Mega Man Network Transmission: Difference between revisions

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In '''''Mega Man Network Transmission''''' (known in Japan as '''''Rockman EXE Transmission'''''), Mega Man and his Battle Network pal Lan are in trouble again. It's only been a month since the evil WWW terrorist's attempts to hijack an important military satellite was shut down; and yet, Cyberspace is about to be hit by an even more resilient, never-before-seen virus, codenamed "Zero." It's up to you, Lan, and Mega Man to terminate this seemingly impermeable and decidedly relentless new enemy. Collect battle chips, battle enemies, solve puzzles, and uncover secret characters from the ''Mega Man'' universe.
In '''''Mega Man Network Transmission''''' (known in Japan as '''''Rockman EXE Transmission'''''), Mega Man and his Battle Network pal Lan are in trouble again. It's only been a month since the evil WWW terrorist's attempts to hijack an important military satellite was shut down; and yet, Cyberspace is about to be hit by an even more resilient, never-before-seen virus, codenamed "Zero." It's up to you, Lan, and Mega Man to terminate this seemingly impermeable and decidedly relentless new enemy. Collect battle chips, battle enemies, solve puzzles, and uncover secret characters from the ''Mega Man'' universe.


== Patches ==
== Problems ==
=== {{s}}Graphical Inaccuracies in OpenGL{{/s}} ===
Using OpenGL for the graphics backend results in many graphical inaccuracies. Effects are simply poorly rendered with large squares. Fixed by the unification of line width emulation in {{revision|4.0-4699}}.
{{image|Mega_Man_Network_Transmission_Emulation.jpg|Various issues|br}}
 
== Enhancements ==
{{todo|These Action Replay codes are encrypted. Please decrypt them and clean up the code and section titles.}}
=== 60Hz AR Codes ===
=== 60Hz AR Codes ===
===== PAL[http://www.gc-forever.com/forums/viewtopic.php?f=38&t=1941] =====
===== PAL[http://www.gc-forever.com/forums/viewtopic.php?f=38&t=1941] =====
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41X4-XEK4-M2AV1
41X4-XEK4-M2AV1
VKXQ-7W5N-J1E65</pre>
VKXQ-7W5N-J1E65</pre>
== Problems ==
=== {{s}}Graphical Inaccuracies in OpenGL{{/s}} ===
Using OpenGL for the graphics backend results in many graphical inaccuracies. Effects are simply poorly rendered with large squares. Fixed by the unification of line width emulation in {{revision|4.0-4699}}.
{{image|Mega_Man_Network_Transmission_Emulation.jpg|Various issues|br}}


== Configuration ==
== Configuration ==
6,576

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