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(→NTSC-U) |
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|modes = Single-player, Multiplayer (2) | |modes = Single-player, Multiplayer (2) | ||
|input = Wii Remote, Wii Remote + Nunchuk, Classic Controller, GameCube Controller | |input = Wii Remote, Wii Remote + Nunchuk, Classic Controller, GameCube Controller | ||
|forumlink = | |forumlink = https://forums.dolphin-emu.org/Thread-wii-sonic-colors--26032 | ||
}} | }} | ||
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=== Excessively Dark Rendering === | === Excessively Dark Rendering === | ||
When playing the PAL version in 50Hz mode, the game is significantly darker than in 60Hz modes. This occurs on console and is not an issue with Dolphin. To avoid this, use PAL60 mode when playing the PAL version of the game. | When playing the PAL version in 50Hz mode, the game is significantly darker than in 60Hz modes. This occurs on console and is not an issue with Dolphin. To avoid this, use PAL60 mode when playing the PAL version of the game. | ||
{{image|Sonic Colors Dark Rendering Bug.png|50Hz mode.}} {{image|Sonic Colors Dark Rendering Bug Normal.png|60Hz mode.|br}} | {{image|Sonic Colors Dark Rendering Bug.png|50Hz mode.}} {{image|Sonic Colors Dark Rendering Bug Normal.png|60Hz mode.|br}} | ||
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== Problems == | == Problems == | ||
{{Problems|{{#vardefineecho:problems| | {{Problems|{{#vardefineecho:problems| | ||
=== Missing Audio === | === <s>Missing Audio</s> === | ||
Certain music effects, such as muffled and quieter music in underwater sections and muted music while going though pipes with the Drill wisp, are missing under DSP-HLE. The effects don't play in HLE. Boosting music plays properly though. All music effects work properly under DSP-LLE. Refer {{Issue|10069}}. | Certain music effects, such as muffled and quieter music in underwater sections and muted music while going though pipes with the Drill wisp, are missing under DSP-HLE. The effects don't play in HLE. Boosting music plays properly though. All music effects work properly under DSP-LLE. Refer {{Issue|10069}}. Fixed with {{revision|5.0-14712}}. | ||
}}}} | }}}} | ||
== Enhancements == | == Enhancements == | ||
=== Anti-aliasing Lines === | |||
Noticeable lines appear under Sonic and stay for the whole game. Disabling anti-aliasing fixes this. | |||
:{{Image|SNCE8P-7-Lines.jpg|AA On, Small lines around Sonic's shadow}}{{Image|SNCE8P-10_no_lines.jpg|AA Off, No lines|br}} | |||
=== Arbitrary Mipmap Detection Distorts Textures and Models at Higher Resolutions === | |||
Arbitrary Mipmap Detection heavily distorts the look of textures and models when using higher resolution than native, especially noticeable in areas like Asteroid Coaster. Disable it to make the game look much sharper. | |||
=== Bloom Effects === | |||
The game uses bloom effects that are not displayed correctly if playing at higher than native resolution. Enable 'Native Resolution Bloom' in the graphics mods section of the game config to render bloom correctly. | |||
=== Linear 16:9 support === | === Linear 16:9 support === | ||
