Sonic Riders: Zero Gravity: Difference between revisions

Jump to navigation Jump to search
m (Text replacement - "<!--Use this template for compatibility entries: {{VersionCompatibilityVersion|3891|****}}-->" to "<!--Use this template for compatibility entries: {{VersionCompatibilityVersion|revision|****|notes}}-->")
(29 intermediate revisions by 7 users not shown)
Line 1: Line 1:
{{Infobox VG
{{Infobox VG
|image         = [[File:SonicRiders.jpg|300px]]
|image     = [[File:SonicRiders.jpg|300px]]
|developer     = Sonic Team, Now Production
|developer = Sonic Team
|publisher     = Sega
|publisher = Sega
|released     = {{vgrelease|JP=January 17, 2008|NA=January 18, 2008|EU=February 22, 2008|AUS=March 6, 2008}}
|series    = Sonic the Hedgehog
|series        = ''Sonic the Hedgehog''
|released = {{vgrelease|NA=January 8, 2008}}{{vgrelease|JP=January 17, 2008|EU=February 22, 2008|AUS=March 6, 2008}}
|genre         = Racing
|genre     = Racing
|modes         = Single-player, Multiplayer (4)
|modes     = Single-player, Multiplayer (4)
|input         = Wii Remote, GameCube Controller
|input     = Wii Remote, GameCube Controller
|forumlink     = http://forums.dolphin-emu.org/Thread-wii-sonic-riders-zero-gravity--26033
|forumlink = http://forums.dolphin-emu.org/Thread-wii-sonic-riders-zero-gravity--26033
}}
}}


The fan-favorite Sonic Riders series returns in '''''Sonic Riders: Zero Gravity''''' with a whole new form of chaotic racing by manipulating gravity itself! These gravity-altering powers can transform walls into tracks, or create a "black hole" that sucks you through for the ultimate speed boost, and allows for an entirely new way to gain a leg up on your competitors. From illuminated highways in a bustling metropolis to the outer reaches of space, you will race at the speed of light on 16 dynamic courses. It is the fifth racing game in the Sonic the Hedgehog racing series, following Sonic Drift, Sonic Drift 2, Sonic R and its predecessor, [[Sonic Riders]].


The fan-favorite Sonic Riders series returns in '''''Sonic Riders: Zero Gravity''''' with a whole new form of chaotic racing by manipulating gravity itself! These gravity-altering powers can transform walls into tracks, or create a "black hole" that sucks you through for the ultimate speed boost, and allows for an entirely new way to gain a leg up on your competitors. From illuminated highways in a bustling metropolis to the outer reaches of space, you will race at the speed of light on 16 dynamic courses. It is the fifth racing game in the Sonic the Hedgehog racing series, following Sonic Drift, Sonic Drift 2, Sonic R and its predecessor, [[Sonic Riders]].
== Emulation Information ==
{{Problems/Wii GC Controller Conflict}}
{{Image|SRZG Instructions 7.png|Instruction manual page 7 for details|width=150|br}}
 
{{Problems/Controller Map Overlap}}


== Problems ==
== Problems ==
=== Controls ===
{{Problems|{{#vardefineecho:problems|
If a GameCube Controller is enabled for Port 1, it will override Wii Remote controls. This isn't an emulation error. The real hardware does this as well. To play with a Wii Remote, just disable the GameCube controller setting for Port 1. Refer {{issue|1870}}.
=== Broken Cut Scenes ===
The game features prerendered video cutscenes at several points in story mode, as well as when booting up the game. Since {{revision|5.0-4703}} the cutscenes will not render at all, only playing the sound that comes with them and leaving a black screen instead. Refer {{Issue|11164}}.
 
=== Purple Afterglow ===
If Gravity Dive or Gravity Control is used, a purple afterglow remains visible until it either gets replaced by a new one or if the map or cutscene unloads. Refer {{Issue|6786}}.
{{Image|SRZG_afterglow.png|Looks kind of creepy|br}}


{{Image|SRZG Instructions 7.png|Instruction manual page 7 for details|br}}


=== <s>Specular Highlights</s> ===
}}}}
Specular highlights do not appear in D3D. They only appear correctly in the OpenGL backend. See {{issue|6169}}. Fixed by {{revision|4.0-5225}}.


