Cave Story: Difference between revisions

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== Problems ==
== Problems ==
=== <s>Bad Sound</s> ===
=== End Credits/Reset crash ===
Cave Story calls on firmware/IOS functions to reset the game, in either the Home menu or at the end of the game credits. This may be resolved by an up-to-date NAND dump, but otherwise is harmless. This crash will not prevent unlocking Sanctuary Time Attack or Boss Attack modes.
 
=== {{s}}Bad Sound{{/s}} ===
If the sound plugin DSP HLE is set to 48,000Hz, the Original Music will not play properly, producing tones that fail to stop playing.
If the sound plugin DSP HLE is set to 48,000Hz, the Original Music will not play properly, producing tones that fail to stop playing.
This is easily resolved by setting DSP HLE's Sample Rate to 32,000Hz.  This has been resolved by {{Revision|4.0-7359}}
This is easily resolved by setting DSP HLE's Sample Rate to 32,000Hz.  This has been resolved by {{Revision|4.0-7359}}
=== End Credits/Reset crash ===
Cave Story calls on firmware/IOS functions to reset the game, in either the Home menu or at the end of the game credits. This may be resolved by an up-to-date NAND dump, but otherwise is harmless. This crash will not prevent unlocking Sanctuary Time Attack or Boss Attack modes.


== Configuration ==
== Configuration ==

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