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|Developer(s)||Namco Bandai Games, Nintendo Australia|
|Publisher(s)||Namco Bandai Games|
|Release date(s)|| JP March 27, 2003|
NA August 27, 2003
EU September 26, 2003
|Mode(s)||Single-player, Multiplayer (2)|
|Input methods||GameCube Controller|
|GameIDs||GRSPAF, GRSEAF, GRSJAF|
Soulcalibur II (ソウルキャリバーII, Sōrukyaribā Tsū) is a fighting game developed and published by Namco and the third installment in the Soul series. Soul Calibur is the name of the holy sword, created to battle the evil sword Soul Edge, which the games' story-lines revolve around. The home version of the game features Link from The Legend of Zelda and Necrid, a new character created by Todd McFarlane.
Crash with JIT
With the JIT recompiler CPU engine, the game will work for a time and then randomly throw up this error: "Fifo is overflown by gatherpipe! Cpu thread is too fast". Selecting Yes or NO in the prompt crashes Dolphin. Use JITIL to avoid it. Fixed by the FIFO-BP merger in .. See
NTSC VS. PAL Sound
The PAL version of the game's BGM completely stops playing after a minute or two of gameplay. The NTSC version has properly working BGM. Fixed by the merger of new-ax-hle in 3.5-78.
No configuration changes are known to affect compatibility for this title.
The graph below charts the compatibility with Soulcalibur II since Dolphin'srelease, listing revisions only where a compatibility change occurred.
This title has been tested on the environments listed below:
|Windows 7 x64||Intel Core i5-750||ATI Radeon HD 5870||Youtube3D : Soul Calibur 2 3D.HD720p (dolphin + iz3d driver)||BlackSharkfr|
|Linux Kubuntu 11.10 x86||AMD Phenom II X4 955 BE||nVidia GeForce GT 440||Perfect|
|Windows 7 x64||Intel Core i7||nVidia GeForce GTX 260||Perfect|
|Windows 7 x64||Intel Core i5-760 @ 2.8GHz||nVidia GeForce GTX 460||Perfect constant 60 FPS in HD||momosnake7|
|Windows 7 x64||Intel Core i3-530||AMD Radeon HD 6850||Major problems inand up (to at least ). Worked perfectly in .||Yoshimitsu|
|Windows Vista x64||Intel Mobile Core 2 Duo T @ 2.26GHz||nVidia GeForce 9400M||Runs constantly with 60 FPS but has texture glitches in menu and in game particles||Samake03|
|Windows 7 x86||Intel Core 2 Duo E7400 @ 3GHz||nVidia GeForce 8800 GT||Many graphical issues with DX9 and DX11. OpenGL recommended||Sanitarium026|
|Windows 7 x64||Intel Core i5 2500K @ 3.7GHz||nVidia GeForce GTX 560 Ti||Perfectly ~50 FPS with 3D9, 4X native, Anti-Aliasing 4X SSAA, anisotropic 16X , Use JIT-IL (experimental), EFB : Texture, and Force 16/9 without Widescreen Hack, set 16/9 in the game options||Sanitarium026|
|Windows 7 x64||Intel Core i7-2670QM @ 2.20GHz||nVidia GeForce GTX 560M||Perfect. NTSC-U is running great thus far with 9x SSAA, 1x Anisotropic and Per-Pixel lighting while fullscreen at 1920x1080 Resolution on JIT-IL (Experimental), EFB to RAM with Cache enabled. Only occasional slowdowns when stuff on screen gets too busy.||Phazon Lord|
|Windows 7 x64||Intel Core i7 @ 2.8GHz||AMD Radeon HD 6900||Game does not run. Fiddled with settings with no results.||CaptainOblivious|
|Windows 7 x64||Intel Core i3-2350 @ 2.3GHz||nVidia GeForce 410M||Game does not run with JIT recompiler (in mode 50Hz only) otherwise no problem with OpenGL anyway.||Dratal|
|Windows 7 x64||Intel i5 3210m||Geforce GT620m||Runs perfect at a constant 60fps with 4x AA and 1.5x resolution. OpenGL seems to work best.|