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Progress Continues
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(Figured it out) |
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=== Aspect HUD fix === | === Aspect HUD fix === | ||
The HUD can be fixed by using this code that alters the vertical coordinates of the HUD. However, the widescreen code has not been found yet. The following codes will only affect the HUD. If you are using a 16:9 HUD, please set your aspect ratio to 16:9 with widescreen hack turned on. Set the ratio option to "Auto" and and turn off "Widescreen Hack" if you are playing in 4:3. For resolutions wider than 16:9, keep widescreen hack on and set the aspect ratio to Stretch to Window. This code and the widescreen hack simulates the XBOX version of this game, which also supports widescreen unlike the GameCube. | The HUD can be fixed by using this code that alters the vertical coordinates of the HUD. However, the widescreen code has not been found yet. The following codes will only affect the HUD. If you are using a 16:9 HUD, please set your aspect ratio to 16:9 with widescreen hack turned on. Set the ratio option to "Auto" and and turn off "Widescreen Hack" if you are playing in 4:3. For resolutions wider than 16:9, keep widescreen hack on and set the aspect ratio to Stretch to Window. This code and the widescreen hack simulates the XBOX version of this game, which also supports widescreen unlike the GameCube. In wider aspect ratios, there are some elements that are not normally seen on Gameplay while playing as Spyro. | ||
<pre>16:9 Widescreen HUD fix | <pre>16:9 Widescreen HUD fix | ||
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XECD-DRVP-M2M8R | XECD-DRVP-M2M8R | ||
DE3H-9X68-YY2C9</pre> | DE3H-9X68-YY2C9</pre> | ||
{{image|Spyro Hero's Tail 4-3 fix.png|Original 4:3 aspect ratio fixed in Vert+.}} | |||
{{image|Spyro Hero's Tail 16-9 fix.png|16:9 widescreen, with it's HUD correctly adjusted for widescreen display.}} | |||
{{image|Spyro Hero's Tail 21-9 fix.png|21:9 aspect ratio, with elements seen on the right of the screen.}} | |||
== Problems == | == Problems == |
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