Template talk:Problems/GC Widescreen Auto: Difference between revisions

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I've updated these titles to indicate "Force 16:9". [[User:Kolano|Kolano]] ([[User talk:Kolano|talk]]) 11:46, 2 December 2015 (CET)
I've updated these titles to indicate "Force 16:9". [[User:Kolano|Kolano]] ([[User talk:Kolano|talk]]) 11:46, 2 December 2015 (CET)
: We should investigate those games further before setting force. For example, the menus of those games may still be rendered in 4:3 even with widescreen enabled (like Zelda Wind Waker with AR code). Using Auto in that case would seamlessly switch between 4:3 and 16:9 when needed, while in Force mode the menus would be stretched... - [[User:Jhonn|Jhonn]] ([[User talk:Jhonn|talk]]) 16:50, 2 December 2015 (CET)
: We should investigate those games further before setting force. For example, the menus of those games may still be rendered in 4:3 even with widescreen enabled (like Zelda Wind Waker with AR code). Using Auto in that case would seamlessly switch between 4:3 and 16:9 when needed, while in Force mode the menus would be stretched... - [[User:Jhonn|Jhonn]] ([[User talk:Jhonn|talk]]) 16:50, 2 December 2015 (CET)
::OK, got around to trying these tonight. First off it's reversed. "Anamorphic 16:9" works fine with Auto AR, the "Widescreen" does not. "Widescreen" option is weird and seems to more or less output a 16:9 image on a 4:3 display. It outputs incorrectly /w Force 16:9, being stretched to thin. It outputs correctly with Force 4:3, but has black bars on all 4 sides on a widescreen display, so it's not useful. With auto it depends on the order you enable things, if "Widescreen" is activated first it outputs like Force 4:3, but if you enable "Anamorphic" first it outputs like Force 16:9. I'm going to swap them back to Auto, and leave a note providing details of each in game settings. [[User:Kolano|Kolano]] ([[User talk:Kolano|talk]]) 07:03, 3 December 2015 (CET)


=== Inconsistent Widescreen ===
=== Inconsistent Widescreen ===

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