Sonic Mega Collection: Difference between revisions

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{{Infobox VG
{{Infobox VG
|image         = [[File:SonicMegaCollectionGC.jpg|300px]]
|image     = [[File:SonicMegaCollectionGC.jpg|300px]]
|developer     = Sonic Team, VR-1 Japan, Comolink
|developer = Sonic Team, VR-1 Japan, Comolink
|publisher     = Sega
|publisher = Sega
|released     = {{vgrelease|NA=November 10, 2002}}{{vgrelease|JP=December 19, 2002|EU=March 7, 2003}}
|series    = Sonic the Hedgehog
|series        = ''Sonic the Hedgehog''
|released = {{vgrelease|NA=November 10, 2002}}{{vgrelease|JP=December 19, 2002|EU=March 7, 2003}}
|genre         = Compilation
|genre     = Compilation
|modes         = Single-player, Multiplayer (2)
|modes     = Single-player, Multiplayer (2)
|input         = GameCube Controller
|input     = GameCube Controller
|forumlink     = http://forums.dolphin-emu.org/Thread-gc-sonic-mega-collection--26027
|forumlink = https://forums.dolphin-emu.org/Thread-gc-sonic-mega-collection--26027
}}
}}


'''''Sonic Mega Collection''''' (ソニック メガコレクション '''Sonikku Mega Korekushon'') is a video game compilation of Sonic the Hedgehog titles for the [[Nintendo GameCube]] It includes seven Sonic titles, all of the Sonic & Knuckles expansions/combinations, two bonus unlockable games, and a wide selection of bonus material.
'''''Sonic Mega Collection''''' ('''''ソニック メガコレクション''''' '''''Sonikku Mega Korekushon''''') is a video game compilation of Sonic the Hedgehog titles for the [[Nintendo GameCube]] It includes seven Sonic titles, all of the Sonic & Knuckles expansions/combinations, two bonus unlockable games, and a wide selection of bonus material.


Games list:
Games list:
* [[wikipedia:Sonic_the_Hedgehog_(1991_video_game)|Sonic the Hedgehog (Genesis)]]
* [[Sonic the Hedgehog (Genesis)]]
* [[wikipedia:Sonic_the_Hedgehog_2|Sonic the Hedgehog 2 (Genesis)]]
* [[Sonic the Hedgehog 2 (Genesis)]]
* [[wikipedia:Sonic_the_Hedgehog_3|Sonic the Hedgehog 3]]
* [[Sonic the Hedgehog 3]]
* [[wikipedia:Sonic & Knuckles|Sonic & Knuckles]] and its three expansions:
* [[Sonic & Knuckles]] and its three expansions:
** Blue Sphere
** Blue Sphere
** Knuckles the Echidna in Sonic The Hedgehog 2
** Knuckles the Echidna in Sonic The Hedgehog 2
** Sonic 3 & Knuckles
** Sonic 3 & Knuckles
* [[wikipedia:Sonic 3D Blast|Sonic 3D Blast]]
* [[Sonic 3D Blast]]
* [[wikipedia:Sonic the Hedgehog Spinball|Sonic the Hedgehog Spinball]]
* [[Sonic the Hedgehog Spinball]]
* [[wikipedia:Dr. Robotnik's Mean Bean Machine|Dr. Robotnik's Mean Bean Machine]]
* [[Dr. Robotnik's Mean Bean Machine]]
* [[wikipedia:Flicky|Flicky]]
* [[wikipedia:Flicky|Flicky]]
* [[wikipedia:Ristar|Ristar]]
* [[Ristar]]


== Emulation Information ==
== Emulation Information ==
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== Problems ==
== Problems ==
{{Problems|{{#vardefineecho:problems|
{{Problems|{{#vardefineecho:problems|
=== Frame Issues in Blue Sphere Game ===
=== Frame Issues in Blue Sphere Game ===
When the game lags, it is possible that it will duplicate or show the wrong frames in the wrong order. This is most evident in Blue Sphere; where it will happen when there are any number of spheres on the screen. In order to avoid this, enable "Emulated CPU Clock Override" and set it to 150% or higher. Refer {{Issue|7199}}.
When the game lags, it is possible that it will duplicate or show the wrong frames in the wrong order. This is most evident in Blue Sphere, where it will happen when there are any number of spheres on the screen. In order to avoid this, enable "Emulated CPU Clock Override" and set it to 150% or higher. Refer {{Issue|7199}}.


=== Various Minor Graphical Issues ===
=== Various Minor Graphical Issues ===
While playing through the 2D Sonic games, some visual oddities may be seen, for example: spikes spawning in out of nowhere, certain objects not rendering right away, or flickering on the Act 1/2/3 text. To fix these issues, set Texture Cache Accuracy to Position 1 (Safe), however this can cause reduced performance.


While playing through the 2D Sonic games, you may see some visual oddities here and there.  Spikes spawning in out of nowhere, certain objects not rendering right away, or flickering on the Act 1/2/3 text.  To fix these issues, you can enable Safe Texture Cache at the expense of performance.
=== <s>Sound Desync</s> ===
 
Due to a flaw in Dolphin's handling of the GameCube sample-rate, audio will slowly desync in this game. There is no solution currently. See {{issue|9235}}. Fixed in {{revision|5.0-5700}}.
=== Sound Desync ===
 
Due to a flaw in Dolphin's handling of the GameCube sample-rate, audio will slowly desync in this game. There is no solution currently. See {{issue|9235}}
 
