extra damage is not required to beat that boss, but is needed if the player wishes to obtain an S rank.
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{{testing/entry|revision=6790|OS=Windows 7|CPU=AMD Athlon II X2 240 @ 2.81 GHz|GPU=NVIDIA GeForce GT 240|result=OpenGL: 15-20FPS, no graphic or sound problems at all.|tester=}}
{{testing/entry|revision=6790|OS=Windows 7|CPU=AMD Athlon II X2 240 @ 2.81 GHz|GPU=NVIDIA GeForce GT 240|result=OpenGL: 15-20FPS, no graphic or sound problems at all.|tester=}}
{{testing/entry|revision=7027|OS=Windows 7|CPU=Intel Core 2 Duo @ 2.93 GHz|GPU=ATI Radeon HD 4550|result=20-28FPS (75%-98%), Perfect game play. With No Problem|tester=}}
{{testing/entry|revision=7027|OS=Windows 7|CPU=Intel Core 2 Duo @ 2.93 GHz|GPU=ATI Radeon HD 4550|result=20-28FPS (75%-98%), Perfect game play. With No Problem|tester=}}
{{testing/entry|revision=7045|OS=Windows 7|CPU=Intel Core 2 Quad Q6600|GPU=NVIDIA GeForce 9800 GT|result=DirectX11: 15-20FPS|tester=}}
{{testing/entry|revision=7045|OS=Windows 7|CPU=Intel Core 2 Quad Q6600 @ 2.4 GHz|GPU=NVIDIA GeForce 9800 GT|result=DirectX11: 15-20FPS|tester=}}
{{testing/entry|revision=7128|OS=Windows XP|CPU=AMD Phenom II X2 @ 3.50 GHz|GPU=ATI Radeon HD 4650|result=25-30FPS (80%-100%), Perfect game play.|tester=}}  
{{testing/entry|revision=7128|OS=Windows XP|CPU=AMD Phenom II X2 @ 3.50 GHz|GPU=ATI Radeon HD 4650|result=25-30FPS (80%-100%), Perfect game play.|tester=}}
{{testing/entry|revision=7259|OS=Windows 7|CPU=Intel Core i5-760 @ 2.8 GHz|GPU=NVIDIA GeForce GTX 470|result=DirectX9: Locked at 30FPS, perfect game play & sound. (1920x1080)|tester=Louie82Y}}
{{testing/entry|revision=7259|OS=Windows 7|CPU=Intel Core i5-760 @ 2.8 GHz|GPU=NVIDIA GeForce GTX 470|result=DirectX9: Locked at 30FPS, perfect game play & sound. (1920x1080)|tester=Louie82Y}}
{{testing/entry|revision=7259|OS=Windows 7|CPU=AMD FX @ 4.5 GHz|GPU=AMD Radeon R9 295X2|result=DirectX11: Super Perfect Gameplay, use this emulator for sonic colors(1920x1080)|tester=Angel X}}
{{testing/entry|revision=7259|OS=Windows 7|CPU=AMD FX @ 4.5 GHz|GPU=AMD Radeon R9 295X2|result=DirectX11: Super Perfect Gameplay, use this emulator for sonic colors(1920x1080)|tester=Angel X}}
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{{testing/entry|revision=7671|OS=Windows 7|CPU=Intel Core i7-860 @ 2.8 GHz|GPU=ATI Radeon HD 4850|result=60FPS in menus and 30FPS in levels with DirectX11 16x Anisotropic Filtering, Scale 4x and Resolution 2560x1440. Deactivate V-Sync, Audio Throttle and uncheck RAM in EFB Copies |tester=TimeWalker}}
{{testing/entry|revision=7671|OS=Windows 7|CPU=Intel Core i7-860 @ 2.8 GHz|GPU=ATI Radeon HD 4850|result=60FPS in menus and 30FPS in levels with DirectX11 16x Anisotropic Filtering, Scale 4x and Resolution 2560x1440. Deactivate V-Sync, Audio Throttle and uncheck RAM in EFB Copies |tester=TimeWalker}}
{{testing/entry|revision=7719|OS=Windows 7|CPU=Intel Core i5-2500K @ 3.3 GHz|GPU=AMD Radeon HD 6950|result=Perfect. 30FPS in DX11 with AA Samples 4 (quality 16), AF x16, and Internal Resolution x4 (2560x2112), at 1920x1080.|tester=}}
