The Legend of Zelda: Twilight Princess (GC): Difference between revisions

Jump to navigation Jump to search
m
Text replacement - "OS=\s" to "OS="
m (Text replacement - "Wheezy" to "7")
m (Text replacement - "OS=\s" to "OS=")
Line 91: Line 91:
{{testing/entry|revision=6912|OS=Windows 7|CPU=Intel Core i5-2500K @ 4.2GHz|GPU=ATI Radeon HD 5770 x2|result=Fully playable in all areas at 30FPS|tester=}}
{{testing/entry|revision=6912|OS=Windows 7|CPU=Intel Core i5-2500K @ 4.2GHz|GPU=ATI Radeon HD 5770 x2|result=Fully playable in all areas at 30FPS|tester=}}
{{testing/entry|revision=7435|OS=Windows 7|CPU=AMD Phenom X4 955 @ 3.2GHz|GPU=ATI Radeon HD 4870|result=Works perfectly without any slowdowns|tester=Shachi}}
{{testing/entry|revision=7435|OS=Windows 7|CPU=AMD Phenom X4 955 @ 3.2GHz|GPU=ATI Radeon HD 4870|result=Works perfectly without any slowdowns|tester=Shachi}}
{{testing/entry|revision=7450|OS= Debian 7|CPU=Intel Core 2 Duo @ 2.88GHz|GPU=ATI Radeon HD 4850|result=Works, but slower than when running on Windows|tester=}}
{{testing/entry|revision=7450|OS=Debian 7|CPU=Intel Core 2 Duo @ 2.88GHz|GPU=ATI Radeon HD 4850|result=Works, but slower than when running on Windows|tester=}}
{{testing/entry|revision=7583|OS=Windows 7 |CPU=Intel Pentium E2200 @ 2.2GHz|GPU=NVIDIA GeForce 7100 GT|result=Fully playable in all areas, except in Hyrule Field|tester=}}
{{testing/entry|revision=7583|OS=Windows 7 |CPU=Intel Pentium E2200 @ 2.2GHz|GPU=NVIDIA GeForce 7100 GT|result=Fully playable in all areas, except in Hyrule Field|tester=}}
{{testing/entry|revision=7590|OS=Windows 7 |CPU=Intel Core i7-950 @ 3.27GHz|GPU=AMD Radeon HD 6870 x2|result=Fully playable in all areas at 30FPS|tester=}}
{{testing/entry|revision=7590|OS=Windows 7 |CPU=Intel Core i7-950 @ 3.27GHz|GPU=AMD Radeon HD 6870 x2|result=Fully playable in all areas at 30FPS|tester=}}
Line 104: Line 104:
{{testing/entry|revision=7719|OS=Windows 7|CPU=Intel Core i3-2100 @ 3.1GHz|GPU=NVIDIA GeForce GTS 450|result=Fully Playable @ 29-30FPS on DX9 with 4xSSAA and DSP HLE(Slows down to about 23-28FPS with DSP LLE on Hyrule Field). Also when Hyrule Field is about 65% complete(before 3rd dungeon) frame rate drops to 24-28FPS in Hyrule Field only.|tester=Exa}}
{{testing/entry|revision=7719|OS=Windows 7|CPU=Intel Core i3-2100 @ 3.1GHz|GPU=NVIDIA GeForce GTS 450|result=Fully Playable @ 29-30FPS on DX9 with 4xSSAA and DSP HLE(Slows down to about 23-28FPS with DSP LLE on Hyrule Field). Also when Hyrule Field is about 65% complete(before 3rd dungeon) frame rate drops to 24-28FPS in Hyrule Field only.|tester=Exa}}
{{testing/entry|revision=3.0|OS=Ubuntu 12.04|CPU=Intel Core i7-3770|GPU=NVIDIA GeForce GTX 560|result=Awesome 30FPS all game no slowdowns and fully playable. Scaled 3x resolution and everything is great.|tester=}}
{{testing/entry|revision=3.0|OS=Ubuntu 12.04|CPU=Intel Core i7-3770|GPU=NVIDIA GeForce GTX 560|result=Awesome 30FPS all game no slowdowns and fully playable. Scaled 3x resolution and everything is great.|tester=}}
{{testing/entry|revision=3.0-96|OS= Sabayon|CPU=Intel Core 2 Duo E6420 @ 2.13GHz|GPU=NVIDIA GeForce GT 430|result=Playable, but slower the larger the current area is. This is noticeable everywhere, but only the forest is a bit slow (I don't mind), and Hyrule Field is very slow (which is annoying). If you're not in Hyrule Field, it works very well overall. Sound works nicely, too, but adapts to the game's speed (so in the slow areas it will be playing slower). Use suggested settings from this page, otherwise you get graphics bugs. State saves work! If you get crashes (happened for me once), try switching between the experimental and non-experimental JIT.|tester=scummos}}
