Mega Man Network Transmission: Difference between revisions

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Text replacement - "\<s\>(.*)\<\/s\>" to "{{s}}$1{{/s}}"
(Removing until someone confirms that the Dolphin widescreen hack is misbehaving on this game and these codes are needed. More info: https://wiki.dolphin-emu.org/index.php?title=User_talk:UmbraWitchJeanne#Animal_Crossing_16:9_AR_code)
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== Problems ==
== Problems ==
=== <s>Graphical Inaccuracies in OpenGL</s> ===
=== {{s}}Graphical Inaccuracies in OpenGL{{/s}} ===
Using OpenGL for the graphics backend results in many graphical inaccuracies. Effects are simply poorly rendered with large squares. Fixed by the unification of line width emulation in {{revision|4.0-4699}}.
Using OpenGL for the graphics backend results in many graphical inaccuracies. Effects are simply poorly rendered with large squares. Fixed by the unification of line width emulation in {{revision|4.0-4699}}.
{{image|Mega_Man_Network_Transmission_Emulation.jpg|Various issues|br}}
{{image|Mega_Man_Network_Transmission_Emulation.jpg|Various issues|br}}

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