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Progress Continues
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(→OpenGL Fails to Render Fields: I cannot find any build where this happens.) |
TheEmulator (talk | contribs) |
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{{testing/start}} | {{testing/start}} | ||
<!--Use this template for test entries: {{testing/entry|revision=|OS=|CPU=|GPU=|result=|tester=}}--> | <!--Use this template for test entries: {{testing/entry|revision=|OS=|CPU=|GPU=|result=|tester=}}--> | ||
{{testing/entry|revision=5.0|OS=Windows 10|CPU=Intel g2020|GPU=AMD R9 390|result=Caps itself at 30fps. Occasional dips to 15fps. Ground disappears if it's not set to native or auto size based on window.|tester=TheEmulator}} | |||
{{testing/entry|revision=3.0-151|OS=Windows 7|CPU=Intel Core i5-750 @ 2.66GHz|GPU=NVIDIA GeForce GTX 560 Ti|result=Runs perfect i didn't see any problems|tester=julio}} | {{testing/entry|revision=3.0-151|OS=Windows 7|CPU=Intel Core i5-750 @ 2.66GHz|GPU=NVIDIA GeForce GTX 560 Ti|result=Runs perfect i didn't see any problems|tester=julio}} | ||
{{testing/entry|revision=4.0-8532|OS=Windows 7|CPU=Phenom II X4 965 @ 3.4GHz|GPU=NVIDIA GeForce GTX 460|result=Runs perfect. The grass transparent texture is over the hole one. Some textures have black lines due to high definition texture stretch, use Wii native resolution to fix.|tester=Kakusareta}} | {{testing/entry|revision=4.0-8532|OS=Windows 7|CPU=Phenom II X4 965 @ 3.4GHz|GPU=NVIDIA GeForce GTX 460|result=Runs perfect. The grass transparent texture is over the hole one. Some textures have black lines due to high definition texture stretch, use Wii native resolution to fix.|tester=Kakusareta}} |
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