}}}}
}}}}


== Enhancements ==
== Enhancements ==
=== 16:9 Menu Aspect Ratio Fix ===
=== 16:9 Widescreen ===
The following codes adjust the horizontal fov for widescreen support, but these are only for the 3D menus.
The following Gecko codes adjust the horizontal FOV for widescreen support.
==== Action Replay ====
<pre>$16:9 Widescreen Region Free
===== NTSC-U =====
F6000002 80008180
<pre>
ec830824 ec24e824
04240108 3FE38E39
d03f0000 ec631024
</pre>
D2000000 00000006
 
EC830824 3E403FAA
===== NTSC-U (Prototype) =====
6252AAAB 92420000
<pre>
C2420000 EFBD9025
04237AD0 3FE38E39
3E403FE3 62528E39
</pre>
92420004 C2220004
EFBD0473 00000000
F6000002 80008180
fc20f050 fc000050
d09f0014 ec2100f2
D2000008 00000003
3E203F80 92220000
C2220000 EC840473
D09F0014 00000000
F6000001 80008180
ed494024 ed090024
D2000000 00000006
ED494024 3E403FAA
6252AAAB 92420000
C2420000 3E403FE3
62528E39 92420004
C2220004 ED4A04B3
ED4A8825 00000000
D2000004 00000003
ED090024 3E203F80
92220000 C2220000
ED080473 00000000
E0000000 80008000
F6000003 80008180
3F800000 40000000
00000000 BF800000
3F000000 3C8EFA35
14000000 3F800000
E0000000 80008000
F6000002 80008180
48000030 38600001
38800004 38a00005
1000000F 00000001
E0000000 80008000</pre>


== Configuration ==
== Configuration ==
{{Config
{{Config
|cpuclock                  = 150%
|cpuclocknotes            = Fixes Blue Sphere game
|accuratetexturecache   = Position 1 (Safe)
|accuratetexturecachenotes = Avoid minor issues with 2D titles
}}
}}


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{{VersionCompatibilityVersion|4.0-7517|***|Flickering back (regression from previous fix that requires version compatibility to need to fill in missing information)}}
{{VersionCompatibilityVersion|4.0-7517|***|Flickering back (regression from previous fix that requires version compatibility to need to fill in missing information)}}
{{VersionCompatibilityVersion|5.0|****|Flickering fixed somewhere before release during feature freeze.)}}
{{VersionCompatibilityVersion|5.0|****|Flickering fixed somewhere before release during feature freeze.)}}
{{VersionCompatibilityClose}}
{{VersionCompatibilityClose}}


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{{testing/start}}
{{testing/start}}
<!--Use this template for test entries: {{testing/entry|revision=|OS=|CPU=|GPU=|result=|tester=}}-->
<!--Use this template for test entries: {{testing/entry|revision=|OS=|CPU=|GPU=|result=|tester=}}-->
{{testing/entry|revision=7150|OS=Windows 7|CPU=Intel Core 2 Duo E4500 @ 2.2GHz|GPU=Intel GMA 945G|result=Playable, 50 - 60FPS with DSP LLE|tester=mbc07}}
{{testing/entry|revision=7150|OS=Windows 7|CPU=Intel Core 2 Duo E4500 @ 2.2 GHz|GPU=Intel GMA 945G|result=Playable, 50 - 60FPS with DSP LLE|tester=mbc07}}
{{testing/entry|revision=7589|OS=Windows 7|CPU=Intel Core 2 Duo E4500 @ 2.2GHz|GPU=NVIDIA GeForce GT 440|result=Playable, constant 60FPS with DSP LLE|tester=mbc07}}
{{testing/entry|revision=7589|OS=Windows 7|CPU=Intel Core 2 Duo E4500 @ 2.2 GHz|GPU=NVIDIA GeForce GT 440|result=Playable, constant 60FPS with DSP LLE|tester=mbc07}}
{{testing/entry|revision=3.0-636|OS=Windows 7|CPU=Intel Core i5-2430M @ 2.4GHz|GPU=NVIDIA GeForce GT 540M|result=Most games work well at a decent frame rate, with occasional audio glitches. Dr. Robotniks MBM crashes randomly for some reason.|tester=theredpikmin}}
{{testing/entry|revision=3.0-636|OS=Windows 7|CPU=Intel Core i5-2430M @ 2.4 GHz|GPU=NVIDIA GeForce GT 540M|result=Most games work well at a decent frame rate, with occasional audio glitches. Dr. Robotniks MBM crashes randomly for some reason.|tester=theredpikmin}}
{{testing/entry|revision=4.0-8084|OS=Windows 8.1|CPU=Intel Core i5-3210M @ 2.5GHz|GPU=NVIDIA GeForce 610M|result=SEGA logo intro and menu flickering. Playable, but flickering can be annoying.|tester=Wildgoosespeeder}}
{{testing/entry|revision=4.0-8084|OS=Windows 8.1|CPU=Intel Core i5-3210M @ 2.5 GHz|GPU=NVIDIA GeForce 610M|result=SEGA logo intro and menu flickering. Playable, but flickering can be annoying.|tester=Wildgoosespeeder}}
{{testing/entry|revision=5.0-381|OS=Windows 10|CPU=Intel Core i5-3570K @ 3.4GHz|GPU=NVIDIA GeForce GTX 1070|result=The game works perfectly if you're willing to overclock the emulated CPU. If not, it's only merely playable.|tester=JMC4789}}
{{testing/entry|revision=5.0-381|OS=Windows 10|CPU=Intel Core i5-3570K @ 3.4 GHz|GPU=NVIDIA GeForce GTX 1070|result=The game works perfectly if you're willing to overclock the emulated CPU. If not, it's only merely playable.|tester=JMC4789}}
{{testing/end}}
{{testing/end}}


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{{Navigation/Sonic}}
{{Navigation/Sonic}}
{{Navigation/Sonic Spinoffs}}
{{Navigation/Sonic Spinoffs}}


[[Category:GameCube games]]
[[Category:GameCube games]]