Xenoblade Chronicles: Difference between revisions

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{{testing/entry|revision=4.0-5977|OS=Windows 8.1|CPU=Intel Core i5-4670K @ 4.4GHz|GPU=NVIDIA GeForce GTX 970|result=Using the PAL Version with the 30FPS Patch. Constant 30FPS even with the HD Texture Pack and in heavy battles. Running at 4x Native, 2x AA, and 16x AF,and with EFB to RAM at 1080p Fullscreen. Using the OGL backend, I experience very rare stutters but usually at the start of booting the game.|tester=telebucky}}
{{testing/entry|revision=4.0-5977|OS=Windows 8.1|CPU=Intel Core i5-4670K @ 4.4GHz|GPU=NVIDIA GeForce GTX 970|result=Using the PAL Version with the 30FPS Patch. Constant 30FPS even with the HD Texture Pack and in heavy battles. Running at 4x Native, 2x AA, and 16x AF,and with EFB to RAM at 1080p Fullscreen. Using the OGL backend, I experience very rare stutters but usually at the start of booting the game.|tester=telebucky}}
{{testing/entry|revision=4.0-8010|OS=Windows 8.1|CPU=Intel Core i7-3635QM @ 2.4GHz|GPU=AMD Radeon R9 270X|result=NTSC version. Runs perfectly fine in D3D, never dropped a frame below solid 30 on 4x native, v-sync on and with the HD pack installed. OpenGL however is constantly stuttering, whenever the game is loading new areas/textures. I've experienced two seemingly random slowdowns with halved FPS. One during a bossfight and one in the field. In both cases, simply restarting the emulator fixed the issue, and the parts could be played without experiencing the issue again. Besides that, the sky texture in Makna forest glitched out. Switching to OpenGL fixed the flickering, but due to the poor performance, D3D was preferable to me in this case. Other than that, no issues, glitches, missing effects or slowdowns whatsoever.|tester=Calorie_Mate}}
{{testing/entry|revision=4.0-8010|OS=Windows 8.1|CPU=Intel Core i7-3635QM @ 2.4GHz|GPU=AMD Radeon R9 270X|result=NTSC version. Runs perfectly fine in D3D, never dropped a frame below solid 30 on 4x native, v-sync on and with the HD pack installed. OpenGL however is constantly stuttering, whenever the game is loading new areas/textures. I've experienced two seemingly random slowdowns with halved FPS. One during a bossfight and one in the field. In both cases, simply restarting the emulator fixed the issue, and the parts could be played without experiencing the issue again. Besides that, the sky texture in Makna forest glitched out. Switching to OpenGL fixed the flickering, but due to the poor performance, D3D was preferable to me in this case. Other than that, no issues, glitches, missing effects or slowdowns whatsoever.|tester=Calorie_Mate}}
{{testing/entry|revision=4.0-8329|OS=Windows 8.1|CPU=2x Intel Xeon X5690 @ 3.6Ghz|GPU=NVIDIA Geforce GTX Titan X|result=PAL version. Additional hardware details: 2x 512GB Samsung 850 Pro in RAID 0 on an LSI 9361-8i yielding 1200MBps read/write. 3-4 months ago I tested with a single SSD and I still had the shader stuttering with identical settings as this version. Now I have absolutely no stuttering, slowdowns, or performance hiccups of any kind, the game plays like it does on the console. I used D3D. 3x Native, and 4x SSAA, anything higher seemed like overkill for a huge performance hit. The only other thing I noticed compared to my previous test, is that the initial "Reading Disc..." is displayed for 30-90 seconds instead of instantly disappearing. I should note that these 2 CPUs do not support AVX, and OpenGL was still stuttery with identical settings.|tester=HakanaiSeishin}}
{{testing/entry|revision=4.0-8329|OS=Windows 8.1|CPU=Intel Xeon X5690 @ 3.6GHz x2|GPU=NVIDIA GeForce GTX Titan X|result=PAL version. Additional hardware details: 2x 512GB Samsung 850 Pro in RAID 0 on an LSI 9361-8i yielding 1200MBps read/write. 3-4 months ago I tested with a single SSD and I still had the shader stuttering with identical settings as this version. Now I have absolutely no stuttering, slowdowns, or performance hiccups of any kind, the game plays like it does on the console. I used D3D. 3x Native, and 4x SSAA, anything higher seemed like overkill for a huge performance hit. The only other thing I noticed compared to my previous test, is that the initial "Reading Disc..." is displayed for 30-90 seconds instead of instantly disappearing. I should note that these 2 CPUs do not support AVX, and OpenGL was still stuttery with identical settings.|tester=HakanaiSeishin}}
{{testing/end}}
{{testing/end}}