{{testing/entry|revision=7719|OS=Windows 7|CPU=Intel Core i5-2500K @ 3.3 GHz|GPU=AMD Radeon HD 6950|result=Perfect. 30FPS in DX11 with AA Samples 4 (quality 16), AF x16, and Internal Resolution x4 (2560x2112), at 1920x1080.|tester=}}
{{testing/entry|revision=3.0-363|OS=Windows 7|CPU=Intel Core i5-750|GPU=AMD Radeon HD 6950|result=30FPS in DX9 (AF16x, AA 9XSSAA) , random slowdowns but average is 30FPS,Lock threads to core and OpenMP.|tester=MinorOS}}
{{testing/entry|revision=3.0-363|OS=Windows 7|CPU=Intel Core i5-750 @ 2.66 GHz|GPU=AMD Radeon HD 6950|result=30FPS in DX9 (AF16x, AA 9XSSAA), random slowdowns but average is 30FPS,Lock threads to core and OpenMP.|tester=MinorOS}}
{{testing/entry|revision=3.0-421|OS=Windows 7|CPU=AMD Phenom II X4 @ 3.825 GHz|GPU=NVIDIA GeForce GTX 560 Ti|result=FPS varies between 20-30FPS, no matter what settings or plugin I use. "Skip EFB Access from CPU" seems to help. Guess I need a better processor. The game plays perfectly however.|tester=AgainstYourThought}}
{{testing/entry|revision=3.0-421|OS=Windows 7|CPU=AMD Phenom II X4 @ 3.825 GHz|GPU=NVIDIA GeForce GTX 560 Ti|result=FPS varies between 20-30FPS, no matter what settings or plugin I use. "Skip EFB Access from CPU" seems to help. Guess I need a better processor. The game plays perfectly however.|tester=AgainstYourThought}}
{{testing/entry|revision=3.0-458|OS=Mac OS X 10.7.4|CPU=Intel Core i7 @ 2.6 GHz|GPU=NVIDIA GeForce GT 650M|result=Almost rock solid 30FPS, perfect on almost all menus, so much better than I could have dreamed for. For some reason, the only place that lags in the game is... map screen for Tropical Resort. For some reason there the emulator thinks it's running at full speed. Also for some reason loading times are drastically improved compared to the actual console experience. The boost effect glitch occurs if I use fullscreen. UPDATE: I replaced my computer with an identical model (older model developed issues)... and it does NOT work nearly as well as above. Very choppy and at times laggy. Odd and worrying to say the least.|tester=Ac}}
{{testing/entry|revision=3.0-458|OS=Mac OS X 10.7.4|CPU=Intel Core i7 @ 2.6 GHz|GPU=NVIDIA GeForce GT 650M|result=Almost rock solid 30FPS, perfect on almost all menus, so much better than I could have dreamed for. For some reason, the only place that lags in the game is... map screen for Tropical Resort. For some reason there the emulator thinks it's running at full speed. Also for some reason loading times are drastically improved compared to the actual console experience. The boost effect glitch occurs if I use fullscreen. UPDATE: I replaced my computer with an identical model (older model developed issues)... and it does NOT work nearly as well as above. Very choppy and at times laggy. Odd and worrying to say the least.|tester=Ac}}
