Skies of Arcadia Legends: Difference between revisions

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→‎Testing: Added a testing entry
(5.0 fixed issues clean-up)
(→‎Testing: Added a testing entry)
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{{testing/entry|revision=4.0-2879|OS=Windows 8|CPU=Intel Core i7-3770K @ 3.5GHz|GPU=NVIDIA GeForce GTX 660 Ti|result=Runs perfectly with no graphical glitches. Using HLE and 4x Internal Resolution with DX11. Occasionally Dolphin will crash randomly while running the game, but I have been unable to confirm why this is happening.|tester=Maltanis}}
{{testing/entry|revision=4.0-2879|OS=Windows 8|CPU=Intel Core i7-3770K @ 3.5GHz|GPU=NVIDIA GeForce GTX 660 Ti|result=Runs perfectly with no graphical glitches. Using HLE and 4x Internal Resolution with DX11. Occasionally Dolphin will crash randomly while running the game, but I have been unable to confirm why this is happening.|tester=Maltanis}}
{{testing/entry|revision=4.0-8863|OS=Mac OS X 10.11.3|CPU=Intel Core i7 @ 2.3GHz|GPU=NVIDIA GeForce GT 650M|result=Running near perfect, some texture popping due to widescreen. If run in 4:3 runs flawless. When first loading ROM / Save State FPS is really low (10 FPS). When I click the Graphics menu, it starts working normal (25+ FPS). Settings: Force 16:9 with Widescreen Hack. Running 2x Native (720p), 2x MSAA, 4x Anisotropic Filtering.|tester=SOA_Fan}}
{{testing/entry|revision=4.0-8863|OS=Mac OS X 10.11.3|CPU=Intel Core i7 @ 2.3GHz|GPU=NVIDIA GeForce GT 650M|result=Running near perfect, some texture popping due to widescreen. If run in 4:3 runs flawless. When first loading ROM / Save State FPS is really low (10 FPS). When I click the Graphics menu, it starts working normal (25+ FPS). Settings: Force 16:9 with Widescreen Hack. Running 2x Native (720p), 2x MSAA, 4x Anisotropic Filtering.|tester=SOA_Fan}}
{{testing/entry|revision=5.0|OS=Windows 7 x64|CPU=Intel Core i7-4790K @ 4GHz|GPU=NVIDIA GeForce GTX 770|result=Smooth performance at 3x native Res, no Anti-Aliasing, 16x AF. Played through the full story at 200% speed and had only a few minor FPS drops in more graphically demanding places.|tester=SolidStateDork}}
{{testing/end}}
{{testing/end}}


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