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Soulcalibur II: Difference between revisions
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===NTSC Version Broken=== | ===NTSC Version Broken=== | ||
Please note that tests and recommendations below refer to the PAL version of the game, the NTSC version of the game does not run at all (as of {{revision|7423}}). | Please note that tests and recommendations below refer to the PAL version of the game, the NTSC version of the game does not run at all (as of {{revision|7423}}). | ||
== NTSC Version Fixed == | |||
On the new Dolphin 3.0. If you get the Proper .iso file, it does work and seems much more capable then the PAL Version. The file is about 1.4 GB in size. All speedup features should be enabled (i.e. Dual Core [if you have such], as well as audio throttle to keep sync. Make sure the game is EFB to Ram and enable cache. No problems so far. 60fps 100% running. | |||
== NTSC Version Graphic Issue == | |||
Before you start a fight, when it announces the players, they seem to mirror each other in the middle of the screen (silhouettes), but then fixes itself. No serious problem. | |||
== NTSC VS. PAL Sound == | |||
Not sure if I'm the only one with this problem, but in the PAL version, the BGM wasn't working for me. After getting a Proper NTSC copy, it worked with flying colors! | |||
== Configuration == | == Configuration == |
Revision as of 04:27, 15 September 2011
Soulcalibur II (ソウルキャリバーII, Sōrukyaribā Tsū?) is a fighting game developed and published by Namco and the third installment in the Soul series. Soul Calibur is the name of the holy sword, created to battle the evil sword Soul Edge, which the games' story-lines revolve around. The home version of the game features Heihachi Mishima from Tekken, Link from The Legend of Zelda, Spawn from the comic book series by Todd McFarlane, and Necrid, a new character created by Todd McFarlane. Each of the first three characters is exclusive to one of the three consoles the game was ported to the Nintendo GameCube, PlayStation 2, and Xbox, respectively, while Necrid is present in all three home versions.
Problems
NTSC Version Broken
Please note that tests and recommendations below refer to the PAL version of the game, the NTSC version of the game does not run at all (as of r7423).
NTSC Version Fixed
On the new Dolphin 3.0. If you get the Proper .iso file, it does work and seems much more capable then the PAL Version. The file is about 1.4 GB in size. All speedup features should be enabled (i.e. Dual Core [if you have such], as well as audio throttle to keep sync. Make sure the game is EFB to Ram and enable cache. No problems so far. 60fps 100% running.
NTSC Version Graphic Issue
Before you start a fight, when it announces the players, they seem to mirror each other in the middle of the screen (silhouettes), but then fixes itself. No serious problem.
NTSC VS. PAL Sound
Not sure if I'm the only one with this problem, but in the PAL version, the BGM wasn't working for me. After getting a Proper NTSC copy, it worked with flying colors!
Configuration
Only configuration options for the best compatibility where they deviate from defaults are listed.
General
Config | Setting | Notes |
---|---|---|
CPU Emulator Engine | JITIL |
Graphics
Config | Setting | Notes |
---|---|---|
Video Backend | Direct3D 9 | |
Texture Cache Accuracy | Position 4 |
Version Compatibility
The graph below charts the compatibility with Soulcalibur II since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.
Testing
Template:Test Entry Template:Test Entry Template:Test Entry Template:Test Entry |}
Gameplay Videos
- Namco (Developer)
- Nintendo Australia (Developer)
- Namco (Publisher)
- Soulcalibur (Series)
- Fighting (Genre)
- Single-Player (Game mode)
- Multiplayer (Game mode)
- GameCube Controller (Input supported)
- 4 stars (Rating)
- CPU Emulator Engine (Config Required)
- Video Backend (Config Required)
- Texture Cache Accuracy (Config Required)
- GameCube games
- Fighting games