{{testing/entry|revision=3.0-715|OS=Windows 7|CPU=Intel Core i7-950 @ 4 GHz|GPU=NVIDIA GeForce GTX 570|result=Rock solid 30FPS. It never drops at all and no glitches or anything. DX9, 4x Native, 16x AF, 0x AA, Skip EFB from CPU, Texture EFB Copy, Fast Texture Cache, OpenCL, OpenMP. Turning on AA destroys the performance.|tester=Zharay}}
{{testing/entry|revision=3.0-715|OS=Windows 7|CPU=Intel Core i7-950 @ 4 GHz|GPU=NVIDIA GeForce GTX 570|result=Rock solid 30FPS. It never drops at all and no glitches or anything. DX9, 4x Native, 16x AF, 0x AA, Skip EFB from CPU, Texture EFB Copy, Fast Texture Cache, OpenCL, OpenMP. Turning on AA destroys the performance.|tester=Zharay}}
{{testing/entry|revision=3.0-776|OS=Windows 7|CPU=AMD Athlon II X4 645 @ 3.1 GHz|GPU=NVIDIA GeForce GTX 560 Ti|result=DirectX9: Works bad and slow. (15FPS) DirectX11: Some graphical glitches, often lags. (20-30FPS), OpenGL: Works great and mostly fast, sometimes little lags (25-30FPS)(1920x1080)|tester=SlaSh (L.V.)}}
{{testing/entry|revision=3.0-776|OS=Windows 7|CPU=AMD Athlon II X4 645 @ 3.1 GHz|GPU=NVIDIA GeForce GTX 560 Ti|result=DirectX9: Works bad and slow. (15FPS) DirectX11: Some graphical glitches, often lags. (20-30FPS), OpenGL: Works great and mostly fast, sometimes little lags (25-30FPS)(1920x1080)|tester=SlaSh (L.V.)}}
{{testing/entry|revision=3.0-787|OS=Windows 7|CPU=Intel Core i5-2430m @ 2.4 GHz|GPU=Intel HD Graphics 3000|result=Playable at 19-25FPS, no HUD, and slow gameplay.|tester=Ace12182}}
{{testing/entry|revision=3.0-787|OS=Windows 7|CPU=Intel Core i5-2430M @ 2.4 GHz|GPU=Intel HD Graphics 3000|result=Playable at 19-25FPS, no HUD, and slow gameplay.|tester=Ace12182}}
{{testing/entry|revision=3.5|OS=Windows 7|CPU=AMD FX-6350 @ 3.9 GHz|GPU=AMD Radeon HD 7770|result=Completely playable. Slight to moderate slowdown in some areas. 25-30FPS. OpenGL, 2x Native, HLE Audio.|tester=Randompc1}}
{{testing/entry|revision=3.5|OS=Windows 7|CPU=AMD FX-6350 @ 3.9 GHz|GPU=AMD Radeon HD 7770|result=Completely playable. Slight to moderate slowdown in some areas. 25-30FPS. OpenGL, 2x Native, HLE Audio.|tester=Randompc1}}
{{testing/entry|revision=3.5-367|OS=Windows 7|CPU=AMD Phenom II x6 1090T @ 4.5 GHz|GPU=ATI Radeon HD 5850|result=Perfect, 60/29-30FPS, DX11, 1920x1080, Scaled EFB copy, pixel lighting, 16x AF, OpenMP texture decoder. Only one of the cutscenes had minor sound issues.|tester=ekp}}
{{testing/entry|revision=3.5-367|OS=Windows 7|CPU=AMD Phenom II X6 1090T @ 4.5 GHz|GPU=ATI Radeon HD 5850|result=Perfect, 60/29-30FPS, DX11, 1920x1080, Scaled EFB copy, pixel lighting, 16x AF, OpenMP texture decoder. Only one of the cutscenes had minor sound issues.|tester=ekp}}
{{testing/entry|revision=3.5-607|OS=Windows 7|CPU=Intel Core i7-2630QM @ 2.9 GHz|GPU=NVIDIA GeForce GTX 560m|result=Seems to lag with all graphics cores and settings. I can only get around 60-70% speed (and 21-25FPS). performance is even worse with LLE. Very odd indeed, seeing as other people have it working near perfect, at least on older dolphin releases.|tester=Vgf89}}