This code straightens the 16:9 view to be expanded for monitor display, although widescreen is natively supported. | This code straightens the 16:9 view to be expanded for monitor display, although widescreen is natively supported. | ||
Line 42: | Line 52: | ||
=== Open Matte mode === | === Open Matte mode === | ||
Only when 4:3 is set in the Wii Options, this code makes the view appear open matte. | Only when 4:3 is set in the Wii Options, this code makes the view appear open matte. For a better result, enable the straight 16:9 code above. | ||
==== NTSC-U ==== | ==== NTSC-U/PAL ==== | ||
<pre> | <pre> | ||
C2012D48 00000016 | |||
D3FF0008 D01F000C | |||
48000009 3FE38E39 | |||
7C6802A6 C0030000 | |||
C022FA48 FC1F0000 | |||
EFFF0024 FC000890 | |||
41800010 EC21F824 | |||
D02298E4 4800000C | |||
C02298E4 D02298E8 | |||
C002FA48 EC1F0028 | |||
C3E2FA58 EC0007F2 | |||
3C608073 38638FF0 | |||
881E0074 7C000034 | |||
5400F0B8 FC000050 | |||
7C03056E FC000050 | |||
C3E2FA48 EC00F82A | |||
D0030004 EC00F828 | |||
FC000050 3C608072 | |||
3863C638 7C03056E | |||
FC000050 EC00F82A | |||
D0030004 C01F000C | |||
38000000 901F000C | |||
60000000 00000000 | |||
C205DF38 0000001E | C205DF38 0000001E | ||
3C008005 6000DF3C | 3C008005 6000DF3C | ||
Line 137: | Line 170: | ||
EC210024 D02100FC | EC210024 D02100FC | ||
60000000 00000000 | 60000000 00000000 | ||
C219D954 00000009 | |||
80610008 C3A30008 | |||
C3C2802C FC1DF000 | |||
41800008 FFA0F090 | |||
EFBDF024 C3C2FA48 | |||
EFDDF028 C3A2FA58 | |||
EFDE0772 EC00F028 | |||
EC42F028 EC84F02A | |||
ECA5F02A D0BF0310 | |||
60000000 00000000 | |||
C22CF378 00000005 | |||
48000009 3FE38E39 | |||
7C6802A6 C0430000 | |||
FC000800 41800008 | |||
FC000890 EC000824 | |||
EC220824 00000000 | |||
C22DEEE0 00000009 | |||
80610008 C3A30008 | |||
C3C2802C FC1DF000 | |||
41800008 FFA0F090 | |||
EFBDF024 C3C2FA48 | |||
EFDDF028 C3A2FA58 | |||
EFDE0772 EC00F028 | |||
EC42F028 EC84F02A | |||
ECA5F02A D0BF00B0 | |||
60000000 00000000 | |||
C22F48E0 00000005 | |||
48000009 3FE38E39 | |||
7C6802A6 C0430000 | |||
FC000800 41800008 | |||
FC000890 EC000824 | |||
EC220824 00000000 | |||
C232F724 00000006 | C232F724 00000006 | ||
3D80807B C00CB924 | 3D80807B C00CB924 | ||
Line 154: | Line 209: | ||
60008840 7C0803A6 | 60008840 7C0803A6 | ||
4E800021 00000000 | 4E800021 00000000 | ||
C233191C 00000005 | |||
48000009 3FE38E39 | |||
7C6802A6 C0430000 | |||
FC000800 41800008 | |||
FC000890 EC000824 | |||
EC220824 00000000 | |||
C23C16F4 00000009 | C23C16F4 00000009 | ||
3D008005 6108DF38 | 3D008005 6108DF38 | ||
Line 184: | Line 245: | ||
EC00082A D0180004 | EC00082A D0180004 | ||
60000000 00000000 | 60000000 00000000 | ||
0405DF34 4800005C | 0405DF34 4800005C | ||
0405DF3C 4BFFFFA0 | 0405DF3C 4BFFFFA0 | ||
040A4BC8 FC205890 | 040A4BC8 FC205890 | ||
040A4BD8 C0628D70 | 040A4BD8 C0628D70 | ||
040F5DA0 C0A2FA48 | |||
04243598 C3E2802C | 04243598 C3E2802C | ||
042CF36C C0030008 | |||
042CF370 C022802C | |||
042CF374 38810020 | |||
042CF37C 48000008 | |||
042F48D4 C0030008 | |||
042F48D8 C022802C | |||
042F48DC 38810028 | |||
042F48E4 48000008 | |||
04331910 C0030008 | |||
04331914 C022802C | |||