{{testing/entry|revision=3.0-96|OS=Sabayon|CPU=Intel Core 2 Duo E6420 @ 2.13GHz|GPU=NVIDIA GeForce GT 430|result=Playable, but slower the larger the current area is. This is noticeable everywhere, but only the forest is a bit slow (I don't mind), and Hyrule Field is very slow (which is annoying). If you're not in Hyrule Field, it works very well overall. Sound works nicely, too, but adapts to the game's speed (so in the slow areas it will be playing slower). Use suggested settings from this page, otherwise you get graphics bugs. State saves work! If you get crashes (happened for me once), try switching between the experimental and non-experimental JIT.|tester=scummos}}
{{testing/entry|revision=3.0-187|OS=Windows 7|CPU=Intel Core i5-2500K @ 4.8GHz|GPU=NVIDIA GeForce GTX 560 Ti|result=Perfectly ~30FPS (60Hz) with Direct X (3D11), 1920*1080, 16/9 Hack, Internal Resolution x4 (maximum), Anti-Aliasing 4x (quality 16), Anisotropic 16x (maximum). Just Water effects with 16/9 widescreen bug (it does not matter)|tester=Sanitarium026}}
{{testing/entry|revision=3.0-187|OS=Windows 7|CPU=Intel Core i5-2500K @ 4.8GHz|GPU=NVIDIA GeForce GTX 560 Ti|result=Perfectly ~30FPS (60Hz) with Direct X (3D11), 1920*1080, 16/9 Hack, Internal Resolution x4 (maximum), Anti-Aliasing 4x (quality 16), Anisotropic 16x (maximum). Just Water effects with 16/9 widescreen bug (it does not matter)|tester=Sanitarium026}}
{{testing/entry|revision=3.0-204|OS=Windows 7|CPU=Intel Core i7-870 @ 2.93GHz|GPU=NVIDIA GeForce GTX 470|result=Perfectly ~30FPS (60Hz) 1920*1080, Default settings and the following: MMU speed hack + ZTP hack + custom projection hack, Anti-Aliasing 4x, Anisotropic 1x, Everything works great. Been playing half the game and the only freezes are random when howling as a wolf (solved by saving state before howling and retrying several times). Small issue: Music volume is much higher than SFX|tester=salkinrawr}}
{{testing/entry|revision=3.0-204|OS=Windows 7|CPU=Intel Core i7-870 @ 2.93GHz|GPU=NVIDIA GeForce GTX 470|result=Perfectly ~30FPS (60Hz) 1920*1080, Default settings and the following: MMU speed hack + ZTP hack + custom projection hack, Anti-Aliasing 4x, Anisotropic 1x, Everything works great. Been playing half the game and the only freezes are random when howling as a wolf (solved by saving state before howling and retrying several times). Small issue: Music volume is much higher than SFX|tester=salkinrawr}}
Line 125: Line 125:
{{testing/entry|revision=3.0-752|OS=Windows 7|CPU=Intel Core i7-950 @ 3.06GHz |GPU=NVIDIA GeForce GTX 580|result=The mini-game inside "STAR Tent" (Castle-Town, West Road) cannot start, with the error msg:"BackPath: Currently only supporting reads". Version {{revision|3.0-692}} is OK on that.|tester=Nos}}
{{testing/entry|revision=3.0-752|OS=Windows 7|CPU=Intel Core i7-950 @ 3.06GHz |GPU=NVIDIA GeForce GTX 580|result=The mini-game inside "STAR Tent" (Castle-Town, West Road) cannot start, with the error msg:"BackPath: Currently only supporting reads". Version {{revision|3.0-692}} is OK on that.|tester=Nos}}
{{testing/entry|revision=3.0-766|OS=Windows 7|CPU=Intel Core 2 Quad Q6700 @ 3.01GHz|GPU=AMD Radeon HD 4890|result=Overall runs well with 28-30FPS in most areas. Hyrule field slows down to between 15-20FPS, and a few other places (such as Hyrule castle town) are also slow, but so far completely playable. However, I have only been able to run it using DSP HLE - using LLE, performance is so poor the game is unplayable (and LLE on thread just makes it crash). As a result, audio volume levels vary wildly from what they're meant to be, and occasionally the sound glitches out completely, requiring a full restart of the game to fix - not regularly enough to be a really major problem though.|tester=Bob2004}}