{{testing/entry|revision=3.5-607|OS=Windows 7|CPU=Intel Core i7-2630QM @ 2.9 GHz|GPU=NVIDIA GeForce GTX 560m|result=Seems to lag with all graphics cores and settings. I can only get around 60-70% speed (and 21-25FPS). performance is even worse with LLE. Very odd indeed, seeing as other people have it working near perfect, at least on older dolphin releases.|tester=Vgf89}}
{{testing/entry|revision=4.0|OS=Windows 8.1|CPU=Intel Core i3-4130 @ 3.4 GHz|GPU=Intel HD Graphics 4400|result=Playable, 30FPS in-game and stage select, 60FPS in others menu. The game HUD does not appear without Custom projection hack marked zNear (Nothing typed in the box) MMU unmarked. 1x native resolution. Texture EFB copy. DirectX 9.|tester=Narvy}}
{{testing/entry|revision=4.0|OS=Windows 8.1|CPU=Intel Core i3-4130 @ 3.4 GHz|GPU=Intel HD Graphics 4400|result=Playable, 30FPS in-game and stage select, 60FPS in others menu. The game HUD does not appear without Custom projection hack marked zNear (Nothing typed in the box) MMU unmarked. 1x native resolution. Texture EFB copy. DirectX 9.|tester=Narvy}}
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{{testing/entry|revision=4.0-4760|OS=Windows 7|CPU=Intel Core i5-540M @ 2.53 GHz|GPU=NVIDIA NVS 5100M|result=Playable, 30-60FPS during stages. Menus at 60FPS. HUD visible. Running at 1x IR, no AF or AA.|tester=}}
{{testing/entry|revision=4.0-4760|OS=Windows 7|CPU=Intel Core i5-540M @ 2.53 GHz|GPU=NVIDIA NVS 5100M|result=Playable, 30-60FPS during stages. Menus at 60FPS. HUD visible. Running at 1x IR, no AF or AA.|tester=}}
{{testing/entry|revision=4.0-5899|OS=Windows 7|CPU=Intel Pentium G3258 @ 3.8 GHz|GPU=NVIDIA GeForce GT 630|result=30/60FPS All the time with these settings: DirectX 11, 4x Anti-alising, 16x AF, 1366x768 Internal Resolution|tester=Quote}}
{{testing/entry|revision=4.0-5899|OS=Windows 7|CPU=Intel Pentium G3258 @ 3.8 GHz|GPU=NVIDIA GeForce GT 630|result=30/60FPS All the time with these settings: DirectX 11, 4x Anti-alising, 16x AF, 1366x768 Internal Resolution|tester=Quote}}
{{testing/entry|revision=5.0-rc-5|OS=Windows 10|CPU=Intel Core i5-2500k @ 3.3 GHz|GPU=NVIDIA GeForce GTX 650 Ti|result=Emulação Perfeita 30FPS Full Speed com OpenGL, 1080p e 3X Resolução Interna e 4x AA, 16x AF  
{{testing/entry|revision=5.0-rc-5|OS=Windows 10|CPU=Intel Core i5-2500K @ 3.3 GHz|GPU=NVIDIA GeForce GTX 650 Ti|result=Emulação Perfeita 30FPS Full Speed com OpenGL, 1080p e 3X Resolução Interna e 4x AA, 16x AF
[https://youtu.be/oYn-qjkrK3k Sonic Colors - Dolphin Perfeito 30 FPS - FULL SPEED]|tester=Willjay_01}}
[https://youtu.be/oYn-qjkrK3k Sonic Colors - Dolphin Perfeito 30 FPS - FULL SPEED]|tester=Willjay_01}}
{{testing/entry|revision=4.0-7005|OS=Windows 8.1|CPU=Intel Core i5-4590|GPU=AMD R9 280|result=30FPS with OpenGL and 3X internal resolution|tester=Mors}}
{{testing/entry|revision=4.0-7005|OS=Windows 8.1|CPU=Intel Core i5-4590|GPU=AMD R9 280|result=30FPS with OpenGL and 3X internal resolution|tester=Mors}}