04331918 38810020 | |||
04331920 48000008 | |||
043C16F0 48000030 | 043C16F0 48000030 | ||
043C16F8 4BFFFFD4 | 043C16F8 4BFFFFD4 | ||
Line 215: | Line 288: | ||
</pre> | </pre> | ||
This code will make completing '''Asteroid Coaster Act 2''' difficult at the point shown below. Using Boost should allow getting past. | ==== Known problems ==== | ||
*This code will make completing '''Asteroid Coaster Act 2''' difficult at the point shown below. Using Boost should allow getting past. | |||
{{Image|Sonic Color 60FPS Bug.jpg|60 FPS Bug|br}} | {{Image|Sonic Color 60FPS Bug.jpg|60 FPS Bug|br}} | ||
*Aquarium Park, Act 1: The scripted loop at the beginning of the level bugs out, sometimes sending Sonic out of the stage to his death. To fix this, simply don't touch the controls at the start of the level. Sonic will get stuck in the loop, but then he'll get unstuck and continue through the loop. You can also disable the 60FPS patch for that particular section. Save states can be used even when the patch is enabled/disabled. | *Aquarium Park, Act 1: The scripted loop at the beginning of the level bugs out, sometimes sending Sonic out of the stage to his death. To fix this, simply don't touch the controls at the start of the level. Sonic will get stuck in the loop, but then he'll get unstuck and continue through the loop. You can also disable the 60FPS patch for that particular section. Save states can be used even when the patch is enabled/disabled. | ||
* | *Tropical Resort, Act 1: If you jump at the right spot, the game will freeze. | ||
*Tropical Resort | *Boosting in between a set of springs will cause Sonic to get stuck infinitely bouncing on the springs and cause the level to softlock at which point the level must be restarted. This is easiest to do in the first set of springs in Tropical Resort Act 1 but can be done in any area. | ||
*Terminal Velocity, Boss: After executing a chain of attacks on boss, Sonic will not always be able to boost into it for extra damage. Sonic will seldom be able to boost into it and is very inconsistent when it will work. You may disable the 60FPS patch for this particular stage. Boosting for extra damage is not required to beat that boss, but is needed if the player wishes to obtain an S rank. | *Terminal Velocity, Boss: After executing a chain of attacks on boss, Sonic will not always be able to boost into it for extra damage. Sonic will seldom be able to boost into it and is very inconsistent when it will work. You may disable the 60FPS patch for this particular stage. Boosting for extra damage is not required to beat that boss, but is needed if the player wishes to obtain an S rank. | ||
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<!--A full list of options is available at Template:Config/doc--> | <!--A full list of options is available at Template:Config/doc--> | ||
{{Config | {{Config | ||
}} | }} | ||
Line 251: | Line 320: | ||
<!--Use this template for test entries: {{testing/entry|revision=|OS=|CPU=|GPU=|result=|tester=}}--> | <!--Use this template for test entries: {{testing/entry|revision=|OS=|CPU=|GPU=|result=|tester=}}--> | ||
