Sonic Heroes: Difference between revisions

m
→‎Testing: use full CPU name
(Fixed with vertex rounding)
m (→‎Testing: use full CPU name)
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{{testing/entry|revision=4.0-8459|OS=Windows 10|CPU=Intel Core i7-6700k @ 4GHz|GPU=NVIDIA GeForce GTX 970|result=Runs with no issues apart from those documented above.|tester=Seapancake}}
{{testing/entry|revision=4.0-8459|OS=Windows 10|CPU=Intel Core i7-6700k @ 4GHz|GPU=NVIDIA GeForce GTX 970|result=Runs with no issues apart from those documented above.|tester=Seapancake}}
{{testing/entry|revision=4.0-9200|OS=Ubuntu 15.10|CPU=Intel Core 2 Duo E8400 @ 3GHz|GPU=NVIDIA GeForce GTX 260|result=Runs extremely well with 2.5x IR, 16x AF with no AA, under OpenGL with Scaled EFB settings off. Framedrops and slowdowns were extremely rare, and no graphical glitches were encountered during gameplay. This was done on the 340.96 NVIDIA proprietary driver.|tester=NeutronPCXT}}
{{testing/entry|revision=4.0-9200|OS=Ubuntu 15.10|CPU=Intel Core 2 Duo E8400 @ 3GHz|GPU=NVIDIA GeForce GTX 260|result=Runs extremely well with 2.5x IR, 16x AF with no AA, under OpenGL with Scaled EFB settings off. Framedrops and slowdowns were extremely rare, and no graphical glitches were encountered during gameplay. This was done on the 340.96 NVIDIA proprietary driver.|tester=NeutronPCXT}}
{{testing/entry|revision=5.0-8512|OS=Windows 10|CPU=Intel i5-6600k @ 3.5GHz|GPU=Intel HD Graphics 530|result=Completed 100%. Aside from slight stutter usually when voice clips were about to play, everything was fine.|tester=PPLToast}}
{{testing/entry|revision=5.0-8512|OS=Windows 10|CPU=Intel Core i5-6600K @ 3.5GHz|GPU=Intel HD Graphics 530|result=Completed 100%. Aside from slight stutter usually when voice clips were about to play, everything was fine.|tester=PPLToast}}
{{testing/end}}
{{testing/end}}


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