| Progress Continues
We've already had 10051 updates since Dolphin 5.0. Keep up with Dolphin's continuing progress through the Dolphin Blog: Dec/Jan Progress Report.
| The Dolphin Emulator Wiki needs your help!
Dolphin can play thousands of games, and changes are happening all the time. Help us keep up! Join in and help us make this the best resource for Dolphin.
Space Harrier (SMS)
|Platform(s)||Virtual Console, Sega Master System|
|Release date(s)|| Sega Master System|
JP December 12, 1986
JP July 23, 2008
EU/AUS October 17, 2008
NA November 3, 2008
|Input methods||Wii Remote, GameCube Controller, Classic Controller|
|GameIDs||LAHP8P, LAHE8P, LAHJ8P|
Space Harrier is set in the "Fantasy Zone", a surreal world composed of bright colors and a checkerboard-styled ground. The enemies are also unique, featuring prehistoric animals, Chinese dragons, and alien pods. The player is forced along the levels, running or flying around enemy fire, while shooting back with fireballs via the character's under-arm cannon (which doubles as a rocket-esque device allowing the character to fly). The character graphics are sprite-based, though the level backgrounds are pseudo-3D.
There are no reported problems with this title.
No configuration changes are known to affect compatibility for this title.
The graph below charts the compatibility with Space Harrier since Dolphin'srelease, listing revisions only where a compatibility change occurred.
This title has been tested on the environments listed below:
|Windows 8||Intel Core 2 Duo T7100 @ 1.8GHz||Mobile Intel 965 Express Chipset||No prolems.||Jogait|