{{testing/entry|revision=3661|OS=Windows XP|CPU=Intel|GPU=NVIDIA GeForce 7100|result=Around 15FPS.|tester=}} | {{testing/entry|revision=3661|OS=Windows XP|CPU=Intel|GPU=NVIDIA GeForce 7100|result=Around 15FPS.|tester=}} | ||
{{testing/entry|revision=3661|OS=Windows 7|CPU=AMD Phenom X4 @ | {{testing/entry|revision=3661|OS=Windows 7|CPU=AMD Phenom X4 @ 3 GHz|GPU=NVIDIA GeForce 9800 GT|result=Around 30FPS, lags in some places.|tester=}} | ||
{{testing/entry|revision=6423|OS=Windows 7|CPU=Intel Core 2 Quad Q8300|GPU=ATI Radeon HD 4650|result=Around 20FPS|tester=}} | {{testing/entry|revision=6423|OS=Windows 7|CPU=Intel Core 2 Quad Q8300|GPU=ATI Radeon HD 4650|result=Around 20FPS|tester=}} | ||
{{testing/entry|revision=6423|OS=Windows 7|CPU=Intel Core 2 Quad Q8200|GPU=NVIDIA GeForce 9600 GT|result=Around 20FPS, some minor glitches, black screen on Act II|tester=}} | {{testing/entry|revision=6423|OS=Windows 7|CPU=Intel Core 2 Quad Q8200|GPU=NVIDIA GeForce 9600 GT|result=Around 20FPS, some minor glitches, black screen on Act II|tester=}} | ||
{{testing/entry|revision=6473|OS=Windows 7|CPU=AMD Phenom X4|GPU=ATI Radeon HD 4850|result=Around 20FPS, black screen when using pink wisp|tester=}} | {{testing/entry|revision=6473|OS=Windows 7|CPU=AMD Phenom X4|GPU=ATI Radeon HD 4850|result=Around 20FPS, black screen when using pink wisp|tester=}} | ||
{{testing/entry|revision=6603|OS=Windows 7|CPU=Intel Core i5-750 @ | {{testing/entry|revision=6603|OS=Windows 7|CPU=Intel Core i5-750 @ 4 GHz|GPU=ATI Radeon HD 5870|result=Around 43+ FPS (unlimited, normal is 30). Only Some graphic problems, but barely noticeable.|tester=}} | ||
{{testing/entry|revision=6790|OS=Windows 7|CPU=AMD Athlon II X2 240 @ 2. | {{testing/entry|revision=6790|OS=Windows 7|CPU=AMD Athlon II X2 240 @ 2.81 GHz|GPU=NVIDIA GeForce GT 240|result=OpenGL: 15-20FPS, no graphic or sound problems at all.|tester=}} | ||
{{testing/entry|revision=7027|OS=Windows 7|CPU=Intel Core 2 Duo @ 2. | {{testing/entry|revision=7027|OS=Windows 7|CPU=Intel Core 2 Duo @ 2.93 GHz|GPU=ATI Radeon HD 4550|result=20-28FPS (75%-98%), Perfect game play. With No Problem|tester=}} | ||
{{testing/entry|revision=7045|OS=Windows 7|CPU=Intel Core 2 Quad Q6600|GPU=NVIDIA GeForce 9800 GT|result=DirectX11: 15-20FPS|tester=}} | {{testing/entry|revision=7045|OS=Windows 7|CPU=Intel Core 2 Quad Q6600 @ 2.4 GHz|GPU=NVIDIA GeForce 9800 GT|result=DirectX11: 15-20FPS|tester=}} | ||
{{testing/entry|revision=7128|OS=Windows XP|CPU=AMD Phenom II X2 @ 3. | {{testing/entry|revision=7128|OS=Windows XP|CPU=AMD Phenom II X2 @ 3.50 GHz|GPU=ATI Radeon HD 4650|result=25-30FPS (80%-100%), Perfect game play.|tester=}} | ||
{{testing/entry|revision=7259|OS=Windows 7|CPU=Intel Core i5-760 @ 2. | {{testing/entry|revision=7259|OS=Windows 7|CPU=Intel Core i5-760 @ 2.8 GHz|GPU=NVIDIA GeForce GTX 470|result=DirectX9: Locked at 30FPS, perfect game play & sound. (1920x1080)|tester=Louie82Y}} | ||
{{testing/entry|revision=7259|OS=Windows 7|CPU=AMD FX @ 4. | {{testing/entry|revision=7259|OS=Windows 7|CPU=AMD FX @ 4.5 GHz|GPU=AMD Radeon R9 295X2|result=DirectX11: Super Perfect Gameplay, use this emulator for sonic colors(1920x1080)|tester=Angel X}} | ||