{{testing/entry|revision=3.0-766|OS=Windows 7|CPU=Intel Core 2 Quad Q6700 @ 3.01GHz|GPU=AMD Radeon HD 4890|result=Overall runs well with 28-30FPS in most areas. Hyrule field slows down to between 15-20FPS, and a few other places (such as Hyrule castle town) are also slow, but so far completely playable. However, I have only been able to run it using DSP HLE - using LLE, performance is so poor the game is unplayable (and LLE on thread just makes it crash). As a result, audio volume levels vary wildly from what they're meant to be, and occasionally the sound glitches out completely, requiring a full restart of the game to fix - not regularly enough to be a really major problem though.|tester=Bob2004}}
{{testing/entry|revision=3.0-774|OS= Debian 7|CPU=Intel Core i7-2700 @ 3.4GHz|GPU=NVIDIA GeForce GTX 550 Ti|result=Runs well, fully playable at 30FPS and 100% speed. Only slight slowdown in Hyrule Field (slows to approx. 90% speed). The rest of the game runs well with no other problems. In a strange note, running with ZTP Hack ''disabled'' actually makes Hyrule Field faster (90% with it disabled as opposed to 60%-70% enabled).|tester=Zed}}
{{testing/entry|revision=3.0-774|OS=Debian 7|CPU=Intel Core i7-2700 @ 3.4GHz|GPU=NVIDIA GeForce GTX 550 Ti|result=Runs well, fully playable at 30FPS and 100% speed. Only slight slowdown in Hyrule Field (slows to approx. 90% speed). The rest of the game runs well with no other problems. In a strange note, running with ZTP Hack ''disabled'' actually makes Hyrule Field faster (90% with it disabled as opposed to 60%-70% enabled).|tester=Zed}}
{{testing/entry|revision=3.5|OS=Windows 7|CPU=AMD Phenom II x6 1100T @ 3.7GHz|GPU=NVIDIA GeForce 660 Ti|result=Works at 30FPS and 100% speed aside from the popular Hyrule Field slowdown. Playing on any SSAA setting and Anisotropic Filtering setting resulted in an extremely smooth experience with no problems at all.|tester=Rhyno}}
{{testing/entry|revision=3.5|OS=Windows 7|CPU=AMD Phenom II x6 1100T @ 3.7GHz|GPU=NVIDIA GeForce 660 Ti|result=Works at 30FPS and 100% speed aside from the popular Hyrule Field slowdown. Playing on any SSAA setting and Anisotropic Filtering setting resulted in an extremely smooth experience with no problems at all.|tester=Rhyno}}
{{testing/entry|revision=3.5|OS=Windows 7|CPU=AMD Phenom II x4 945 @ 3GHz|GPU=NVIDIA GeForce GTX 650 Ti|result=Full speed 30FPS slowdown only on Hyrule field to 22FPS (when overclock cpu to 3.3GHz getting 27FPS on Hyrule field) on other areas some minor slowdowns on busy scene 28 29FPS EFB copies to texture minimap works great for me no garbage with EFB to texture directx9 beckend audio HLE OpenMP and OpenCL texture decoder enabled, ticked scaled EFB copies disable per-pixel depth ignore format changes 1680x1050 res internal resolution 2.5X NATIVE AF 16x|tester=Mirocroatia}}
{{testing/entry|revision=3.5|OS=Windows 7|CPU=AMD Phenom II x4 945 @ 3GHz|GPU=NVIDIA GeForce GTX 650 Ti|result=Full speed 30FPS slowdown only on Hyrule field to 22FPS (when overclock cpu to 3.3GHz getting 27FPS on Hyrule field) on other areas some minor slowdowns on busy scene 28 29FPS EFB copies to texture minimap works great for me no garbage with EFB to texture directx9 beckend audio HLE OpenMP and OpenCL texture decoder enabled, ticked scaled EFB copies disable per-pixel depth ignore format changes 1680x1050 res internal resolution 2.5X NATIVE AF 16x|tester=Mirocroatia}}
Line 131: Line 131:
