Template:Config: Difference between revisions

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Add Force 24-Bit Color option
(Added manual texture sampling)
(Add Force 24-Bit Color option)
Line 40: Line 40:
     {{{progressivescan|}}}
     {{{progressivescan|}}}
     {{{manualtexturesampling|}}}
     {{{manualtexturesampling|}}}
    {{{force24bit|}}}
     <!-- AUDIO -->
     <!-- AUDIO -->
     {{{dspengine|}}}
     {{{dspengine|}}}
Line 117: Line 118:
     {{{crop|}}}
     {{{crop|}}}
     {{{progressivescan|}}}
     {{{progressivescan|}}}
     {{{manualtexturesampling|}}}|
     {{{manualtexturesampling|}}}
    {{{force24bit|}}}|
     <h3> Graphics </h3>
     <h3> Graphics </h3>
     {{{!}}class="wikitable" style="font-size:90%; text-align:left;" cellspacing="0" cellpadding="3"
     {{{!}}class="wikitable" style="font-size:90%; text-align:left;" cellspacing="0" cellpadding="3"
Line 183: Line 185:
     {{!}}-
     {{!}}-
     {{#if:{{{manualtexturesampling|}}}|{{!}}[[Category:Manual Texture Sampling (Config Required)]]{{Hover|Use a manual implementation of texture sampling instead of the graphics backend's built-in functionality (On, Off)|'''Manual Texture Sampling'''}}{{!!}}{{{manualtexturesampling|}}}{{!!}}{{{manualtexturesamplingnotes|}}}}}
     {{#if:{{{manualtexturesampling|}}}|{{!}}[[Category:Manual Texture Sampling (Config Required)]]{{Hover|Use a manual implementation of texture sampling instead of the graphics backend's built-in functionality (On, Off)|'''Manual Texture Sampling'''}}{{!!}}{{{manualtexturesampling|}}}{{!!}}{{{manualtexturesamplingnotes|}}}}}
    {{!}}-
    {{#if:{{{force24bit|}}}|{{!}}[[Category:Force 24-Bit Color (Config Required)]]{{Hover|Force the game to render the RGB color channels in 24-bit, thereby increasing quality by reducing color banding. (On, Off)|'''Force 24-Bit Color'''}}{{!!}}{{{force24bit|}}}{{!!}}{{{force24bitnotes|}}}}}
     {{!}}-
     {{!}}-
     {{!}}}
     {{!}}}

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