{{testing/entry|revision=7332|OS=Windows 7|CPU= AMD Phenom II X4 965 @ 3. | {{testing/entry|revision=7332|OS=Windows 7|CPU= AMD Phenom II X4 965 @ 3.4 GHz|GPU=NVIDIA GeForce GTX 460|result=DirectX9: Locked at 30FPS, sometimes drops to 26-28FPS during small scale explosions, perfect game play & sound. (1920x1080)|tester=Grounder}} | ||
{{testing/entry|revision=7436|OS=Windows 7|CPU=AMD Phenom II X6 1055T @ 3. | {{testing/entry|revision=7436|OS=Windows 7|CPU=AMD Phenom II X6 1055T @ 3.5 GHz|GPU=NVIDIA GeForce GTS 450|result=Perfect: 60FPS Menu etc 30FPS in game With DX9 Plugin, Dual Core Enabled, 16x Anisotropic Filtering enabled, Scale 3x, 1920x1080,|tester=RDilus}} | ||
{{testing/entry|revision=7473|OS=Windows 7|CPU=AMD Phenom II X4 955 @ 3. | {{testing/entry|revision=7473|OS=Windows 7|CPU=AMD Phenom II X4 955 @ 3.2 GHz|GPU=ATI Radeon HD 5750|result=Perfect: Menu: 60FPS, Game: 30FPS (sometimes drops 25~28), with DX11 Plugin, Dual Core Enabled, 16x Anisotropic Filtering enabled, Scale 3x, 1680x1050, EFB Copy: Texture, OpenCL enabled, 64 bits mode.|tester=Juliannb}} | ||
{{testing/entry|revision=7564|OS=Windows 7|CPU=AMD Phenom X4 9350e @ 2. | {{testing/entry|revision=7564|OS=Windows 7|CPU=AMD Phenom X4 9350e @ 2.01 GHz|GPU=NVIDIA GeForce 9600 GT|result=Black screen after SEGA logo with Direct3D9; crashes at start up with OpenGL. UPDATE: Perfect with Direct3D9. I've disabled Progressive Scan, so black screen... never again!}} | ||
{{testing/entry|revision=7612|OS=Windows 7|CPU=Intel Quad Core @ 3. | {{testing/entry|revision=7612|OS=Windows 7|CPU=Intel Quad Core @ 3.33 GHz|GPU=NVIDIA GeForce 9600 GT|result=Around 25-30FPS (75-100%), no graphic & sound problem|tester=Sonic1993}} | ||
{{testing/entry|revision=7670|OS=Windows 7|CPU=Intel Core i5-2500K @ 4. | {{testing/entry|revision=7670|OS=Windows 7|CPU=Intel Core i5-2500K @ 4.1 GHz|GPU=AMD Radeon HD 6850|result=Works totally fine. Slight random slowdowns during intense action.|tester=MegaJump}} | ||
{{testing/entry|revision=7671|OS=Windows 7|CPU=Intel Core i7-860 @ 2. | {{testing/entry|revision=7671|OS=Windows 7|CPU=Intel Core i7-860 @ 2.8 GHz|GPU=ATI Radeon HD 4850|result=60FPS in menus and 30FPS in levels with DirectX11 16x Anisotropic Filtering, Scale 4x and Resolution 2560x1440. Deactivate V-Sync, Audio Throttle and uncheck RAM in EFB Copies |tester=TimeWalker}} | ||
{{testing/entry|revision=7719|OS=Windows 7|CPU=Intel Core i5-2500K @ 3. | {{testing/entry|revision=7719|OS=Windows 7|CPU=Intel Core i5-2500K @ 3.3 GHz|GPU=AMD Radeon HD 6950|result=Perfect. 30FPS in DX11 with AA Samples 4 (quality 16), AF x16, and Internal Resolution x4 (2560x2112), at 1920x1080.|tester=}} | ||
{{testing/entry|revision=3.0-363|OS=Windows 7|CPU=Intel Core i5-750|GPU=AMD Radeon HD 6950|result=30FPS in DX9 (AF16x, AA 9XSSAA) , random slowdowns but average is 30FPS,Lock threads to core and OpenMP.|tester=MinorOS}} | {{testing/entry|revision=3.0-363|OS=Windows 7|CPU=Intel Core i5-750 @ 2.66 GHz|GPU=AMD Radeon HD 6950|result=30FPS in DX9 (AF16x, AA 9XSSAA), random slowdowns but average is 30FPS,Lock threads to core and OpenMP.|tester=MinorOS}} | ||
