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::Games that run letterboxed/pillarboxed '''all the time''' can have "disable letterbox" codes listed on their pages without any problem as they would be fitting the definition of Gecko/AR codes that allow wider aspect ratios. But as I said before (and above), '''that is not the case''' with Zelda TP, period. - [[User:Jhonn|Jhonn]] ([[User talk:Jhonn|talk]]) 03:33, 4 February 2016 (CET) | ::Games that run letterboxed/pillarboxed '''all the time''' can have "disable letterbox" codes listed on their pages without any problem as they would be fitting the definition of Gecko/AR codes that allow wider aspect ratios. But as I said before (and above), '''that is not the case''' with Zelda TP, period. - [[User:Jhonn|Jhonn]] ([[User talk:Jhonn|talk]]) 03:33, 4 February 2016 (CET) | ||
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''"Wrong. Although a little smaller, the Wii version does contain cutscene letterboxing, just like in the GC version."'' | |||
:I argue that barely even counts as letterboxing because it's so small, but whatever. Even then, I argue whether or not something is intended doesn't matter - I think graphical preference takes priority over intention. | |||
''"my point here is that this code does not fall in any currently accepted codes and thus it will not be included."'' | |||
:So we only allow for wider aspect ratio codes horizontally, but not vertically? That's stupid, imo.'' | |||
''"Wiki conventions and rules can change, true, but we never made such changes just for the sake of accepting something an user judged important to himself."'' | |||
:Well, we can now. Look, stuff changes with time. There's a first time for everything. It's part of life. We discuss new ideas, rules, concepts, etc. And it isn't JUST ME, there are tons of players who dislike letterboxing. | |||
''"So, if you really want to start a debate here about this particular code you could start saying why should we start accepting codes that disables game features."'' | |||
:To clarify, a "feature" isn't necessarily ALWAYS a good thing. There are good features and bad features. Many games use film grain for example, which annoys a lot of gamers who hate it. Many other games use motion blur and chromatic aberration, yet other gamers often look for a way to disable it or turn it off. There's also some NO BLUR codes for the game, which I ALSO argue should be on this article too. | |||
''"Furthermore, what would be improved and/or resolved on the wiki if we changed the rules to accept that kind of code? What possible impacts this new rule would have if implemented?"'' | |||
:Uhh... it's simple, really? We'd allow users to disable letterboxing because a lot of players hate it. For us, it would be an improvement. | |||
''"(to give a visual cue to the player he's now watching a cutscene or that he entered into aiming/combat mode or whatever interpretation can fit here)"'' | |||
:First of all, please don't use "he" pronouns, many girls and women and female gamers enjoy playing Zelda, so don't subconsciously re-enforce sexist notions that "only males play video games". | |||
Secondly, not EVERYONE needs a visual cue to know they're watching a cutscene or in aiming mode. I KNOW it's a cutscene because the camera angle changes, I have no control over Link, there's dialog boxes, etc. And I know I'm in aiming mode because I'm holding the trigger. I don't NEED stupid black bars to let me know this. | |||
:Again, we can change the wiki's rules and conventions (to allow for deletterbox codes, blur removal codes, film grain removal codes). It ain't rocket science. And I propose we do this. [[User:Devina|Devina]] ([[User talk:Devina|talk]]) 06:52, 4 February 2016 (CET) |
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