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{{testing/entry|revision=5.0-13424|OS=Windows 10|CPU=AMD Ryzen 5 3600 @ 3.6 GHz|GPU=NVIDIA GeForce GT 1030|result=The game runs at 4k30fps fine, and at 1080p60fps fine at 165% clock speed fine. The game is fully beatable with no discernible issues, though I'd actually recommend playing in native resolution. The bloom is broken above internal resolution with scaled EFB copy on, as is the depth of field, and turning off scaled EFB copy makes the game present at 480p frame anyways.|tester=Luig}}
{{testing/entry|revision=5.0-13424|OS=Windows 10|CPU=AMD Ryzen 5 3600 @ 3.6 GHz|GPU=NVIDIA GeForce GT 1030|result=The game runs at 4k30fps fine, and at 1080p60fps fine at 165% clock speed fine. The game is fully beatable with no discernible issues, though I'd actually recommend playing in native resolution. The bloom is broken above internal resolution with scaled EFB copy on, as is the depth of field, and turning off scaled EFB copy makes the game present at 480p frame anyways.|tester=Luig}}
{{testing/entry|revision=5.0-14519|OS=macOS 11.4|CPU=Apple M1 @ 3.2 GHz|GPU=Apple M1 7-Core|result=Near-perfect 30FPS (or 60FPS with patch) at 3x native resolution. Some stuttering seemingly at random, but otherwise no issues. Far better than my last attempt nearly a decade ago.|tester=Ac}}
{{testing/entry|revision=5.0-14519|OS=macOS 11.4|CPU=Apple M1 @ 3.2 GHz|GPU=Apple M1 7-Core|result=Near-perfect 30FPS (or 60FPS with patch) at 3x native resolution. Some stuttering seemingly at random, but otherwise no issues. Far better than my last attempt nearly a decade ago.|tester=Ac}}
{{testing/entry|revision=5.0-16739|OS=Windows 11|CPU=Intel Core i7-1185G7 @ 3 GHz|GPU=Intel Iris Xe Graphics|result=720p 60FPS or 1440p 30FPS, the game ran surprisingly well and rarely stuttered.|tester=J-Meister}}
{{testing/end}}
{{testing/end}}


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|vid4=ZQ3ZrnGHKz0|cap4=Sonic colors WII Dolphin r7259 (Asteroid Coaster) (480p)
|vid4=ZQ3ZrnGHKz0|cap4=Sonic colors WII Dolphin r7259 (Asteroid Coaster) (480p)
|vid5=eY3031areio|cap5=Sonic colors WII Dolphin r7259 (Terminal Velocity) (480p)
|vid5=eY3031areio|cap5=Sonic colors WII Dolphin r7259 (Terminal Velocity) (480p)
|vid6=Uxg4yvmndP4|cap6=Dolphin Emulator 4.0.1 - Sonic Colors (1080p HD) - Nintendo Wii
|vid6=tXPUn5afxhY|cap6=Sonic Colors (4K / 2160p / 60fps AR Patch) | Dolphin Emulator 5.0-19363 | Nintendo Wii
|vid7=gOhN4h2oUoE|cap7=Dolphin Emulator 4.0.2 - Sonic Colors: Starlight Carnival (1080p60 HD) - Nintendo Wii
|vid7=gOhN4h2oUoE|cap7=Dolphin Emulator 4.0.2 - Sonic Colors: Starlight Carnival (1080p60 HD) - Nintendo Wii
|vid8=B6PbNxI4vTc|cap8=Sonic colors WII Dolphin r6217-x64 (Starlight Carnival Act 1) (1080p60)
|vid8=B6PbNxI4vTc|cap8=Sonic colors WII Dolphin r6217-x64 (Starlight Carnival Act 1) (1080p60)
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[[Category:Wii games]]
[[Category:Wii games]]
[[Category:Games with texture packs]]