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Release 2407 and 2409
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{{#vardefine:tl_globalproblems_NES_active| | {{#vardefine:tl_globalproblems_NES_active| | ||
=== DirectX with NES Games === | |||
}}{{#vardefine:tl_globalproblems_NES_fixed| | |||
=== <s>DirectX with NES Games</s> === | |||
Most NES games suffer strange graphical issues when using the DirectX backend with some graphics drivers; notably NVIDIA. This is a driver bug. | Most NES games suffer strange graphical issues when using the DirectX backend with some graphics drivers; notably NVIDIA. This is a driver bug. | ||
{{image|Legend of Zelda-Collector's Edition-Nvidia Title Corruption.png|NVIDIA Title Corruption|br}} | {{image|Legend of Zelda-Collector's Edition-Nvidia Title Corruption.png|NVIDIA Title Corruption|br}} | ||
}}{{# | |||
}} | As of {{revision|5.0-4869}}, the D3D driver bugs can be worked around by setting Ubershaders to Exclusive/Synchronous (Ubershaders). It's unknown what exactly is going on with the driver that's causing Exclusive Ubershaders/Synchronous (Ubershaders) to work properly. | ||
This seems to have been rectified at some point, though it's unclear what resolved it. | |||
}}<noinclude>{{#var:tl_globalproblems_{{#regex:{{SUBPAGENAME}}|/\s+/|_}}_active}}{{#var:tl_globalproblems_{{#regex:{{SUBPAGENAME}}|/\s+/|_}}_fixed}}</noinclude> |