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(→{{s}}Broken Water Rendering{{/s}}: Hrm, we need to fix the revision template to understand the recent 5.0-RC builds.) |
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{{testing/start}} | {{testing/start}} | ||
<!--Use this template for test entries: {{testing/entry|revision=|OS=|CPU=|GPU=|result=|tester=}}--> | <!--Use this template for test entries: {{testing/entry|revision=|OS=|CPU=|GPU=|result=|tester=}}--> | ||
{{testing/entry|revision=4.0-1843|OS=Windows 7 | {{testing/entry|revision=4.0-1843|OS=Windows 7|CPU=Intel Core i5-3350P|GPU=NVIDIA GeForce GTX 650 Ti|result=Hangs at splash screen.|tester=Viremaster}} | ||
{{testing/entry|revision=4.0-3976|OS=Windows 7 | {{testing/entry|revision=4.0-3976|OS=Windows 7|CPU=Intel Core i7-4770|GPU=AMD R9 280X DCII|result=Get ingame and fly with the targetcomputer to see enemies, because dolphin cannot handle the zfreeze buffer; RealXFB doesn't improve it; The Jump and Gun part of Rebel Strike is rendered correctly. Sound is limited by emulationspeed around 75 percent(very slowly). Tested only on NTSC-Version|tester=ToniStereo}} | ||
{{testing/entry|revision=4.0-5394|OS=Windows 8.1 | {{testing/entry|revision=4.0-5394|OS=Windows 8.1|CPU=Intel Core i7-4790K|GPU=AMD R9 290x|result=Using settings of LLE audio on thread, EFB to Texture, skip EFB to CPU, and emulate format changes on the Open GL Backend. After caching I can maintain 95-100% speed. Because EFB to Texture is being used targeting computer doesn't work and some other graphical glitches occur.|tester=IceStrike256}} | ||
{{testing/end}} | {{testing/end}} | ||