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Sin & Punishment: Star Successor: Difference between revisions
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Sin & Punishment: Star Successor (view source)
Revision as of 22:31, 28 October 2015
, 28 October 2015→Testing
(Updating "input" section to reflect the fact that this game does support the Classic Controller, as well as the Zapper.) |
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{{testing/start}} | {{testing/start}} | ||
<!--Use this template for test entries: {{testing/entry|revision=|OS=|CPU=|GPU=|result=|tester=}}--> | <!--Use this template for test entries: {{testing/entry|revision=|OS=|CPU=|GPU=|result=|tester=}}--> | ||
{{testing/entry|revision= | {{testing/entry|revision=7605|OS=Windows XP|CPU=AMD Athlon II 215 @ 3.45GHz x2|GPU=NVIDIA GeForce 7025|result=Game completed. Most time about 70-85% of speed, rarely drops to 35%. Minor gfx bug - then timespace bomb shoot the screen (EFB copies=texture), can be avoided if set "EFB copies" to "RAM", but you will get a blurry screen (raising internal resolution will not work). In cutscenes audio runs ahead. Used JIT recompiler to complete 1st level, after that used JITIL.|tester=†.fl.l).}} | ||
{{testing/entry|revision=3.0|OS=Windows 7|CPU=AMD Phenom II X4 955 @ 3.2GHz|GPU=ATI Radeon HD 5770|result=Full speed, no graphical glitches, cutscenes gets out of sync. Playable.|tester=}} | {{testing/entry|revision=3.0|OS=Windows 7|CPU=AMD Phenom II X4 955 @ 3.2GHz|GPU=ATI Radeon HD 5770|result=Full speed, no graphical glitches, cutscenes gets out of sync. Playable.|tester=}} | ||
{{testing/end}} | {{testing/end}} |