== Configuration ==
== Configuration ==
Line 30: Line 38:
{{VersionCompatibility}}
{{VersionCompatibility}}
<!--Use this template for compatibility entries: {{VersionCompatibilityVersion|revision|****|notes}}-->
<!--Use this template for compatibility entries: {{VersionCompatibilityVersion|revision|****|notes}}-->
{{VersionCompatibilityVersion|4255|****}}
{{VersionCompatibilityVersion|4255|****|}}
{{VersionCompatibilityVersion|4.0-5225|*****|Specular highlights fixed for all GFX backends.}}
{{VersionCompatibilityVersion|4.0-5225|*****|Specular highlights fixed for all GFX backends.}}
{{VersionCompatibilityClose}}
{{VersionCompatibilityClose}}
Line 37: Line 45:
{{testing/start}}
{{testing/start}}
<!--Use this template for test entries: {{testing/entry|revision=|OS=|CPU=|GPU=|result=|tester=}}-->
<!--Use this template for test entries: {{testing/entry|revision=|OS=|CPU=|GPU=|result=|tester=}}-->
{{testing/entry|revision=2.0|OS=Windows XP x86|CPU=AMD Athlon II X3 425 @ 2.7GHz|GPU=ATI Radeon HD 5770|result=60FPS@9x SSAA, 16x anisotropy filtering|tester=Nuck-TH}}
{{testing/entry|revision=2.0|OS=Windows XP|CPU=AMD Athlon II X3 425 @ 2.7GHz|GPU=ATI Radeon HD 5770|result=60FPS@9x SSAA, 16x anisotropy filtering|tester=Nuck-TH}}
{{testing/entry|revision=7440|OS=Windows XP x86|CPU=Intel Pentium E2140 @ 1.6GHz|GPU=NVIDIA GeForce 8400|result=Playable: 35/45FPS Occasional slowdowns, Sound problems|tester=Lafa}}
{{testing/entry|revision=7440|OS=Windows XP|CPU=Intel Pentium E2140 @ 1.6GHz|GPU=NVIDIA GeForce 8400|result=Playable: 35/45FPS Occasional slowdowns, Sound problems|tester=Lafa}}
{{testing/entry|revision=3.5-367|OS=Windows 7 x64|CPU=Intel Pentium P6200 @ 2.13GHz|GPU=Intel HD Graphics|result=Runs around 22FPS in game (and sound stutters too), but near 60 in menus. No graphical glitches.|tester=Sonickyle27}}
{{testing/entry|revision=3.5-367|OS=Windows 7|CPU=Intel Pentium P6200 @ 2.13GHz|GPU=Intel HD Graphics|result=Runs around 22FPS in game (and sound stutters too), but near 60 in menus. No graphical glitches.|tester=Sonickyle27}}
{{testing/entry|revision=4.0-5875|OS=Windows 8.1|CPU=Intel Celeron B820 @1.7GHz|GPU=NVIDIA GeForce GT 620M|result=Runs around 50-55FPS in game with frameskip set to 4 the game randomly freeze.|tester=Mii Maker}}
{{testing/entry|revision=4.0-5875|OS=Windows 8.1|CPU=Intel Celeron B820 @1.7GHz|GPU=NVIDIA GeForce GT 620M|result=Runs around 50-55FPS in game with frameskip set to 4 the game randomly freeze.|tester=Mii Maker}}
{{testing/entry|revision=4.0-7147|OS=Windows 10|CPU=AMD FX-8350 @ 4GHz|GPU=AMD Radeon R9 280x|result=Played through the entire Hero campaign, average framerate of 55FPS. Works perfectly.|tester=Alpha284}}
{{testing/end}}
{{testing/end}}


== Gameplay Videos ==
== Gameplay Videos ==
{{YouTube|GKYg5eprGuo|Sonic Riders: Zero Gravity (Wii) on Dolphin Wii/GC Emulator|br}}
{{VideoGallery
 
|vid1=GKYg5eprGuo|cap1=Sonic Riders: Zero Gravity (Wii) on Dolphin Wii/GC Emulator
}}
{{Navigation/Sonic Spinoffs}}
{{Navigation/Sonic Spinoffs}}


[[Category:Wii games]]
[[Category:Wii games]]

Navigation menu