79,259
edits
Release 2407 and 2409
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{{Infobox VG | {{Infobox VG | ||
|image = [[File:CastlevaniaJudgment.jpg|300px]] | |||
|developer = Konami, Eighting | |developer = Konami, Eighting | ||
|publisher = Konami | |publisher = Konami | ||
|released = {{vgrelease|NA=November 18, 2008}}{{vgrelease|JP=January 15, 2009|EU=March 27, 2009|AUS=April 2, 2009}} | |series = Castlevania | ||
|released = {{vgrelease|NA=November 18, 2008}}{{vgrelease|JP=January 15, 2009|EU=March 27, 2009|AUS=April 2, 2009}} | |||
|genre = Fighting | |genre = Fighting | ||
|modes = Single-player, Multiplayer (2) | |modes = Single-player, Multiplayer (2) | ||
|input = Wii Remote + Nunchuk, GameCube Controller, Classic Controller, Nintendo DS | |input = Wii Remote + Nunchuk, GameCube Controller, Classic Controller, Nintendo DS | ||
|forumlink = http://forums.dolphin-emu.org/Thread-wii-castlevania-judgment | |forumlink = http://forums.dolphin-emu.org/Thread-wii-castlevania-judgment | ||
}} | }} | ||
'''''Castlevania Judgment''''' | The battle between good and evil continues with '''''Castlevania Judgment''''', the first Castlevania title for the Wii. ''Castlevania Judgment'' brings together the many generations of heroic vampire hunters, including the fearsome Belmont clan, as well as Dracula’s most formidable allies, and pits them against one another in the first Castlevania 3D Versus Action game ever created! Choose sides from a collection of 14 battle-tested warriors in a clash of epic proportions that will span the depths of time. | ||
== Emulation Information == | == Emulation Information == | ||
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== Problems == | == Problems == | ||
{{Problems|{{#vardefineecho:problems| | {{Problems|{{#vardefineecho:problems| | ||
=== Aeon's Charge Attack === | |||
=== | |||
In D3D, using Aeon's strongest Charge Attack turns the screen completely white for the entire duration of the attack, as opposed to just during the animation. This makes his attack completely unusable. The attack renders properly in OpenGL. | In D3D, using Aeon's strongest Charge Attack turns the screen completely white for the entire duration of the attack, as opposed to just during the animation. This makes his attack completely unusable. The attack renders properly in OpenGL. | ||
}}}} | }}}} | ||
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<!--A full list of options is available at Template:Config/doc--> | <!--A full list of options is available at Template:Config/doc--> | ||
{{Config | {{Config | ||
|gfxbackend = OpenGL, Vulkan | |||
|gfxbackendnotes = Render Aeon attack appropriately | |||
}} | }} | ||
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{{VideoGallery | {{VideoGallery | ||
|vid1=UTvHk-r6Bpk|cap1=Castlevania Judgment on Dolphin Wii/GC Emulator (720p HD) Full Speed | |vid1=UTvHk-r6Bpk|cap1=Castlevania Judgment on Dolphin Wii/GC Emulator (720p HD) Full Speed | ||
|vid2=omXxk1I1GbE|cap2=castlevania judgment full speed dolphin 3.0 | |||
|vid3=gdWkvt1KelE|cap3=Dolphin 5.0 - Castlevania Judgment - 4K Internal Test | |||
|vid4=BIHhptvkl5k|cap4=Dolphin Emulator 5.0-3582 - Castlevania Judgment (1080p HD) - Nintendo Wii | |||
}} | }} | ||