Star Wars Rogue Squadron III: Rebel Strike: Difference between revisions
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Star Wars Rogue Squadron III: Rebel Strike (view source)
Revision as of 13:54, 12 August 2015
, 12 August 2015→Transparent Objects Layering
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== Problems == | == Problems == | ||
=== Transparent Objects Layering === | === Transparent Objects Layering === | ||
Transparent objects are not layered correctly OpelGL 4. | Transparent objects are not layered correctly OpelGL 3.2 OpelGL 4.1, appearing on top of objects that should obscure them. | ||
In OpelGL 4.4 , OpelGL 4.5 is no such problem. New API Vulkan will be supported ? | In OpelGL 4.4 , OpelGL 4.5 is no such problem. New API Vulkan will be supported ? | ||
{{image|Star Wars Rogue Squadron III-Transparent Objects.jpg|Rocket thrusters visible through ship|br}} | {{image|Star Wars Rogue Squadron III-Transparent Objects.jpg|Rocket thrusters visible through ship|br}} |