{{testing/entry|revision=3.0-421|OS=Windows 7|CPU=AMD Phenom II X4 @ 3. | {{testing/entry|revision=3.0-421|OS=Windows 7|CPU=AMD Phenom II X4 @ 3.825 GHz|GPU=NVIDIA GeForce GTX 560 Ti|result=FPS varies between 20-30FPS, no matter what settings or plugin I use. "Skip EFB Access from CPU" seems to help. Guess I need a better processor. The game plays perfectly however.|tester=AgainstYourThought}} | ||
{{testing/entry|revision=3.0-458|OS=Mac OS X 10.7.4|CPU=Intel Core i7 @ 2. | {{testing/entry|revision=3.0-458|OS=Mac OS X 10.7.4|CPU=Intel Core i7 @ 2.6 GHz|GPU=NVIDIA GeForce GT 650M|result=Almost rock solid 30FPS, perfect on almost all menus, so much better than I could have dreamed for. For some reason, the only place that lags in the game is... map screen for Tropical Resort. For some reason there the emulator thinks it's running at full speed. Also for some reason loading times are drastically improved compared to the actual console experience. The boost effect glitch occurs if I use fullscreen. UPDATE: I replaced my computer with an identical model (older model developed issues)... and it does NOT work nearly as well as above. Very choppy and at times laggy. Odd and worrying to say the least.|tester=Ac}} | ||
{{testing/entry|revision=3.0-715|OS=Windows 7|CPU=Intel Core i7-950 @ | {{testing/entry|revision=3.0-715|OS=Windows 7|CPU=Intel Core i7-950 @ 4 GHz|GPU=NVIDIA GeForce GTX 570|result=Rock solid 30FPS. It never drops at all and no glitches or anything. DX9, 4x Native, 16x AF, 0x AA, Skip EFB from CPU, Texture EFB Copy, Fast Texture Cache, OpenCL, OpenMP. Turning on AA destroys the performance.|tester=Zharay}} | ||
{{testing/entry|revision=3.0-776|OS=Windows 7|CPU=AMD Athlon II X4 645 @ 3. | {{testing/entry|revision=3.0-776|OS=Windows 7|CPU=AMD Athlon II X4 645 @ 3.1 GHz|GPU=NVIDIA GeForce GTX 560 Ti|result=DirectX9: Works bad and slow. (15FPS) DirectX11: Some graphical glitches, often lags. (20-30FPS), OpenGL: Works great and mostly fast, sometimes little lags (25-30FPS)(1920x1080)|tester=SlaSh (L.V.)}} | ||
{{testing/entry|revision=3.0-787|OS=Windows 7|CPU=Intel Core i5- | {{testing/entry|revision=3.0-787|OS=Windows 7|CPU=Intel Core i5-2430M @ 2.4 GHz|GPU=Intel HD Graphics 3000|result=Playable at 19-25FPS, no HUD, and slow gameplay.|tester=Ace12182}} | ||
{{testing/entry|revision=3.5|OS=Windows 7|CPU=AMD FX-6350 @ 3. | {{testing/entry|revision=3.5|OS=Windows 7|CPU=AMD FX-6350 @ 3.9 GHz|GPU=AMD Radeon HD 7770|result=Completely playable. Slight to moderate slowdown in some areas. 25-30FPS. OpenGL, 2x Native, HLE Audio.|tester=Randompc1}} | ||
{{testing/entry|revision=3.5-367|OS=Windows 7|CPU=AMD Phenom II | {{testing/entry|revision=3.5-367|OS=Windows 7|CPU=AMD Phenom II X6 1090T @ 4.5 GHz|GPU=ATI Radeon HD 5850|result=Perfect, 60/29-30FPS, DX11, 1920x1080, Scaled EFB copy, pixel lighting, 16x AF, OpenMP texture decoder. Only one of the cutscenes had minor sound issues.|tester=ekp}} | ||
{{testing/entry|revision=3.5-607|OS=Windows 7|CPU=Intel Core i7-2630QM @ 2. | {{testing/entry|revision=3.5-607|OS=Windows 7|CPU=Intel Core i7-2630QM @ 2.9 GHz|GPU=NVIDIA GeForce GTX 560m|result=Seems to lag with all graphics cores and settings. I can only get around 60-70% speed (and 21-25FPS). performance is even worse with LLE. Very odd indeed, seeing as other people have it working near perfect, at least on older dolphin releases.|tester=Vgf89}} | ||
