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(→{{s}}Broken Water Rendering{{/s}}: Hrm, we need to fix the revision template to understand the recent 5.0-RC builds.) |
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=== {{s}}Broken Water Rendering{{/s}} === | === {{s}}Broken Water Rendering{{/s}} === | ||
Rendering of water seems to have been broken in since {{revision|4.0-7078}}, where water will render as gaps in the terrain. Prior to rendering water the error: "PixelShader generator - buffer too small, canary has been eaten!" will occur followed by a more detailed error message. Refer {{issue|8860}}. Fixed in {{revision|4.0-7396}}. | Rendering of water seems to have been broken in since {{revision|4.0-7078}}, where water will render as gaps in the terrain. Prior to rendering water the error: "PixelShader generator - buffer too small, canary has been eaten!" will occur followed by a more detailed error message. Refer {{issue|8860}}. Fixed in {{revision|4.0-7396}}/{{revision|5.0-rc-20}}. | ||
{{image|Star Wars Rogue Squadron III-Water 4.0-7143.jpg|Shader error, blank or static for water|}} | {{image|Star Wars Rogue Squadron III-Water 4.0-7143.jpg|Shader error, blank or static for water|}} | ||
{{image|Star Wars Rogue Squadron III-Water 4.0-6818.jpg|Correct rendering|}} | {{image|Star Wars Rogue Squadron III-Water 4.0-6818.jpg|Correct rendering|}} |