Sonic and the Black Knight: Difference between revisions

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{{Infobox VG
{{Infobox VG
|title        = Sonic and the Black Knight
|image     = [[File:SonicAndTheBlackKnight.jpg|300px]]
|image       = [[File:SonicAndTheBlackKnight.jpg]]
|developer = Sonic Team
|developer   = Sonic Team
|publisher = Sega
|publisher   = Sega
|series   = Sonic the Hedgehog
|series       = ''Sonic The Hedgehog''
|released  = {{vgrelease|JP=January 12, 2009|NA=March 3, 2009|AUS=March 12, 2009|EU=March 13, 2009}}
|genre       = Adventure, Action
|genre     = Adventure, Action
|modes       = Single-player, multiplayer
|modes     = Single-player, Multiplayer (4)
|platforms    = Wii
|input     = Wii Remote + Nunchuk
|media        = 1 Wii Optical Disc
|forumlink = http://forums.dolphin-emu.org/Thread-wii-sonic-and-the-black-knight
|input = Wii Remote, Nunchuk
}}
|compatibility = {{ratings|name=Sonic and the Black Knight}}}}


'''''Sonic and the Black Knight''''' is a title within the ''Sonic the Hedgehog'' series, released exclusively on Wii as the second entry in the ''Sonic Storybook'' series, following on from ''[[Sonic and the Secret Rings]]''. The game is directed by Tetsu Katano, who was the lead programmer of the ''Sonic Adventure'' titles and ''Sonic Heroes''. Set in the world of King Arthur, the game combines Sonic's trademark speed with a new swordfighting system, making use of the Wii Remote's motion-sensing functionality.
'''''Sonic and the Black Knight''''' is a title within the ''Sonic the Hedgehog'' series, released exclusively on Wii as the second entry in the ''Sonic Storybook'' series, following on from ''[[Sonic and the Secret Rings]]''. The game is directed by Tetsu Katano, who was the lead programmer of the ''[[Sonic Adventure DX: Director's Cut|Sonic Adventure]]'' titles and ''[[Sonic Heroes]]''. Set in the world of King Arthur, the game combines Sonic's trademark speed with a new swordfighting system, making use of the Wii Remote's motion-sensing functionality.


== Problems ==
== Problems ==
===OpenGL and Water===
{{Problems|{{#vardefineecho:problems|
The OpenGL plug-in has some bugs with the water effects.
 
 
}}}}
 
== Enhancements ==
=== 60 FPS ===
The following AR codes will make run at 60 FPS instead of 30.
==== NA/EU ====
<pre>
$60FPS [Nick Reynolds]
040887D8 3800003C
</pre>
 
==== JP ====
<pre>
$60FPS [CosmoCortney]
04088808 3800003C
</pre>


== Configuration ==
== Configuration ==
<!--A full list of options is available at Template:Config/doc-->
{{Config
{{Config
|dualcore              =
|dualcorenotes        =
|idleskipping          =
|idleskippingnotes    =
|dsplleonthread        =
|dsplleonthreadnotes  =
|hletheipll            =
|hletheipllnotes      =
|recompiler            =
|recompilernotes      =
|graphicsplugin        = DirectX 9
|graphicspluginnotes  = OpenGL doesn't support water effects properly.
|forcefilter          =
|forcefilternotes      =
|widescreenhack        =
|widescreenhacknotes  =
|cpuefbaccess          =
|cpuefbaccessnotes    =
|safetexturecache      =
|safetexturecachenotes =
|efbscaledcopy        =
|efbscaledcopynotes    =
|disablefog            =
|disablefognotes      =
|efbcopy              =
|efbcopynotes          =
|xfb                  =
|xfbnotes              =
|realxfb              =
|realxfbnotes          =
|dspplugin            =
|dsppluginnotes        =
|hleaudio              =
|hleaudionotes        =
|dtkmusic              =
|dtkmusicnotes        =
|jitdynarec            =
|jitdynarecnotes      =
|audiothrottle        =
|audiothrottlenotes    =
|audiobackend          =
|audiobackendnotes    =
|hacks                =
|hacksnotes            =
|projectionhack        =
|projectionhacknotes  =
|patches              =
|patchesnotes          =
}}
}}


==Gameplay Videos==
== Version Compatibility ==
*[http://www.youtube.com/watch?v=cytzzEHolS0 Dolphin SVN R3200 : Sonic and the Black Knight (Wii)]
{{VersionCompatibility}}
{{VersionCompatibilityVersion|3200|****|OpenGL Lacks Water Effects}}
{{VersionCompatibilityVersion|4.0.2|****|}}
{{VersionCompatibilityVersion|4.0-8400|*****|Game runs perfectly; other bugs fixed on unknown revisions}}
{{VersionCompatibilityClose}}
 
== Testing ==
{{testing/start}}
<!--Use this template for test entries: {{testing/entry|revision=|OS=|CPU=|GPU=|result=|tester=}}-->
{{testing/entry|revision=3200|OS=Windows XP|CPU=AMD Phenom II X3 720 @ 2.8GHz|GPU=NVIDIA GeForce 9800 GT|result=[http://www.youtube.com/watch?v=cytzzEHolS0 Dolphin SVN R3200 : Sonic and the Black Knight (Wii)]|tester=UltimateLF}}
{{testing/entry|revision=6964|OS=Windows 7|CPU=AMD Phenom II X4 810 @ 2.6GHz|GPU=ATI Radeon HD 4200|result=DirectX11: 15-25FPS, no problems whatsoever|tester=Hookonsonic2}}
{{testing/entry|revision=7259|OS=Windows 7|CPU=AMD FX 8 core @ 4.2GHz|GPU=AMD Radeon HD 7750|result=Using the same emulator for Sonic Colors, i can say one word... PERFECT, use this emulator for the game, here a video: http://www.youtube.com/watch?v=NBwQRQQK72Y, any lag by: fraps, but all perfect|tester=Angel-X}}
{{testing/entry|revision=3.0-377|OS=Windows 7|CPU=Intel Core 2 Quad Q6600|GPU=NVIDIA GeForce GTX 250|result=18-20FPS Gameplay|tester=Rafi}}
{{testing/entry|revision=3.0-427|OS=Windows 7|CPU=AMD Phenom II X4 810 @ 2.6GHz|GPU=NVIDIA GeForce GTS 450|result=DirectX9: 15FPS on default settings, 25-30 with proper tweaking|tester=Hookonsonic2}}
{{testing/entry|revision=3.0-438|OS=Windows 7|CPU=Intel Core i5-2430 @ 2.4GHz|GPU=NVIDIA GeForce GT 520MX|result=DirectX11. 1600*900. 28-35FPS |tester=Solod49}}
{{testing/entry|revision=4.0-8400|OS=Windows 7|CPU=Intel Core i5-3570K @ 3.8GHz|GPU=NVIDIA GeForce GTX 760|result=Perfect.  Everything looks perfect.|tester=JMC47}}
{{testing/end}}
 
== Gameplay Videos ==
{{VideoGallery
|vid1=71lmf_LlpCI|cap1=Dolphin Emulator 4.0.2 - Sonic and the Black Knight (1080p HD) - Nintendo Wii
|vid2=cytzzEHolS0|cap2=Dolphin SVN R3200 : Sonic and the Black Knight (Wii}
|vid3=NBwQRQQK72Y|cap3=Sonic and the black knight gameplay parte 1 (dolphin r7259)
}}
 
{{Navigation/Sonic}}
 
[[Category:Wii games]]

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