Paper Mario: The Thousand-Year Door: Difference between revisions

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Adding documentation of a bug found in Chapter 6, where having a non-native resolution on 3D3 renderer will cause a pointer error and will softlock the game with error messages.
(Adding documentation of a bug found in Chapter 6, where having a non-native resolution on 3D3 renderer will cause a pointer error and will softlock the game with error messages.)
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{{image|PaperMario1000 Punies1.jpg|Punies with '''EFB Copies to Texture Only''' on||width=286}}
{{image|PaperMario1000 Punies1.jpg|Punies with '''EFB Copies to Texture Only''' on||width=286}}
{{image|PaperMario1000 Punies2.jpg|Punies with '''EFB Copies to Texture Only''' off|br}}
{{image|PaperMario1000 Punies2.jpg|Punies with '''EFB Copies to Texture Only''' off|br}}
==== {{s}}Chapter 6 Express Errors on Direct3D{{/s}} ===
If any x.5x Native Internal Resolution (1.5x, 2.5x, 3.5x, etc) is used when entering any of the following areas, and the Direct3D backend is used, the game will continuously bring up prompts for a pointer error, effectively softlocking all input, until Native (640x528) is used.
1. Aboard the train, when it first turns night and you enter the shop car from the left.
2. When unboarding or boarding the train at Riverside Station.
(Other locations yet to be found. Seems to be an issue in areas with complicated background scenery, I.E stars and wavy sunsets.)
{{Image|PM2ShopCar.JPG|When entering the shop car on Excess Express, with Direct3D on, and with resolution 2.5x Native|br}}
{{Image|PM2TrainEntry.JPG|When on the boarding platform at Riverside Station, same backend as above, but 1.5x Native|br}}


== Enhancements ==
== Enhancements ==

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