Soulcalibur II: Difference between revisions

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== Testing ==
== Testing ==
{{Testing}}
{{testing/start}}
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{{Test Entry|revision=7283|OS=Windows 7 x64|CPU=Intel Core i7|GPU=nVidia GeForce GTX 260|result=Perfect|tester=}}
{{testing/entry|revision=7283|OS=Windows 7 x64|CPU=Intel Core i7|GPU=nVidia GeForce GTX 260|result=Perfect|tester=}}
{{Test Entry|revision=7486|OS=Windows 7 x64|CPU=Intel Core i5-760 @ 2.8GHz|GPU=nVidia GeForce GTX 460 1GB|result=Perfect constant 60 FPS in HD |tester=momosnake7}}
{{testing/entry|revision=7486|OS=Windows 7 x64|CPU=Intel Core i5-760 @ 2.8GHz|GPU=nVidia GeForce GTX 460 1GB|result=Perfect constant 60 FPS in HD |tester=momosnake7}}
{{Test Entry|revision=7625|OS=Windows 7 x64|CPU=Intel Core i3-530|GPU=AMD Radeon HD 6850|result=Major problems in {{revision|7625}} and up (to at least {{revision|7671}}). Worked perfectly in {{revision|7623}}.|tester=Yoshimitsu}}
{{testing/entry|revision=7625|OS=Windows 7 x64|CPU=Intel Core i3-530|GPU=AMD Radeon HD 6850|result=Major problems in {{revision|7625}} and up (to at least {{revision|7671}}). Worked perfectly in {{revision|7623}}.|tester=Yoshimitsu}}
{{Test Entry|revision=7687|OS=Windows Vista x64|CPU=Intel Mobile Core 2 Duo T @ 2.26GHz|GPU=nVidia GeForce 9400M|result=Runs constantly with 60fps but has texture glitches in menu and in game particles |tester=Samake03}}
{{testing/entry|revision=7687|OS=Windows Vista x64|CPU=Intel Mobile Core 2 Duo T @ 2.26GHz|GPU=nVidia GeForce 9400M|result=Runs constantly with 60fps but has texture glitches in menu and in game particles |tester=Samake03}}
{{Test Entry|revision=7719|OS=Windows 7 x86 (32)|CPU=Intel Core 2 Duo E7400 @3.0 GHz|GPU=nVidia GeForce 8800 GT|result=many graphical issues with DX9 and DX11. OpenGL recommended|tester=Sanitarium026}}
{{testing/entry|revision=7719|OS=Windows 7 x86|CPU=Intel Core 2 Duo E7400 @ 3GHz|GPU=nVidia GeForce 8800 GT|result=Many graphical issues with DX9 and DX11. OpenGL recommended|tester=Sanitarium026}}
|}
{{testing/end}}


== Gameplay Videos ==
== Gameplay Videos ==

Revision as of 08:29, 18 September 2011

Soulcalibur II
Soulcalibur II
Developer(s) Namco, Nintendo Australia
Publisher(s) Namco
Series Soulcalibur
Platform(s) GameCube
Genre(s) Fighting
Mode(s) Single-Player, Multiplayer
Input methods GameCube Controller
Compatibility 4Stars4.pngEdit rating: Soulcalibur II
Playable
GameIDs
See also...

Search Dolphin Forums
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Soulcalibur II (ソウルキャリバーII, Sōrukyaribā Tsū?) is a fighting game developed and published by Namco and the third installment in the Soul series. Soul Calibur is the name of the holy sword, created to battle the evil sword Soul Edge, which the games' story-lines revolve around. The home version of the game features Heihachi Mishima from Tekken, Link from The Legend of Zelda, Spawn from the comic book series by Todd McFarlane, and Necrid, a new character created by Todd McFarlane. Each of the first three characters is exclusive to one of the three consoles the game was ported to the Nintendo GameCube, PlayStation 2, and Xbox, respectively, while Necrid is present in all three home versions.

Problems

NTSC Version Broken

Please note that tests and recommendations below refer to the PAL version of the game, the NTSC version of the game does not run at all (as of r7423).

NTSC Version Fixed

On the new Dolphin 3.0. If you get the Proper .iso file, it does work and seems much more capable then the PAL Version. The file is about 1.4 GB in size. All speedup features should be enabled (i.e. Dual Core [if you have such], as well as audio throttle to keep sync. Make sure the game is EFB to Ram and enable cache. No problems so far. 60fps 100% running.

NTSC Version Graphic Issue

Before you start a fight, when it announces the players, they seem to mirror each other in the middle of the screen (silhouettes), but then fixes itself. No serious problem.

NTSC VS. PAL Sound

Not sure if I'm the only one with this problem, but in the PAL version, the BGM wasn't working for me. After getting a Proper NTSC copy, it worked with flying colors!

Configuration

Only configuration options for the best compatibility where they deviate from defaults are listed.

General

Config Setting Notes
CPU Emulator Engine JITIL

Graphics

Config Setting Notes
Video Backend Direct3D 9
Texture Cache Accuracy Position 4

Version Compatibility

The graph below charts the compatibility with Soulcalibur II since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.

Δ
5.0-21529 (current)
Δ
Δ
Δ
Δ
Δ
2.0 (r5384)
Compatibility can be assumed to align with the indicated revisions. However, compatibility may extend to prior revisions or compatibility gaps may exist within ranges indicated as compatible due to limited testing. Please update as appropriate.

Testing

This title has been tested on the environments listed below:

Test Entries
Revision OS CPU GPU Result Tester
r7283 Windows 7 x64 Intel Core i7 nVidia GeForce GTX 260 Perfect
r7486 Windows 7 x64 Intel Core i5-760 @ 2.8GHz nVidia GeForce GTX 460 1GB Perfect constant 60 FPS in HD momosnake7
r7625 Windows 7 x64 Intel Core i3-530 AMD Radeon HD 6850 Major problems in r7625 and up (to at least r7671). Worked perfectly in r7623. Yoshimitsu
r7687 Windows Vista x64 Intel Mobile Core 2 Duo T @ 2.26GHz nVidia GeForce 9400M Runs constantly with 60fps but has texture glitches in menu and in game particles Samake03
r7719 Windows 7 x86 Intel Core 2 Duo E7400 @ 3GHz nVidia GeForce 8800 GT Many graphical issues with DX9 and DX11. OpenGL recommended Sanitarium026

Gameplay Videos