Tom Clancy's Splinter Cell: Chaos Theory: Difference between revisions

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{{testing/entry|revision=4.0-5416|OS=Windows 7 x64|CPU=Intel Core i3-3220 @ 3.3GHz|GPU=NVIDIA GeForce GT 640|result=Playable, but with minor problems. The loading screens are unemulated it seems due to only displaying a black screen unless it's a settings issue, but I don't think it is since I tested OpenGL and Direct3D. Don't know about the software rasterizer though. In game seems a bit darker than on a real console, and there is some very minor texture errors like walls showing up at open entrances in some places, but if you're playing this for the first time, it could make you think that you're stuck. Has slowdown as well in places with heavy effects like bright lights. A better CPU than mines should have no trouble though I think. Only played the first level.|tester=Yugix}}
{{testing/entry|revision=4.0-5416|OS=Windows 7|CPU=Intel Core i3-3220 @ 3.3GHz|GPU=NVIDIA GeForce GT 640|result=Playable, but with minor problems. The loading screens are unemulated it seems due to only displaying a black screen unless it's a settings issue, but I don't think it is since I tested OpenGL and Direct3D. Don't know about the software rasterizer though. In game seems a bit darker than on a real console, and there is some very minor texture errors like walls showing up at open entrances in some places, but if you're playing this for the first time, it could make you think that you're stuck. Has slowdown as well in places with heavy effects like bright lights. A better CPU than mines should have no trouble though I think. Only played the first level.|tester=Yugix}}
{{testing/entry|revision=4.0-7115|OS=Windows 8.1 x64|CPU=AMD Phenom X6 1055T @ 3.5GHz|GPU=AMD Radeon HD 6850|result=Runs well, texture errors with walls can be avoided by making sure "Texture Filtering" is set to off (only tested OpenGL backend though). Unfortunately, there is a game-breaking bug in the Displace International mission. After leaving the server room and heading onto the elevator to the upper floors, upon loading the section you are unable to see anything. Also occurs on Direct3D backend and was unable to find settings which solved the problem. UPDATE: Same bug happens when you get on the elevator in the final mission. Seems like the error consistently occurs when an elevator is used as the stopgap between different sections of a level.|tester=Metroid_III}}
{{testing/entry|revision=4.0-7115|OS=Windows 8.1|CPU=AMD Phenom X6 1055T @ 3.5GHz|GPU=AMD Radeon HD 6850|result=Runs well, texture errors with walls can be avoided by making sure "Texture Filtering" is set to off (only tested OpenGL backend though). Unfortunately, there is a game-breaking bug in the Displace International mission. After leaving the server room and heading onto the elevator to the upper floors, upon loading the section you are unable to see anything. Also occurs on Direct3D backend and was unable to find settings which solved the problem. UPDATE: Same bug happens when you get on the elevator in the final mission. Seems like the error consistently occurs when an elevator is used as the stopgap between different sections of a level.|tester=Metroid_III}}
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