Rodea: The Sky Soldier: Difference between revisions

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The region lock on the NTSC-J version of the game happens on real hardware as well, so it's not an emulator bug.
(Updated release dates.)
(The region lock on the NTSC-J version of the game happens on real hardware as well, so it's not an emulator bug.)
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== Problems ==
== Problems ==
=== Black Screen at Boot with Non-Japanese Wii System Language ===
=== Character Dialog desync ===
If the game is booted with a non-Japanese Wii system language set in Dolphin's settings, the game will freeze at a black screen. To fix this issue, change the Wii System Language in Dolphin's settings to Japanese.
 
The game occasionally desynchronizes the character voice acting and the dialogue text.


== Configuration ==
== Configuration ==
{{Config
{{Config
|systemlang              = Japanese
|systemlang              = Japanese
|systemlangnotes      = Fixes black screen at boot with non-Japanese Wii system language.
|systemlangnotes      = Fixes black screen at boot with non-Japanese Wii system language. (Also happens on real hardware)
}}
}}


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{{testing/entry|revision=4.0-7810|OS=Mac OS X 10.10.5|CPU=Intel Core i7-950 @ 3.06GHz|GPU=NVIDIA GeForce GTX 750|result=Runs perfectly with OpenGL backend.|tester=angelXwind}}
{{testing/entry|revision=4.0-7810|OS=Mac OS X 10.10.5|CPU=Intel Core i7-950 @ 3.06GHz|GPU=NVIDIA GeForce GTX 750|result=Runs perfectly with OpenGL backend.|tester=angelXwind}}
{{testing/entry|revision=4.0-7810|OS=Windows 10|CPU=Intel Core i7-950 @ 3.06GHz|GPU=NVIDIA GeForce GTX 750|result=Runs perfectly with OpenGL and Direct3D backends. Higher performance on OpenGL backend.|tester=angelXwind}}
{{testing/entry|revision=4.0-7810|OS=Windows 10|CPU=Intel Core i7-950 @ 3.06GHz|GPU=NVIDIA GeForce GTX 750|result=Runs perfectly with OpenGL and Direct3D backends. Higher performance on OpenGL backend.|tester=angelXwind}}
{{testing/entry|revision=4.0-8135|OS=Windows 10|CPU=Intel Core i7 5930K @ 3.5GHz|GPU=NVIDIA GeForce GTX 980|result=Runs mostly perfect, though I did experience the dialogue desync bug near the end of Chapter 1.
{{testing/end}}
{{testing/end}}


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