Soulcalibur II: Difference between revisions
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== Testing == | == Testing == | ||
{{ | {{testing/start}} | ||
<!--Use this template for test entries: {{ | <!--Use this template for test entries: {{testing/entry|revision=|OS=|CPU=|GPU=|result=|tester=}}--> | ||
{{ | {{testing/entry|revision=7283|OS=Windows 7 x64|CPU=Intel Core i7|GPU=nVidia GeForce GTX 260|result=Perfect|tester=}} | ||
{{ | {{testing/entry|revision=7486|OS=Windows 7 x64|CPU=Intel Core i5-760 @ 2.8GHz|GPU=nVidia GeForce GTX 460 1GB|result=Perfect constant 60 FPS in HD |tester=momosnake7}} | ||
{{ | {{testing/entry|revision=7625|OS=Windows 7 x64|CPU=Intel Core i3-530|GPU=AMD Radeon HD 6850|result=Major problems in {{revision|7625}} and up (to at least {{revision|7671}}). Worked perfectly in {{revision|7623}}.|tester=Yoshimitsu}} | ||
{{ | {{testing/entry|revision=7687|OS=Windows Vista x64|CPU=Intel Mobile Core 2 Duo T @ 2.26GHz|GPU=nVidia GeForce 9400M|result=Runs constantly with 60fps but has texture glitches in menu and in game particles |tester=Samake03}} | ||
{{ | {{testing/entry|revision=7719|OS=Windows 7 x86|CPU=Intel Core 2 Duo E7400 @ 3GHz|GPU=nVidia GeForce 8800 GT|result=Many graphical issues with DX9 and DX11. OpenGL recommended|tester=Sanitarium026}} | ||
{{testing/end}} | |||
== Gameplay Videos == | == Gameplay Videos == |
Revision as of 08:29, 18 September 2011
Soulcalibur II (ソウルキャリバーII, Sōrukyaribā Tsū?) is a fighting game developed and published by Namco and the third installment in the Soul series. Soul Calibur is the name of the holy sword, created to battle the evil sword Soul Edge, which the games' story-lines revolve around. The home version of the game features Heihachi Mishima from Tekken, Link from The Legend of Zelda, Spawn from the comic book series by Todd McFarlane, and Necrid, a new character created by Todd McFarlane. Each of the first three characters is exclusive to one of the three consoles the game was ported to the Nintendo GameCube, PlayStation 2, and Xbox, respectively, while Necrid is present in all three home versions.
Problems
NTSC Version Broken
Please note that tests and recommendations below refer to the PAL version of the game, the NTSC version of the game does not run at all (as of r7423).
NTSC Version Fixed
On the new Dolphin 3.0. If you get the Proper .iso file, it does work and seems much more capable then the PAL Version. The file is about 1.4 GB in size. All speedup features should be enabled (i.e. Dual Core [if you have such], as well as audio throttle to keep sync. Make sure the game is EFB to Ram and enable cache. No problems so far. 60fps 100% running.
NTSC Version Graphic Issue
Before you start a fight, when it announces the players, they seem to mirror each other in the middle of the screen (silhouettes), but then fixes itself. No serious problem.
NTSC VS. PAL Sound
Not sure if I'm the only one with this problem, but in the PAL version, the BGM wasn't working for me. After getting a Proper NTSC copy, it worked with flying colors!
Configuration
Only configuration options for the best compatibility where they deviate from defaults are listed.
General
Config | Setting | Notes |
---|---|---|
CPU Emulator Engine | JITIL |
Graphics
Config | Setting | Notes |
---|---|---|
Video Backend | Direct3D 9 | |
Texture Cache Accuracy | Position 4 |
Version Compatibility
The graph below charts the compatibility with Soulcalibur II since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.
Testing
This title has been tested on the environments listed below:
Test Entries | |||||
---|---|---|---|---|---|
Revision | OS | CPU | GPU | Result | Tester |
r7283 | Windows 7 x64 | Intel Core i7 | nVidia GeForce GTX 260 | Perfect | |
r7486 | Windows 7 x64 | Intel Core i5-760 @ 2.8GHz | nVidia GeForce GTX 460 1GB | Perfect constant 60 FPS in HD | momosnake7 |
r7625 | Windows 7 x64 | Intel Core i3-530 | AMD Radeon HD 6850 | Major problems in r7625 and up (to at least r7671). Worked perfectly in r7623. | Yoshimitsu |
r7687 | Windows Vista x64 | Intel Mobile Core 2 Duo T @ 2.26GHz | nVidia GeForce 9400M | Runs constantly with 60fps but has texture glitches in menu and in game particles | Samake03 |
r7719 | Windows 7 x86 | Intel Core 2 Duo E7400 @ 3GHz | nVidia GeForce 8800 GT | Many graphical issues with DX9 and DX11. OpenGL recommended | Sanitarium026 |
Gameplay Videos
- Namco (Developer)
- Nintendo Australia (Developer)
- Namco (Publisher)
- Soulcalibur (Series)
- Fighting (Genre)
- Single-Player (Game mode)
- Multiplayer (Game mode)
- GameCube Controller (Input supported)
- 4 stars (Rating)
- CPU Emulator Engine (Config Required)
- Video Backend (Config Required)
- Texture Cache Accuracy (Config Required)
- Tested On (OS): Windows
- Tested On (CPU): Intel
- Tested On (GPU):
- Tested
- Tested On (GPU): AMD
- Untested for 10000+ revisions
- GameCube games
- Fighting games