{{testing/entry|revision=3.5-329|OS=Windows 7|CPU=Intel Core i5-3570K|GPU=NVIDIA GeForce 560Ti 448|result=I use LLE sound emulation because HLE fails to play some notes and instruments in music (not noticeable if you don't pay attention and don't know how the music sounds on a real GC). Even with ZTP Hack, there is a FPS drop in Hyrule field even on my system when the field is fully "unlocked" (tested with complete save). I haven't noticed any graphical glitch so far, except the one that happens if you use Widescreen Hack (weird distortion on the sides of the screen when there is water or other special effects displayed).|tester=Herpderpus}}
{{testing/entry|revision=3.5-329|OS=Windows 7|CPU=Intel Core i5-3570K|GPU=NVIDIA GeForce 560Ti 448|result=I use LLE sound emulation because HLE fails to play some notes and instruments in music (not noticeable if you don't pay attention and don't know how the music sounds on a real GC). Even with ZTP Hack, there is a FPS drop in Hyrule field even on my system when the field is fully "unlocked" (tested with complete save). I haven't noticed any graphical glitch so far, except the one that happens if you use Widescreen Hack (weird distortion on the sides of the screen when there is water or other special effects displayed).|tester=Herpderpus}}
{{testing/entry|revision=4.0|OS=Windows 7|CPU=Intel Core i5-3570K @ 3.6GHz|GPU=AMD Radeon HD 7850|result=With ZTP Hack Enabled, and DirectX9 Backend, Runs Perfectly|tester=Caboose700}}
{{testing/entry|revision=4.0|OS=Windows 7|CPU=Intel Core i5-3570K @ 3.6GHz|GPU=AMD Radeon HD 7850|result=With ZTP Hack Enabled, and DirectX9 Backend, Runs Perfectly|tester=Caboose700}}
{{testing/entry|revision=4.0|OS= Windows 7|CPU=Intel Core i7-4770K @ 3.5GHz|GPU=AMD Radeon R9 270X|result=Playable in nearly all parts of the game at full screen 1080p widescreen (not using the built-in widescreen hack), with 4x Internal Resolution, Anti-Aliasing off, 16x Anisotropic Filtering, EFB Copies set to RAM, Texture Cache accuracy set to Safe, and using the DSP LLE Recompiler to accurately emulate audio. The only main areas of slowdown are Gerudo Desert, (27-28FPS), Faron Woods (28-30FPS) and Hyrule Field (17-19FPS). When first exploring Hyrule Field, the game runs full speed, but by the end of the game (full field map explored) the framerate is dropped significantly. All of these framerates were achieved also while recording with Fraps for my Let's Play (http://youtu.be/H9VChIRI-vA?t=15s). There are a couple of freezes while recording in some of the episodes, but I'm pretty sure it's just my computer.|tester=ImAFutureGuitarHero}}
{{testing/entry|revision=4.0|OS=Windows 7|CPU=Intel Core i7-4770K @ 3.5GHz|GPU=AMD Radeon R9 270X|result=Playable in nearly all parts of the game at full screen 1080p widescreen (not using the built-in widescreen hack), with 4x Internal Resolution, Anti-Aliasing off, 16x Anisotropic Filtering, EFB Copies set to RAM, Texture Cache accuracy set to Safe, and using the DSP LLE Recompiler to accurately emulate audio. The only main areas of slowdown are Gerudo Desert, (27-28FPS), Faron Woods (28-30FPS) and Hyrule Field (17-19FPS). When first exploring Hyrule Field, the game runs full speed, but by the end of the game (full field map explored) the framerate is dropped significantly. All of these framerates were achieved also while recording with Fraps for my Let's Play (http://youtu.be/H9VChIRI-vA?t=15s). There are a couple of freezes while recording in some of the episodes, but I'm pretty sure it's just my computer.|tester=ImAFutureGuitarHero}}