{{testing/entry|revision=4.0|OS=Windows 8.1|CPU=Intel Core i3-4130 @ 3. | {{testing/entry|revision=4.0|OS=Windows 8.1|CPU=Intel Core i3-4130 @ 3.4 GHz|GPU=Intel HD Graphics 4400|result=Playable, 30FPS in-game and stage select, 60FPS in others menu. The game HUD does not appear without Custom projection hack marked zNear (Nothing typed in the box) MMU unmarked. 1x native resolution. Texture EFB copy. DirectX 9.|tester=Narvy}} | ||
{{testing/entry|revision=4.0-135|OS=Windows 7|CPU=Intel Core i7 @ 2. | {{testing/entry|revision=4.0-135|OS=Windows 7|CPU=Intel Core i7 @ 2.6 GHz|GPU=NVIDIA GeForce GT 650M|result=Runs well at solid 30FPS at 1440x900 with no glitches. For the most part, it can handle the 60FPS patch, but certain sections lag badly and Asteroid Coaster suffers from the FIFO overflow bug described above.|tester=Ac}} | ||
{{testing/entry|revision=4.0-1546|OS=Windows 7|CPU=AMD FX-4130 @ 3. | {{testing/entry|revision=4.0-1546|OS=Windows 7|CPU=AMD FX-4130 @ 3.8 GHz|GPU=AMD Radeon HD 7850|result=Near perfect. 30FPS (no EFB, 30FPS framelimit) with occasional slowdown. Running at 1080p with 4x aa, 16x af and FXAA filter. Everything is emulated perfectly except for two minor graphical bugs: some glow effect are less subtle than on the Wii, letters on the credits are invisible (but still intractable).|tester=RedstoneForge}} | ||
{{testing/entry|revision=4.0-4760|OS=Windows 7|CPU=Intel Core i5-540M @ 2. | {{testing/entry|revision=4.0-4760|OS=Windows 7|CPU=Intel Core i5-540M @ 2.53 GHz|GPU=NVIDIA NVS 5100M|result=Playable, 30-60FPS during stages. Menus at 60FPS. HUD visible. Running at 1x IR, no AF or AA.|tester=}} | ||
{{testing/entry|revision=4.0-5899|OS=Windows 7|CPU=Intel Pentium G3258 @ 3. | {{testing/entry|revision=4.0-5899|OS=Windows 7|CPU=Intel Pentium G3258 @ 3.8 GHz|GPU=NVIDIA GeForce GT 630|result=30/60FPS All the time with these settings: DirectX 11, 4x Anti-alising, 16x AF, 1366x768 Internal Resolution|tester=Quote}} | ||
{{testing/entry|revision=5.0-rc-5|OS=Windows 10|CPU=Intel Core i5- | {{testing/entry|revision=5.0-rc-5|OS=Windows 10|CPU=Intel Core i5-2500K @ 3.3 GHz|GPU=NVIDIA GeForce GTX 650 Ti|result=Emulação Perfeita 30FPS Full Speed com OpenGL, 1080p e 3X Resolução Interna e 4x AA, 16x AF | ||
[https://youtu.be/oYn-qjkrK3k Sonic Colors - Dolphin Perfeito 30 FPS - FULL SPEED]|tester=Willjay_01}} | [https://youtu.be/oYn-qjkrK3k Sonic Colors - Dolphin Perfeito 30 FPS - FULL SPEED]|tester=Willjay_01}} | ||
{{testing/entry|revision=4.0-7005|OS=Windows 8.1|CPU=Intel Core i5-4590|GPU=AMD R9 280|result=30FPS with OpenGL and 3X internal resolution|tester=Mors}} | {{testing/entry|revision=4.0-7005|OS=Windows 8.1|CPU=Intel Core i5-4590|GPU=AMD R9 280|result=30FPS with OpenGL and 3X internal resolution|tester=Mors}} | ||
{{testing/entry|revision=5.0|OS=Windows 10|CPU=Intel Xeon X5450 @ | {{testing/entry|revision=5.0|OS=Windows 10|CPU=Intel Xeon X5450 @ 3 GHz|GPU=NVIDIA GeForce 730|result=While DirectX12 turned on with 3x native resolution at a window resolution of 1280x720 around 25-30FPS, but when it locks to 30FPS it feels way more than what it shows.|tester=ĐeäTh}} | ||
