Template talk:Gecko: Difference between revisions

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:Yeah, I think it may just be the patches to bust out arcade mode from Fzero that remain, but I'm not sure. I believe in the past there were a few other cases where bugs were worked around. I understand the fear of arbitrary codes being labeled as such, but I'd like to allow the use of this template in the few alternate cases that we have. I think alternate case are handled, but get flagged with a category now. So I guess we can account for things as they crop up. [[User:Kolano|Kolano]] ([[User talk:Kolano|talk]]) 12:39, 1 January 2018 (CET)
:Yeah, I think it may just be the patches to bust out arcade mode from Fzero that remain, but I'm not sure. I believe in the past there were a few other cases where bugs were worked around. I understand the fear of arbitrary codes being labeled as such, but I'd like to allow the use of this template in the few alternate cases that we have. I think alternate case are handled, but get flagged with a category now. So I guess we can account for things as they crop up. [[User:Kolano|Kolano]] ([[User talk:Kolano|talk]]) 12:39, 1 January 2018 (CET)
One other class we probably should allow for, LOD codes. Apparently folks have been working out [https://forums.dolphin-emu.org/Thread-improving-the-player-polygons-and-lod disabling reduction of Level of Detail] via codes. [[User:Kolano|Kolano]] ([[User talk:Kolano|talk]]) 04:17, 15 January 2018 (CET)


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