{{testing/entry|revision=4.0.1|OS=Windows 7|CPU=Intel Core i5-3570K @ 4.4GHz|GPU=NVIDIA GeForce GTX 460|result=OpenGL backend has performance issues but DirectX 11 runs fine. Bloom is not rendered correctly. Shadows render low resolution. Frame rate is not consistent. Game is playable but doesn't look very good. Heat effect is rendered blurry and low resolution.|tester=Kilobytez95}}
{{testing/entry|revision=4.0.1|OS=Windows 7|CPU=Intel Core i5-3570K @ 4.4GHz|GPU=NVIDIA GeForce GTX 460|result=OpenGL backend has performance issues but DirectX 11 runs fine. Bloom is not rendered correctly. Shadows render low resolution. Frame rate is not consistent. Game is playable but doesn't look very good. Heat effect is rendered blurry and low resolution.|tester=Kilobytez95}}
{{testing/entry|revision=4.0.1|OS=Windows 7|CPU=Intel Core i5-2500K @ 3.3GHz|GPU=NVIDIA GeForce GTX 560 Ti|result=DirectX 11 performs better than OpenGL. HLE DSP has problems but LLE DSP causes slowdowns. Game is just playable (drops to 25FPS) with DirectX11 and LLE DSP.|tester=Dtech}}
{{testing/entry|revision=4.0.1|OS=Windows 7|CPU=Intel Core i5-2500K @ 3.3GHz|GPU=NVIDIA GeForce GTX 560 Ti|result=DirectX 11 performs better than OpenGL. HLE DSP has problems but LLE DSP causes slowdowns. Game is just playable (drops to 25FPS) with DirectX11 and LLE DSP.|tester=Dtech}}
Line 141: Line 141:
{{testing/entry|revision=4.0.2|OS=Windows 8.1|CPU=AMD Athlon 64 X2 4200+|GPU=NVIDIA GeForce 6150 SE|result=No playable ~6-8FPS|tester=Ticamus}}
{{testing/entry|revision=4.0.2|OS=Windows 8.1|CPU=AMD Athlon 64 X2 4200+|GPU=NVIDIA GeForce 6150 SE|result=No playable ~6-8FPS|tester=Ticamus}}
{{testing/entry|revision=4.0-2069|OS=Windows 8.1|CPU=Intel Core-i7 3770K @ 3.9GHz|GPU=AMD Radeon HD 6970|result=Game runs smooth at 2.5X Res @ 4 AA and 16x AF, Must use EFB Copies to RAM with High Accuracy for Minimap to work. DSP LLE Recomp causes random crashes. |tester=Ralstig}}
{{testing/entry|revision=4.0-2069|OS=Windows 8.1|CPU=Intel Core-i7 3770K @ 3.9GHz|GPU=AMD Radeon HD 6970|result=Game runs smooth at 2.5X Res @ 4 AA and 16x AF, Must use EFB Copies to RAM with High Accuracy for Minimap to work. DSP LLE Recomp causes random crashes. |tester=Ralstig}}
{{testing/entry|revision=4.0-4889|OS= Windows 7|CPU=Intel Core i7-4710|GPU=NVIDIA GeForce GTX 860M|result=The game ran great all the way through to the end. Some slight audio imperfections in a handful of tracks because of HLE. The game was completed in 2x native resolution with everything else set to default.|tester=ANDY}}
{{testing/entry|revision=4.0-4889|OS=Windows 7|CPU=Intel Core i7-4710|GPU=NVIDIA GeForce GTX 860M|result=The game ran great all the way through to the end. Some slight audio imperfections in a handful of tracks because of HLE. The game was completed in 2x native resolution with everything else set to default.|tester=ANDY}}
{{testing/entry|revision=5.0-rc-0|OS=Windows 10|CPU=Intel Core i5-3337u|GPU=NVIDIA GeForce GT 735m|result=Fully playable with 3x internal resolution (1080p - Direct3D) Always 30FPS (Right click on the game and active Hyrule field speed hack). Anyway it’s far better than older dolphin revisions and now fully playable on my laptop. AR codes for Widescreen and no-bloom works really well. I got better audio results with LLE than HLE|tester=Ed}}
{{testing/entry|revision=5.0-rc-0|OS=Windows 10|CPU=Intel Core i5-3337u|GPU=NVIDIA GeForce GT 735m|result=Fully playable with 3x internal resolution (1080p - Direct3D) Always 30FPS (Right click on the game and active Hyrule field speed hack). Anyway it’s far better than older dolphin revisions and now fully playable on my laptop. AR codes for Widescreen and no-bloom works really well. I got better audio results with LLE than HLE|tester=Ed}}
{{testing/end}}
{{testing/end}}

Navigation menu