{{testing/entry|revision=5.0|OS=Windows 10|CPU=Intel Core 2 Quad Q9505 @ 2. | {{testing/entry|revision=5.0|OS=Windows 10|CPU=Intel Core 2 Quad Q9505 @ 2.83 GHz|GPU=NVIDIA GeForce GTX 650|result=Playable 30FPS most of the time, with some stuttering on first minutes of gameplay. FPS dropped to 22 on certain parts of Sweet Mountain. Using DirectX 11, 3x native resolution.|tester=jonasbantunes}} | ||
{{testing/entry|revision=5.0-200|OS=Windows 10|CPU=Intel Core i7-5820K @ 3. | {{testing/entry|revision=5.0-200|OS=Windows 10|CPU=Intel Core i7-5820K @ 3.3 GHz|GPU=NVIDIA GeForce GTX 960|result=Runs at 4k 30FPS no problems runs at 2k 60FPS(With code) but needs to turn the CPU clock speed up a lot.|tester=Brimaster2000}} | ||
{{testing/entry|revision=5.0-13424|OS=Windows 10|CPU=AMD Ryzen 5 3600 @ 3. | {{testing/entry|revision=5.0-13424|OS=Windows 10|CPU=AMD Ryzen 5 3600 @ 3.6 GHz|GPU=NVIDIA GeForce GT 1030|result=The game runs at 4k30fps fine, and at 1080p60fps fine at 165% clock speed fine. The game is fully beatable with no discernible issues, though I'd actually recommend playing in native resolution. The bloom is broken above internal resolution with scaled EFB copy on, as is the depth of field, and turning off scaled EFB copy makes the game present at 480p frame anyways.|tester=Luig}} | ||
{{testing/entry|revision=5.0-14519|OS=macOS 11.4|CPU=Apple M1 @ 3. | {{testing/entry|revision=5.0-14519|OS=macOS 11.4|CPU=Apple M1 @ 3.2 GHz|GPU=Apple M1 7-Core|result=Near-perfect 30FPS (or 60FPS with patch) at 3x native resolution. Some stuttering seemingly at random, but otherwise no issues. Far better than my last attempt nearly a decade ago.|tester=Ac}} | ||
{{testing/entry|revision=5.0-16739|OS=Windows 11|CPU=Intel Core i7-1185G7 @ 3 GHz|GPU=Intel Iris Xe Graphics|result=720p 60FPS or 1440p 30FPS, the game ran surprisingly well and rarely stuttered.|tester=J-Meister}} | |||
{{testing/end}} | {{testing/end}} | ||
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|vid4=ZQ3ZrnGHKz0|cap4=Sonic colors WII Dolphin r7259 (Asteroid Coaster) (480p) | |vid4=ZQ3ZrnGHKz0|cap4=Sonic colors WII Dolphin r7259 (Asteroid Coaster) (480p) | ||
|vid5=eY3031areio|cap5=Sonic colors WII Dolphin r7259 (Terminal Velocity) (480p) | |vid5=eY3031areio|cap5=Sonic colors WII Dolphin r7259 (Terminal Velocity) (480p) | ||
|vid6= | |vid6=tXPUn5afxhY|cap6=Sonic Colors (4K / 2160p / 60fps AR Patch) | Dolphin Emulator 5.0-19363 | Nintendo Wii | ||
|vid7=gOhN4h2oUoE|cap7=Dolphin Emulator 4.0.2 - Sonic Colors: Starlight Carnival (1080p60 HD) - Nintendo Wii | |vid7=gOhN4h2oUoE|cap7=Dolphin Emulator 4.0.2 - Sonic Colors: Starlight Carnival (1080p60 HD) - Nintendo Wii | ||
|vid8=B6PbNxI4vTc|cap8=Sonic colors WII Dolphin r6217-x64 (Starlight Carnival Act 1) (1080p60) | |vid8=B6PbNxI4vTc|cap8=Sonic colors WII Dolphin r6217-x64 (Starlight Carnival Act 1) (1080p60) | ||
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[[Category:Wii games]] | [[Category:Wii games]] | ||
[[Category:Games with texture packs]] |