Sonic Heroes: Difference between revisions

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=== Controller Issues ===
=== Controller Issues ===
In the multiplayer modes of Sonic Heroes, buttons will act like they were being rapidly pressed in "auto fire" manner, even though they were simply being pressed and held, making it uncomfortable to play. This applies to stick movement as well. On PAL versions of the game, this also happens in the single player, making the game totally unplayable. Fixed by {{revision|4.0-8586}}.
In the multiplayer modes of Sonic Heroes, buttons will act like they were being rapidly pressed in "auto fire" manner, even though they were simply being pressed and held, making it uncomfortable to play. This applies to stick movement as well. On PAL versions of the game, this also happens in the single player, making the game totally unplayable.


This may still happen on some levels in the PAL version. Needs more testing.
{{YouTube|AaD1N5OBjt8|Sonic Heroes - Auto-fire / Control Stick Problem (G9SE8P) Dolphin Issue #960|br}}
 
Fixed by {{revision|4.0-8586}}. This may still happen on some levels in the PAL version. Needs more testing.


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|vid1=tYVJIscfmh8|cap1=Dolphin Emulator 4.0.2 - Sonic Heroes (1080p HD) - Nintendo GameCube
|vid1=tYVJIscfmh8|cap1=Dolphin Emulator 4.0.2 - Sonic Heroes (1080p HD) - Nintendo GameCube
|vid2=w6BnEoAcbwI|cap2=Dolphin Emulator Sonic Heroes rendering bug (R6798)
|vid2=w6BnEoAcbwI|cap2=Dolphin Emulator Sonic Heroes rendering bug (R6798)
|vid3=AaD1N5OBjt8|cap3=Sonic Heroes - Auto-fire / Control Stick Problem (G9SE8P) Dolphin Issue #960
|vid3=b8ql2H5UMkI|cap3=Sonic Heroes on NVIDIA SHIELD Android TV - Dolphin Emulator (Nintendo GameCube)
|vid4=b8ql2H5UMkI|cap4=Sonic Heroes on NVIDIA SHIELD Android TV - Dolphin Emulator (Nintendo GameCube)
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